Cities: Skylines

Cities: Skylines

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0.030 MB
Jun 2, 2015 @ 9:53am
Nov 29, 2016 @ 7:44am
9 Change Notes ( view )

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Mesh Info

Description
Compatible with Cities Skylines 1.9.0-f5 (Green Cities)

Find out how well optimized custom assets are.
Helps users to curate their assets and helps creators to optimize their work for the game.

NEW IN VERSION 1.3 :
If steam overlay is enabled, double clicking the name will open the workshop page of the asset.

Original idea from aubergine10

Instructions

Load a game save then hit Ctrl+M to show the panel (M like Mesh ye see?).

NOTE : It doesn't work on the main menu / content manager. Assets have to be loaded in memory in order to get the information. The panel will only appear in game.

About the mod

The weight represent the density of triangles per cubic meter (triangles/m³)
It is a better representation of the optimization of an asset than the number of triangles alone because it takes into account the size of the object. A bigger object will typically have more geometry.

NOTE : Because the weight is red does not mean that the asset is necessarily bad. Just that it is very detailed and might impact the performances more.
Those colors are intended to serve as a guideline for asset makers to determine how well their work is optimized for the game.
At majority of default assets (see super secret key combination) have a weight below 100 and very rarely above 200. For LODs it is about 5 and 10. Those are the reference values I took for the coloring.

The grey number is the Steam ID. You can copy it and edit the url in your browser to access the workshop page of the asset.
http://steamcommunity.com/sharedfiles/filedetails/?id=<SteamID>

Super secret key combination : Ctrl + Alt + Shift + M
Shows default assets along side custom ones !


Also check this hilarious image[i.imgur.com] by templeofdoom

Source Code
GitHub: https://github.com/SamsamTS/CS-MeshInfo

Thank you for:
★ rating this mod
✍ leaving your impressions below
☞ supporting me with a donation[www.samsamts.com]

THIS MOD IS NO LONGER WORKED ON. Asking for improvements/fixes/compatibility issues is pointless. I'll however make an effort to keep the mod working, if possible, with major updates of the game (I don't own any of the DLCs).
Popular Discussions View All (1)
11
Jul 15, 2015 @ 2:31pm
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127 Comments
macluk Nov 15, 2020 @ 2:09pm 
just avoid such assets - they may look pretty... but that's like with people - they look pretty on the outside... and they might be too "heavy" on the inside ;)
Violeta Nov 15, 2020 @ 1:10pm 
Well this one actually has 3 assets like main build and props each one with more than 300 in weight. unfortunally my system is not to powerfull =/.
macluk Nov 15, 2020 @ 12:55pm 
if it's one such asset, it should be fine (unless your PC already sighs) - it is too heavy for the game, yes, it's not design with the game in mind or game experience, it's rather just for the look.
I wouldn't worry too much though if you keep an eye on number of such assets. It's not over bloated. Some assets are a lot worse :)
Violeta Nov 15, 2020 @ 12:49pm 
Wow. I have this asset https://steamcommunity.com/sharedfiles/filedetails/?id=2047754301 , and for me is 2400 / 380 but the seconds two number are RED 209.31 and 38.68 so its too bad dont it? I means its very heavy and bad for performance right?
macluk Oct 26, 2020 @ 8:16am 
:*
LemonsterOG Oct 26, 2020 @ 8:14am 
@macluk -- I'm serious though. It needs to be updated for other reasons as well.
macluk Oct 26, 2020 @ 7:53am 
@LemonsterOG - That was sarcasm :)
I'll live with it, although it made things easier .
LemonsterOG Oct 24, 2020 @ 8:54pm 
@macluk -- I'm gonna speak with some of my modder buddies and see if anyone wants to take this on. The source code is available on GitHub, so it possible, if someone is willing.
macluk Oct 24, 2020 @ 2:01pm 
Extremely huge pain... Don't know how I'm gonna live with it...
:-P

I wonder why it started doing it just now .
LemonsterOG Oct 23, 2020 @ 8:11am 
@macluk -- Wow...do I feel your pain. To my knowledge, there's no existing way to resolve that and the author, BoogiemanSam, has long since left modding for Cities Skylines.