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I did notice that in the second half of the game, the overworld music wasn't playing anymore and I can't remember if this is new or was always the case. Didn't hear Home Sweet Home or Hyllyan Ballad at all after a certain point.
* The dialogue for the merchant at the plaza is missing the bit before the account is identified.
* I'm not sure, but I think that in the "transit" level, one of the belts moves the wrong way.
* I'm not sure, but I think UI used to shake a bit after inputting the correct password.
* Laser turrets don't make this cool sound when they're about to blow up, or maybe it's a lot more subdued.
* Peyj capture scene has no motion blur.
* I think it used to be possible to lean to the side in camera view when shimmying along the wall. It's not possible anymore.
* More of a bug, alerted guards' lights don't turn back to green.
* Again more than a bug, alert in nutripils factory x-ray room doesn't trigger combat music.
* original surround sound with EAX reverberation totally removed and destroyed in this remaster, besides sound is just 2.0 stereo it seems that distance of sound and occluders between you and sound are absolutely ignored and sound of everything leaking through the walls floors and ceilings at maximum volum without any reverberation - for example when you take camer there is a bug, i dont remember hearing its sound loudly in original and at distance, now its loud as hell and even when i leave lighthouse i still can hear this sound and more sounds of other sources like they all next to me. Original game had much better sound and i want this to be restored, without eax they should do a software emulation of all the reverberations and occlusions and they should fix surround sound
* new "hold to do some actions" modern control habbits in some menues are super annoying and inconsiten with rest of game where you perform action directly, a lot of people hate it in many modern games because its annoying to wait to perfrom action instead of doing it imediatelly, it only makes sense to use on skip cutscene to not skip it by short accidental tap, but it should be removed from all the other menues and all actions should be performed instanly like it was in original game
* new reorchestrated music sounds bad in many cases, especially 1st fight with dooms, old version sounded more epic and deeper and i want it back, also some new sound effects sound bad and weird, as well as new sound Jade producing during charged attacks - i want all old sounds and music back, they should bring all of them to game and add option to swtich between old sounds and new and old music and new (sounds and music option should be separate).
And somebody should tell Ubisoft audio editors that there are many tools exist, both ai and non ai powered, that interpolates soundwaves of old compressed sounds and music and reconstructing overdecretized sounds and restoring their quality, so you dont have to replace old compressed sounds and music with completely new, but should instead do sound wave interpolation to old sound.
https://www.mediamedic.studio/the-art-of-audio-reconstruction-recovering-crucial-information-from-damaged-recordings/
https://theresanaiforthat.com/s/audio+restoration/
Good AI model for sound reconstruction:
https://kuleshov.github.io/audio-super-res/
* distant fog is weird at nights and even days, it should not be lit, but it is lit, so mountains or building at distance at night look super bright despite sky is dark, looks super unrealistic and worse than it was in original where distance fog color matched the sky color and distant objects blended well to sky. You can see this clearly here on video at 3:13:
https://youtu.be/E_gfUGCZFw8?t=193
https://youtu.be/E_gfUGCZFw8?t=596
Look how well distant fog and buildings blended to skybox in origina and how bad it looks at remaster. They really should fix it and make fog color dynamically sampled from skybox color.
* water is too dark blue tinted and looks less realistic than it did in original where water was greyish at highlighs and black at dark areas, which also should be restored with patches:
https://youtu.be/E_gfUGCZFw8?t=264
* not the difference between original and remaster but an oversight - there is a sequence where jade digitizes 1st item, and menu (which is bad of Jade) is shown with short anymation of jade hand pressing button on bag - in this anymation they forgot to update hand with normal maps and all the new fancy lighting effects and it looks super flat and low poly straight out of original game, they need to update it to look like hand in gameplay with proper lighting
* water transpareny in caves of lighthouse and other places is completely destroyed in remaster and border between water and rocks became too noticable, you can see difference at 8:31 where clear transaparent water in original looks much better and blends to environment better and it also needsto be restored with patches:
https://youtu.be/E_gfUGCZFw8?t=507
https://youtu.be/E_gfUGCZFw8?t=762
* secunod holographics noise effect looked better in original and actually looked like noise on TV, it as more dense and more blury and more transparent, also secudno did not look so pale and dead, now it looks like weird white scanlines on pale and less transparent secundo, this also must be restored with patches, see at 8:55 :
https://youtu.be/E_gfUGCZFw8?t=534
https://youtu.be/E_gfUGCZFw8?t=834
* original perls looked more glowing and more round shaped than in remaster, also fog was more dense in scene, this should be restored too, 9:26 :
https://youtu.be/E_gfUGCZFw8?t=568
* seems like remaster missing a lot of clouds and the look less dense than they did in original, this also needs a fix
https://youtu.be/E_gfUGCZFw8?t=825
* secundo holographic apperance glow is gone completely and seems like anything that had glowing bloom before now missing this glowing bloom effect and needs to be restored with patches;
https://youtu.be/E_gfUGCZFw8?t=829
* same thing with lack of glow for jade attack and medusas and i believe is same issue as lack of perl glow, seems like some glow effect was completely lost in transition and affected everything:
https://youtu.be/E_gfUGCZFw8?t=297
* something is wrong with light bulb here, looks like it turned into some square with 2 not equally aligned light sources? In original it was clear nice looking light bulb:
https://youtu.be/E_gfUGCZFw8?t=58
https://youtu.be/E_gfUGCZFw8?t=79
* guy at background here (look right to jade legs) is bugged in his animation stuck for long in collision with some props:
https://youtu.be/E_gfUGCZFw8?t=143
* somehow new palm trees looks more falt and less belivable than they did in original:
https://youtu.be/E_gfUGCZFw8?t=145
* new trees also looks more flat, seems like they did mistake by remove prebaked shadow from all leafs textures, which made them all look worse because their geometry is still very basic and does not allow to recieve enough shadows and ambient occlusion to pop out, seem like they need to restore shadows drawn over textures:
https://youtu.be/E_gfUGCZFw8?t=364
Also even fat grass at distance under trees looks more detailed in original probably because of higher density and smaller size of detailes and lesser contrast between lit and dark areas.
* a lot of purple flowers gone:
https://youtu.be/E_gfUGCZFw8?t=171
* new font size for easy unit count counter and probably other places is way too small, especially for deck and swtich:
https://youtu.be/E_gfUGCZFw8?t=299
P. S. - video is same on preview but linked to different timecode so when you click on it you will different moments of video.
Documenting bugs and downgrades from original for patch:
?
I have a feeling that there being no countdown for races was intentional. Gamers these days think 3 seconds is an eternity.
v00doo you just want to push and push; i assure you they see it this way if they were ever going to at all. You did it in RE4HD don't do it here. It's clutter.
This does need cleaned up though. Be sure of things before making a final list.
* "You are leaving territorial waters" warning and torpedo chases don't play their music.
* Dropping from the box carried by grabbers in the slaughterhouse drops you right on a laser and makes you take damage. Might be a 144 fps thing.
* The game has a lot of trouble playing music when it should. Many areas in slaughterhouse don't play stealth music, the area behind the star key in the city isn't playing the right music unless you die and reload, Mamamgo sometimes doesn't play its music unless you buy something.
* One of the troops that dies on the elevator in the slaughterhouse used to shout "I'm under fire", now he shouts "it's coming from over there". Might be random.
* Troops without oxygen tanks in the slaughterhouse now wear Alpha Sections uniforms rather than those of Hyllian Army. Might be an intentional (and welcome) retcon.
* The "Peyj had to go through all this" dialogue at the slaughterhouse didn't trigger for me.
* Shimmying around corners in the section behind the star key in the city is bugged and might cause you do drop down when rounding a corner. Might be a 144 fps thing.
* Alpha sections fliers have no exhaust effects on their propulsion tanks.
* I think there's an extra flier at the lighthouse fight, I remember there being 3 instead of 4.