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I want the road to just be level with the ground and not have ground created underneath it; that looks unnatural, and I’m going for a realistic look.
Does anyone know if this is possible, perhaps with a mod?
I've experimented with elevated roadways. Of course, that depresses the ground, and you get guardrails, which may or may not serve your purpose. I've tried placing walls or seawalls underneath the elevated road, but they don't always play well with the other elements. I've resorted to just raising the terrain with the narrowest brush under the roadway, hiding the pillars.
The terrain tools will affect the ground and not the road. But delete the road later and the terrain then shows the terrain changes hidden by the road !!
Try using both Fine Road Tools (FRT) & Fine Road Anarchy (FRA) so you can "Force" roads that uses pillars so you can form them around your mountain cliffs. The "Move It!" mod might help with this too.
both sides of the road need to be the same level or cars would topple over.
yes, the soften terrain tool allone is not practical to remove the visual cliffs, it has troubles right next to the road.
* you can try to level the terrain left and right of the road to road height (making it look worse at first) and then soften those cliffs... it works if not directly next to the road.
* you can try to use a very big brush to level terrain directly next to roads but the brush might be to big and alter stuff you would like to keep.
* you can build a ramp by useing the slope terrain tool before building the road.
edit: the behaviour you want is theoretically possible.
this ped & bike path is terrain conforming as you would like the road to be:
https://steamcommunity.com/sharedfiles/filedetails/?id=1179876942
edit2:
you want your road to behave like the path in those screenshots?
https://steamcommunity.com/sharedfiles/filedetails/?id=2219936698
https://steamcommunity.com/sharedfiles/filedetails/?id=2219936642
tbh. I don't like that behaviour, it's easy to place a path that looks wonky and strange on uneven terrain. I often need to terraform after placing the path to make it look acceptable.
I still like the path for having pedestrain lane, bike lanes, tunnels and elevated version so I life with the extra terraforming work.
Using anarchy, I will force the road to remain ‘normal’ using the Mode down arrow in the selection panel. I then use Move It to adjust the nodes so it looks more natural.
I hope this makes sense. I would do some screen shots, but I’m not on the computer at the moment.
https://steamcommunity.com/sharedfiles/filedetails/?id=1619685021
Another simple trick is to lay down the road and then select all the nodes and tell move it to align with terrain. After that select each node that you don't like the lay of the terrain and use move it to raise or lower it to your liking.
Don't use the smoothing tool or leveling tool cause it will be too narrow of an area to work with