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Why it should have now? what does this port in particular have to do with it?
You people gotta stop blaming this port for everything.
You do realize Resident Evil 4 never had 60fps either right? You would think the ultimate version of something would go above and beyond the original. Implementing subtitles takes little effort, not that I care much about subtitles.
There's no logic on having subtitles in english if they also speak in english.
Subtitles are there to help foreign people who don't understand english.. but if the characters are speaking the same language of the subtitles.. what's the point? if one wants to "practice english", go watch a movie or something.
Making the dev team waste time doing something so silly that wasn't in any other version of the game.. is useless.
Also, this port is supposed to have everything the others had plus 60fps and *a few* HD textures.
And guess what? it does. There's nothing missing.
Im guessing deaf people don't exist.
Because even the DS port of the original PS1 Resident Evil got English subtitles, and that wasn't a HD port or anything spectacular?
Hearing-impaired or deaf people don't exist either I presume. If subtitles are so useless, how come Resident Evil 5, Revelations and 6 have them? Why would they add them if it's so redundant? If that's the case, why do the codec conversations have subtitles, but not the rest of the game? The codec conversations take place when there's literally no background noise or music, so all the voices come through loud and clear, and that's when you need the subtitles the least in the whole game.
It's just inconsistent crap, like them not re-doing the Separate Ways cutscenes because it's a pissant little extra and therefore no effort required.
And sorry if "ULTIMATE HD EDITION" leads me to believe that it's the Ultimate Edition of the game, instead of 3 HD textures, real-time cutscenes for the campaign only and some menu redesigns. And 360 pad support. Which the people at the Resident Evil Mods website had already done YEARS ago and FAR BETTER than this piece of ♥♥♥♥. And for free too.
Not even the 60fps they got right because they couldn't even be screwed putting frameskipping in, so they just bumped the requirements up to ridiculous proportions for a 9 year old game just so they can get away with not having to add a basic frame skipping option. Same goes for Mortal Kombat Komplete for PC, but at least there a consistent framerate is important seeing as it's a fighting game.
What did the devs waste time on other than redoing a couple of textures, getting the anims for the cutscenes and adding basic 360 pad support? Oh I'm sorry, a couple of menus. Doing the subtitles which are already available in every other language is literally just replacing the text with English which is far easier seeing as the characters, gee, SPEAK ENGLISH so all you have to do is literally watch the cutscene once and not have to translate anything. Hell I'd do it, in fact I'm looking into a way to do it now.
Not for the gaming industry in general, unfortunately.
If you dare to read again, i said that it is useless to do this now, since the game hadn't it on the first place. They focused on more important things.
Well, sice they don't have the source of those animations anymore.. You mean.. re-animate all of them from scratch? apparently, you don't know how hard would it be.
Also you don't know that this was a LOW BUDGET port.
Why do you think it cost so little to us? think.
They tried to do the IMPORTANT things with the budget they had.
The animations on this game are frame-based, not time-based. As i said, this engine is ANCIENT and so is the animation system.
Frameskipping would just screw the animations.
We are talking about a different game which came from a different source code and was ported by a different team.
Don't mix thing up.
All of your arguments are invalid, except for what you said about this being low budget. We all know this was a low budget cash grab from Capcom.
*More important things that everyone else had already done for free and better, other than 60fps.
60fps that bumps the specs up to ridiculous proportions due to laziness is silly to me. Not including English subtitles which would be easy because all you'd have to do is copy and paste the data and edit some text is stupid as well. You can even enable subtitles from an .ini but they don't come up in the game, because it's looking for subtitles that don't exist.
Why go to the effort for the main game's cutscenes but not the side story, even though the entire selling point of this game other than the poor HD textures was that IT COMES WITH EXTRAS (that were in every single other release of RE4 anyway) INCLUDING SEPARATE WAYS? Because laziness. I understand that it would be hard work but it's inconsistent ♥♥♥♥♥♥♥♥. Just because it's a side story doesn't mean they should just pass it up.
And nothing says Ultimate HD like cornea-raping FMVs from the PS2 version. Someone on the RE4 Mods forum was able to remaster all the FMVs (the original PC port has FMVs for ALL cutscenes, including the main campaign) and this was one person. I understand that the porting team didn't have the actual anims seeing as the PS2 couldn't handle real-time and that's where they originate from, but they couldn't even touch the FMVs up a bit?!
$20 for a 7 year old game isn't really that cheap to me, especially if it's pretty much the same thing we got in 2007 but slightly better. I didn't buy this til it was on sale and I only bought it because I lent my PC copy to someone and never got it back, and because I assumed it would've been as good or better than the 360/PS3 versions.
That's the part you don't understand.
They just grabbed the x360 source code and ported it to PC.
The main game cutscenes were already done in real-time... and this came from way back, since the original GameCube version of the game.
Separate ways cutscenes were made for PS2 and capcom said they lost the animations for it years ago. No way to just "throw it up" on the game. They would have to REANIMATE everything.
This is no such thing you can do on a low budget port.
What do you suggest they have done? Take the original pre-recorded FMV and upscale it? would not have changed the quality at all.
So, you are saying that this port is WORSE than the console ports in any way? this is pure nonsense.
Unless you are running it on a toaster, this port has no flaws.
Oh yeah, I remember this mod.
I've downloaded this mod a few months back, to compare the Separate ways cutscenes with the ones contained on this port.
Guess what? they're the same thing. Pixelated, blurred, no quality at all.
I'm not saying the modder did a poor job.. but he done the best he could the the source provided: A ps2 movie file.
On the other hand.. the Main game cutscenes on his mod have a great quality.. but I suspect he recorded it from the gamecube/wii version of the game, so it wasn't just an "upscale".
Of course they're invalid! how could they not? you don't agree with them!
Now this post we can both agree on.
And for trivia's sake, there are no volume sliders to speak of--something the other Gamecube Resident Evils had three years before this first came out--and the 60 FPS skews the button mash QTEs and makes them next to impossible. So, the "this port has no flaws" bit? No.