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Either:
Contact the modder who created the asset and ask them to add lighting.
This may be difficult, because many of the older assets that pre-date After Dark weren't able to be lit and their creators may no longer be active.
or,
Use the Asset editor and add lighting to those assets that don't have any.
If you are unwilling to do so, then, you will just have to be more selective in your asset choices.
This is completely intended behaviour. Most buildings don't have the lights on in all windows all the night.
Apologies for hijacking the OP's thread but I really need some assistance with using the Asset Editor.
Hey grapplehoeker, I need your help regarding editing an Asset in the Asset Editor. But unlike the OP I need to remove a light soirce from an Asset I badly want to uae in my game.
My problem is the Asset seems to have a light source which the Asset's Author has placed outside, beyong the Asset's workspace boundary and I don't know how he did it.
.the Asset is this one here...
https://steamcommunity.com/workshop/filedetails/?id=715369378
If you plop the thing the first thing you'll notice right away is a black box floating behind it. That's the offending light source. I tried fiddling with the Asset on the Asset Editor but I just can't get to that darned thing. Do I need another supporting mod to get at it?
I tried asking the Author how he did that, see my post on the item's page, but the Author seems to no longer be active.
Good luck.
Alternatively, consider getting rid of that horrible asset and make your own mall with billboard props ;)
Also have seen it on other dlc buildings(oil refinery makes no sense when dark), and on some regular harbors. Could the cause be when items are 'cloned' or moved using MoveIt?