Cities: Skylines

Cities: Skylines

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Mesh Info
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0.030 MB
Jun 2, 2015 @ 9:53am
Nov 29, 2016 @ 7:44am
9 Change Notes ( view )

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Mesh Info

Description
Compatible with Cities Skylines 1.9.0-f5 (Green Cities)

Find out how well optimized custom assets are.
Helps users to curate their assets and helps creators to optimize their work for the game.

NEW IN VERSION 1.3 :
If steam overlay is enabled, double clicking the name will open the workshop page of the asset.

Original idea from aubergine10

Instructions

Load a game save then hit Ctrl+M to show the panel (M like Mesh ye see?).

NOTE : It doesn't work on the main menu / content manager. Assets have to be loaded in memory in order to get the information. The panel will only appear in game.

About the mod

The weight represent the density of triangles per cubic meter (triangles/m³)
It is a better representation of the optimization of an asset than the number of triangles alone because it takes into account the size of the object. A bigger object will typically have more geometry.

NOTE : Because the weight is red does not mean that the asset is necessarily bad. Just that it is very detailed and might impact the performances more.
Those colors are intended to serve as a guideline for asset makers to determine how well their work is optimized for the game.
At majority of default assets (see super secret key combination) have a weight below 100 and very rarely above 200. For LODs it is about 5 and 10. Those are the reference values I took for the coloring.

The grey number is the Steam ID. You can copy it and edit the url in your browser to access the workshop page of the asset.
http://steamcommunity.com/sharedfiles/filedetails/?id=<SteamID>

Super secret key combination : Ctrl + Alt + Shift + M
Shows default assets along side custom ones !


Also check this hilarious image[i.imgur.com] by templeofdoom

Source Code
GitHub: https://github.com/SamsamTS/CS-MeshInfo

Thank you for:
★ rating this mod
✍ leaving your impressions below
☞ supporting me with a donation[www.samsamts.com]

THIS MOD IS NO LONGER WORKED ON. Asking for improvements/fixes/compatibility issues is pointless. I'll however make an effort to keep the mod working, if possible, with major updates of the game (I don't own any of the DLCs).
Popular Discussions View All (1)
11
Jul 15, 2015 @ 2:31pm
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Boogieman Sam
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116 Comments
LemonsterOG Apr 12 @ 2:35am 
@Hayran -- It should work right after you load the city. This mod checks all the assets you're subscribed to, whether or not they're used in your city. I hope this helps. :ap_reallyhappy:
Hayran Apr 12 @ 2:33am 
Hi, I need a full city to check asset mesh info? Or load the a new game is sufficient to check all asset loaded on? Thanks.
431446950 Feb 14 @ 9:55am 
Hi. Does anyone knows if I have a lot of assets with triangle numbers like 55k, 50k, 45k and put those buildings in my game, what would happen?

Recently I create several maps and they all only allow me to reach a population of around 100k. I know this is too weird, because I have one map that has a population of 950k. I mean, is this problem caused by too much assets with too high triangle number?
Evil Dave of Canada May 31, 2019 @ 1:12pm 
This function would be something great to add to the loading screen mod. If you get a crash and are looking though the reports, having this information might (I said might) help in the troubleshooting. At least the author left his source code behind. Some people just take their bay & ball and leave taking their mod & source with them.
Avanglion Apr 29, 2019 @ 6:25am 
A follow-up on my previous comment - it appears that what I observed was related only to the trees filter. All other filters display both custom and built-in object data no matter which key combination is used to open the panel.
Avanglion Apr 29, 2019 @ 5:22am 
Super secret key combination does not seem to work as described for me. Regardless of which shortcut I use (Ctrl+M vs Ctrl+Alt+Shift+M), Mesh Info always displays custom assets data only, but nothing on built-in ones. No errors or debug output whatsoever. Ideas?
Rena Apr 16, 2019 @ 5:21pm 
Any way to show information for the custom meshes in park assets?
rovaira2 Jan 30, 2019 @ 8:52pm 
Which value should I look at more to increase performance? Should I remove assets with a high weight or what stat?
シュウ Dec 10, 2018 @ 3:21am 
Didn't the author just explain it in the description?
Sir Ludicrous Nov 17, 2018 @ 2:24pm 
cann somebody tell me, what "weight" exactly means?