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I feel the same way. I either wait for day to come back, or use the different views (fire/police/health coverage, etc) to see more clearly.
As for how the city will behave, I'm not really sure. I think it'll act as if it were day still, but I haven't really messed with the time setting that much, and the few times I have I paused the game to build something, and then returned the time before unpausing.
However, it's still very basic. If you want to make night time much more distinct from day time, I recommend the Real Time mod that adds much more distinctive patterns to the daily cycle:
https://steamcommunity.com/sharedfiles/filedetails/?id=1420955187
You bring up a good point though, the leisure specialisations in After Dark, this is what I'm really curious about. Are those areas more active at night only when Day/Night is enabled, or are they also more active during the appropriate time in the cycle even when Daylight is permanently set?
Night is great for screenshots, but useless for playing the game IMO (unless someone could implement a "bright night" option so that I could build easily when it's dark).
But you can set the budget and change public transit so the cycle makes more of a difference, i.e. drop the school budget at night, have certain bus routes that only run during the day or night, a.s.o. In cities with traffic issues, the night cycle can also help clearing it up because there's less traffic generated in the most troublesome areas. In some cases you can also use this to make stuff like the garbage collection run at night when there's less traffic.
Good tips with the budget, which I've never bothered with to be honest, but makes a lot of sense.