Cities: Skylines

Cities: Skylines

View Stats:
-5000 weekly citizens without death wave
My city is bleeding out and I have no idea why. This happens with every city I have after reaching past 100k.
I just dropped from 300k to 220k in a few minutes.
Death rate is actually going down at the same time as the citizen loss.
I have no citizens leaving by train, car, plane or boat. They just stop existing.
Citizen influx is stable, but did a massive nosedive after reaching 100k.
https://steamcommunity.com/sharedfiles/filedetails/?id=2846149781
https://steamcommunity.com/sharedfiles/filedetails/?id=2846149691
https://steamcommunity.com/sharedfiles/filedetails/?id=2846149731
https://steamcommunity.com/sharedfiles/filedetails/?id=2846149709
https://steamcommunity.com/sharedfiles/filedetails/?id=2846149753
https://steamcommunity.com/sharedfiles/filedetails/?id=2846149766
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Showing 1-15 of 30 comments
CyberVibes Aug 7, 2022 @ 3:50pm 
Possibly over zoning too quickly?
Klingenmeister Aug 7, 2022 @ 3:53pm 
Im now at 170k and everything is closing down.
Commercial and offices are mass closing and getting abandoned because of missing workers and industry is closing down because they cant deliver goods to the closed stores and export is maxed out.
I now have 3 times the available jobs to employed citizens and that AFTER half my shops having closed down.

I am at a loss why everyone is leaving. Citizen happiness is 99%+ and my only traffic jams are at my cargo stations.
The irony is now that my economy is getting carried 30% by my universities, since they mostly run off exchange students and my unique factories (15%) that do not care at all about what is happening.

They are still continue building more commercial and then abandoning it, since they cant find any workers, this is crazy.

Originally posted by CyberVibes:
Possibly over zoning too quickly?
How is that deleting citizens? Overzoning can only lead to death waves, and I clearly dont have a death wave.
Last edited by Klingenmeister; Aug 7, 2022 @ 3:54pm
CyberVibes Aug 7, 2022 @ 3:59pm 
Originally posted by Klingenmeister:
I

Originally posted by CyberVibes:
Possibly over zoning too quickly?
How is that deleting citizens? Overzoning can only lead to death waves, and I clearly dont have a death wave.

My bad you clearly state that your death rate is falling, Mass exodus is usually caused by lack of services or low land value, ie water, electric, death care etc. Pause the game and try clicking on the abandoned buildings for the reason why.
Last edited by CyberVibes; Aug 7, 2022 @ 4:00pm
Klingenmeister Aug 7, 2022 @ 4:08pm 
Originally posted by CyberVibes:
My bad you clearly state that your death rate is falling, Mass exodus is usually caused by lack of services or low land value, ie water, electric, death care etc. Pause the game and try clicking on the abandoned buildings for the reason why.
The abandoned buildings are all offices, factories and commercial and they are closing down due to lack of workers. I dont have a single abandoned residential building. I actually cant even find alot of half empty residential, I have no idea were the 140k citizen are missing.

Edit: I am already back to 170k from 140k with 1k per week. This makes no sense.
Last edited by Klingenmeister; Aug 7, 2022 @ 4:09pm
OneJasonBradly Aug 7, 2022 @ 4:28pm 
There is a powerful lack of RCI within the city. Something dropped demand for everything. Look for the reason for that.
MarkJohnson Aug 7, 2022 @ 4:53pm 
Originally posted by Klingenmeister:
The abandoned buildings are all offices, factories and commercial and they are closing down due to lack of workers. I dont have a single abandoned residential building. I actually cant even find alot of half empty residential, I have no idea were the 140k citizen are missing.

Edit: I am already back to 170k from 140k with 1k per week. This makes no sense.

If you're lacking workers, then you need to create more workers by zoning more residential.

The game wants +5% unemployment at all times.

I also notice you have a lot of empty zoned roads, do you use an auto bulldoze mod? If so, this is likely causing you, your issues. This hides where your problems are and it can shift the problems around.

You need to regain your RCI meter by dezoning RCI that have no buildings on them. The empty yellow, blue, and green zones counts towards demands, so it thinks you don't need anything, then your demand drops to zero for all bars. Plus it slows the game down as it thinks your city demands are fulfilled and buildings grow slowly and one or two at a time, instead dozens at a time.
Klingenmeister Aug 7, 2022 @ 4:57pm 
Originally posted by OneJasonBradly:
There is a powerful lack of RCI within the city. Something dropped demand for everything. Look for the reason for that.
https://steamcommunity.com/sharedfiles/filedetails/?id=2846176748
I already zoned half the map ages ago.
I know alot of you purist will recoil in horror, but pre planing shouldnt affect city grow in any way.
Any of these mega blocks have their own cargo station, police station, fire station, parks, post office and health buildings. I have all monuments and all unique buildings. The corner of each block has its own metro station (which has 10k weekly travelers and is 90% of my citizen travel) and the main road has a train track ontop of it.

The only thing I cant get under control is endless demand of commercial (before the collapse), even after 50% of my workers were commercial workers and even if every block has 3 parks and I have a 5 star parklife park and all unique buildings, several leisure and tourist districts. They just demand more and more commercial until I run out of workers and then they continue building commercial and abandoning it due to lack of workers.
Last edited by Klingenmeister; Aug 7, 2022 @ 4:58pm
CyberVibes Aug 7, 2022 @ 4:59pm 
Looks like over zoning as i first said except from death waves your experiencing over commercialisation.
CyberVibes Aug 7, 2022 @ 5:07pm 
The game gets to a point when commercial becomes obsolete and you need to zone in IT clusters in their place. It's madness i know which is why i use mods to render this feature useless.
Klingenmeister Aug 7, 2022 @ 5:08pm 
Originally posted by CyberVibes:
The game gets to a point when commercial becomes obsolete and you need to zone in IT clusters in their place. It's madness i know which is why i use mods to render this feature useless.
Can you elaborate please? So far commercial is doing the opposite for me and I try to lower the demand with more and more parks.

Edit:
https://steamcommunity.com/sharedfiles/filedetails/?id=2846149753
I also find interesting that regardless of fluctuating citizen numbers, my residential is growing extremly stable.

Edit 2:
Actually commercial was also growing more or less at a stable rate
Last edited by Klingenmeister; Aug 7, 2022 @ 5:14pm
Klingenmeister Aug 7, 2022 @ 5:18pm 
I noticed that I had 41% seniors at the beginning of the drop and now I have 14%. Maybe this was some bugged kind of death wave and they disappeared without counting as dead? This is weird. Now children are 40% of my population.

Edit:
Also these one are pretty weird
https://steamcommunity.com/sharedfiles/filedetails/?id=2846186868
https://steamcommunity.com/sharedfiles/filedetails/?id=2846186876

Shouldnt influx be stable at the max rate citizens can come into my city through road / plane / boat / train or are they in conflict with incoming tourists, because I have alot of tourists and even more exchange students.
Last edited by Klingenmeister; Aug 7, 2022 @ 5:27pm
CyberVibes Aug 7, 2022 @ 5:31pm 
Yeah it does sound like some bugged out death wave but beaware of over zoning commercial as you will reach the point of needing IT clusters without doubt unless you use mods to override it.
Klingenmeister Aug 7, 2022 @ 5:42pm 
Originally posted by CyberVibes:
Yeah it does sound like some bugged out death wave but beaware of over zoning commercial as you will reach the point of needing IT clusters without doubt unless you use mods to override it.
Why? Because of transport / import of goods?
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Date Posted: Aug 7, 2022 @ 3:26pm
Posts: 30