Cities: Skylines

Cities: Skylines

View Stats:
iznogoude Aug 11, 2020 @ 9:59am
industries DLC storage strange behavior
There is a loop between two large grain silos. And of course this generates useless chaotic traffic !

https://steamcommunity.com/sharedfiles/filedetails/?id=2194361513

https://steamcommunity.com/sharedfiles/filedetails/?id=2194361385
Last edited by iznogoude; Aug 11, 2020 @ 10:10am
< >
Showing 1-11 of 11 comments
snowflitzer Aug 11, 2020 @ 7:01pm 
I would first change your road hierarchy. You need one major road through your industry and the others are smaller roads.

Occasionally, a one-way road from the field to the storage facility and then back to the field can make better traffic flow.

Watch the in-game tool where the traffic goes to and from where.


These mods can help you, make sure you read the description first of each mod:

https://steamcommunity.com/sharedfiles/filedetails/?id=1721492498

https://steamcommunity.com/sharedfiles/filedetails/?id=725555912

https://steamcommunity.com/sharedfiles/filedetails/?id=1562650024

https://steamcommunity.com/sharedfiles/filedetails/?id=1680840913


Avanya Aug 12, 2020 @ 3:36am 
What are the two storage buildings set to? Empty, Balanced or Fill?
iznogoude Aug 12, 2020 @ 9:17am 
both are balanced
Mr. Monday Aug 12, 2020 @ 11:58am 
So both are trying to keep each other roughly the same level. What's the production/usage numbers of your crops?
caseyas435943 Aug 12, 2020 @ 1:49pm 
Traffic in The DLC is easy. If you remember where trucks need to go.

Raw goods first goes to storage.

Storage of raw goods then goes to production.

Production then goes to a warehouse.

Warehouse then goes to a factory.

Factory then goes to a warehouse.

Warehouse then goes out to your city or export.

So build a network the flows like this and traffic is easy to handle. If you build a lot of back tracking you can get over run by truck running into each other.

Your industry zone should have a direct way on and off the highway. This makes it easier not having tons of trucks piling into let's say your housing area to get to a highway.

You can sort of have 1 big one way running through the whole zone. Where the end goes back to raw goodies side and to the highway. Sort of. That's simplified a bit. But it can work. All thou isn't the super efficient. But it's better that tons of back tracking on everything for trucks to get anywhere.

Efficient is each part of the chain can easily get to the highway encase the part of the chain doesn't need anything so it just goes right up to export.

I've build some very efficient areas. It was trial and error. But now it doesn't matter how big I make an area. Traffic won't happen because I have the basic road network in place. Just expand it larger for more buildings. My oil industry makes 75K a week with zero traffic problems. And there are a ton of trucks running around. But they run around where I want them to go. While keeping the supply chain flowing from building to building where they need to be delivered to.
Avanya Aug 13, 2020 @ 2:51am 
Originally posted by iznogoude:
both are balanced

Are the trucks able to export the crops in some way? As in can they leave the area? Or is the other silo the only option they have to get rid of crops?
iznogoude Aug 13, 2020 @ 10:04am 
@ Mr.Monday : Production is 67000 units /weeks . Transformation is aroud 100000 Units /weeks.
@ Ayana : I tried to have about half of the prodution with a shorter route to silo1 and the rest to another route to silo 2. Both Silos are connected to transformation unique factories and exportation (I don't have large roads but one way road).
Mr. Monday Aug 13, 2020 @ 10:28am 
Originally posted by iznogoude:
@ Mr.Monday : Production is 67,000 units /weeks . Transformation is aroud 100,000 Units /weeks.
@ Ayana : I tried to have about half of the prodution with a shorter route to silo1 and the rest to another route to silo 2. Both Silos are connected to transformation unique factories and exportation (I don't have large roads but one way road).

My guess then is that your extractors are going to their closest storage, and your processors are pulling from their closest storage. As a result the two storage units are trying to balance each other. Have you tried increasing extraction? That might help with the balancing.
iznogoude Aug 13, 2020 @ 11:40am 
My silos are full at 78-80%. I think I need more processing . BTW, once both silos are more or less at the same %age, the traffic is less important but sill have the loop.
Avanya Aug 14, 2020 @ 3:56am 
Originally posted by iznogoude:
My silos are full at 78-80%. I think I need more processing . BTW, once both silos are more or less at the same %age, the traffic is less important but sill have the loop.

More likely you need more silos. If they fill up too fast for them to deliver crops around, they are likely to be too busy to deliver to more processing. With storage it's just as much about having enough available trucks for the amount of crops you are delivering. The guide Mr. Monday linked goes into more detail about storages and why it's so important to have enough.

My rule of thumb is you need to have enough storage buildings of a type for at least one to always be at its ideal level (for balanced that's around 50% full) AND have 3-5 trucks sitting around doing nothing every time I check. I tend to aim to have 2-3 storages like that, then things run super smooth. :)
Last edited by Avanya; Aug 14, 2020 @ 3:58am
< >
Showing 1-11 of 11 comments
Per page: 1530 50

Date Posted: Aug 11, 2020 @ 9:59am
Posts: 11