Cities: Skylines

Cities: Skylines

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zin Sep 4, 2020 @ 9:15am
Is there any way to create road that follows mountain/hill terrain?
Even at the lowest elevation setting, it still transforms the terrain by creating ugly masses of ground underneath the roads. I just want to make roads that go up a mountain while looking natural: no awkward elevations in the terrain below the road.

Is this not possible? I’m using mods like, Fine Road Anarchy, Network Extensions 2), and Fine Road Tool. To be completely honest, I don’t really know how these mods work too much as I’m relatively new to the game.

Any help with this issue would be greatly appreciated!
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Showing 1-15 of 16 comments
WhiteKnight77 Sep 4, 2020 @ 9:28am 
Depending on the road and how it is run, I think the game does a fair way of doing such. Mountain[stevemckelvie.files.wordpress.com] roads take different shapes[webassets.tomtom.com] to carve out[i0.wp.com] a path through the mountains.
zin Sep 4, 2020 @ 10:13am 
I forgot to add the screenshot: https://i.imgur.com/RU5YO28.jpg

I want the road to just be level with the ground and not have ground created underneath it; that looks unnatural, and I’m going for a realistic look.

Does anyone know if this is possible, perhaps with a mod?
TLHeart Sep 4, 2020 @ 11:43am 
you will just have to use the terrian tool to soften the slope.
zin Sep 4, 2020 @ 11:51am 
Originally posted by tenderloveheart:
you will just have to use the terrian tool to soften the slope.
That doesn’t work on roads, though—only ground without roads, as far as I’m aware.
Mytwo Centsworth Sep 4, 2020 @ 12:58pm 
I think what Zin is getting at is that when laying down roads, there always some automatic terraforming on each side of the road equal in width to another lane or two. The game doesn't create a road with a cliff edge as in WhiteKnight's 'carve-out' photo.

I've experimented with elevated roadways. Of course, that depresses the ground, and you get guardrails, which may or may not serve your purpose. I've tried placing walls or seawalls underneath the elevated road, but they don't always play well with the other elements. I've resorted to just raising the terrain with the narrowest brush under the roadway, hiding the pillars.
WhiteKnight77 Sep 4, 2020 @ 4:00pm 
Originally posted by Mytwo Centsworth:
I think what Zin is getting at is that when laying down roads, there always some automatic terraforming on each side of the road equal in width to another lane or two. The game doesn't create a road with a cliff edge as in WhiteKnight's 'carve-out' photo.

I've experimented with elevated roadways. Of course, that depresses the ground, and you get guardrails, which may or may not serve your purpose. I've tried placing walls or seawalls underneath the elevated road, but they don't always play well with the other elements. I've resorted to just raising the terrain with the narrowest brush under the roadway, hiding the pillars.
That was just an example. That was blasted out as most roads through mountains like that are. The one option he has is to take and figure out how wide he needs to terraform, before he places the road.
mbutton15 Sep 4, 2020 @ 6:12pm 
Roads are always laid with a spirit level in this game. So if the ground is higher one side then it will flatten it out, as Mytwo Centsworth mentions. All you can do is use the terrain tools to get the best look you can. I've had reasonable success with the slope tool. Use it before you lay the road. However, they still get the spirit level out when you build the road.

The terrain tools will affect the ground and not the road. But delete the road later and the terrain then shows the terrain changes hidden by the road !!
@OP:

Try using both Fine Road Tools (FRT) & Fine Road Anarchy (FRA) so you can "Force" roads that uses pillars so you can form them around your mountain cliffs. The "Move It!" mod might help with this too.
MessengerOfRage Sep 5, 2020 @ 1:10am 
Originally posted by zin:
Originally posted by tenderloveheart:
you will just have to use the terrian tool to soften the slope.
That doesn’t work on roads, though—only ground without roads, as far as I’m aware.

both sides of the road need to be the same level or cars would topple over.

yes, the soften terrain tool allone is not practical to remove the visual cliffs, it has troubles right next to the road.
* you can try to level the terrain left and right of the road to road height (making it look worse at first) and then soften those cliffs... it works if not directly next to the road.
* you can try to use a very big brush to level terrain directly next to roads but the brush might be to big and alter stuff you would like to keep.
* you can build a ramp by useing the slope terrain tool before building the road.

edit: the behaviour you want is theoretically possible.
this ped & bike path is terrain conforming as you would like the road to be:
https://steamcommunity.com/sharedfiles/filedetails/?id=1179876942

edit2:
you want your road to behave like the path in those screenshots?
https://steamcommunity.com/sharedfiles/filedetails/?id=2219936698
https://steamcommunity.com/sharedfiles/filedetails/?id=2219936642

tbh. I don't like that behaviour, it's easy to place a path that looks wonky and strange on uneven terrain. I often need to terraform after placing the path to make it look acceptable.
I still like the path for having pedestrain lane, bike lanes, tunnels and elevated version so I life with the extra terraforming work.
Last edited by MessengerOfRage; Sep 5, 2020 @ 1:27am
ams083 Sep 5, 2020 @ 2:02am 
I use a combination of Road Anarchy and Move It.

Using anarchy, I will force the road to remain ‘normal’ using the Mode down arrow in the selection panel. I then use Move It to adjust the nodes so it looks more natural.

I hope this makes sense. I would do some screen shots, but I’m not on the computer at the moment.
antzkillr Sep 5, 2020 @ 2:48am 
You may find parts of this video helpful: https://www.youtube.com/watch?v=L8mLrbQUC0g
jshutich Sep 5, 2020 @ 3:06am 
If you don't want to have the road zone-able then set the road to elevated with an elevation of zero or 1. Lay the road then use move it to just raise or lower it to change any of the terrain bits you don't like.

Another simple trick is to lay down the road and then select all the nodes and tell move it to align with terrain. After that select each node that you don't like the lay of the terrain and use move it to raise or lower it to your liking.
Last edited by jshutich; Sep 5, 2020 @ 3:09am
WhiteKnight77 Sep 5, 2020 @ 6:57am 
Originally posted by antzkillr:
You may find parts of this video helpful: https://www.youtube.com/watch?v=L8mLrbQUC0g
The terraforming he is showing in this video can make at least one of the roads in the pics I linked to.
Nite69 Sep 5, 2020 @ 7:24am 
Mountain roads are possible, But you have to have the actual road section within a certain angle for it to work, meaning you need to use the up/down arrow landscaping tool with light taps of the buton when select the area at the correct spot to get a flat enough area of terrain, It will be tricky but can be done.

Don't use the smoothing tool or leveling tool cause it will be too narrow of an area to work with
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Date Posted: Sep 4, 2020 @ 9:15am
Posts: 16