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Just build each curve with the curve tool using the same tick marks and it should be symmetrical.
Maybe use the asset editor if you plan to reuse them.
If you want better curves on your DDI, you'll need to use Move It! which means your roads won't be exactly perfect anyway, so it's easier to just start with an imperfect road layout and move them into place.
Here's some of my symmetrical creations, using nothing but basegame features:
https://steamcommunity.com/sharedfiles/filedetails/?id=1392909382
https://steamcommunity.com/sharedfiles/filedetails/?id=1362965028
https://steamcommunity.com/sharedfiles/filedetails/?id=1362964991
https://steamcommunity.com/sharedfiles/filedetails/?id=1192377491
I find it is extended too far as it is. I have all kinds of issues with misalignment near interchanges and their curved roads forcing the game out of alignment. I find if I disable a bunch of the boxes in the alignment, I can get it to ignore some alignment of roads, but expending it further would be disastrous, as it would try aligning road that are half way across one tile and a gazillion alignment marker from all directions at once.
Edit:
Maybe try this mod. It will lay more than one road a time at once and in alignment:
Parallel Road Tool by S__T
https://steamcommunity.com/sharedfiles/filedetails/?id=1440928803
This is the divergent diamond I am working on. The game's grids just don't extend out far enough for me to draw accurate congruent identical ovals, because a road isn't near them. Additionally, things are messed up due to slight elevation changes in the land. It is a pain to two-lane draw guide roads to extend the grid because they often get in the way and cause bizarre alignments (with the game thinking I want to line up with something else) when I later try to draw the highways.
Highways do not create grids so I always have to use something else and it is a hassle. It would be so much easier to simply have a grid that could extend out across a divide (the sunken freeway) at the same elevation, so I could count and draw everything perfectly.
https://steamcommunity.com/sharedfiles/filedetails/?id=1671937690
Now, normally I use this pre-fab I created, but there is no way to get it to correctly lay across the sunken freeway, even with Road Anarchy....
https://steamcommunity.com/sharedfiles/filedetails/?id=1671945825
Sweet, I'm gonna look into this! If you happen to have a screenshot of where to go, please post.
Definitely just make and use prefabs. You can use NoPillars if you need more space.