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http://steamcommunity.com/sharedfiles/filedetails/?id=600697133
Digging down is a fundamental requirement for progression. As the game is primarily about building a unified fortress incorporating a machine into the core progression is simply a sensible idea. The current placement of the auto-excavator in the tech tree is perfect. The player is introduced to the idea of digging and navigating on his own and getting basic infrastructure setup. Then the auto-excavator is unlocked as a means to eliminate the tedium of endless digging by incorporating a new machine into the fortress design to do the job for him.
At least it would be like that but it never happens as the player is left digging endlessly on his own to install the auto-excavator at the wrong end of the shaft.
What? Seriously?
First off, the BFL only takes Intermediate miner 3 (really II (2) because srsly Arcas). This is 25 complex, 15 intermediate, and 5 simplified. That's 200 lithium, 120 iron, and 40 tin ingots. You can literally get this by digging a 1x2 shaft to ~ -150 and putting down some ore extractosr and powering them with a few PTG's on scarce mode. Time to dig: ~20 minutes to dig and lay a conveyor line plus a few turrets. The hard part is actually doing the research, which is accomplished through more PTG's and more coal veins.
Sure, it's not early game, but when you look at it the BFL is by no means an endgame or a 't3 only' thing. If you set up ten PTG's to power this on scarce, you can get 1 meter every 32 seconds. Digging to -120 would take a little over an hour, at which point now have a fancy 5x5 shaft going straight through everything in the way (including ore!) and you *didn't even have to pay attention to it* (unless you ran out of coal!).
If you farm a little and put down some coal enrichers, you half that time. If you throw on some solar panels too (it's at that point of progression) you reduce it even more. Build 20 PTG's running on coal enrichers and you get 8 seconds per meter, which gets you down to -600 (Biomass territory) in a mere 80 minutes. Digging that shaft by hand would not only result in many, many deaths due to the incredible world-tearing rifts DJ calls the toxic caverns, but also quite a bit longer than the BFL in this state.
Suffice it to say that even on Scarce power the BFL is by no means only viable end-game. In fact, I honestly think the power should be increased simply because of how little it takes for the benefits. Based on research, the BFL is by no means inaccessible even towards the end of the tech tree.
This game is, as you said, about building an integrated and well-engineered fortress with multiple machines doing the job for the player. This means that you automate things while going off and hunting bugs, exploring for new veins, crystals, or upgrading infrastructure-- a role which the BFL fits into rather well both vertically and horizontally. I hesistate to add, but outfitting a dug mineshaft is also no easy feat-- you can expect several more hours, if not a dozen, to completely set it up depending on your infrastructure needs.
It might not be endgame, but it's takes far too long to unlock.
Even with the abilty to dig down (which it hopefully will finally get) the autoexcavator will still not be as good as the BFL for several reasons: BFL can dig through ore, dig sideways and has unlimited range in any direction.
This is NOT early game! Certainly not something that a player would be expected to build as a core part of game progression. Yes, it is possible to build and run a BFL but it certainly is far from efficient from doing so and that is a major problem.
More automation ftw.
I think it is 256 now? Something like that.
Personally I am in the camp that would rather see the excavator and BFL have the same functionality/behavior but differ in terms of stats. So both being able to drill in all 6 directions, but the BFL having the wider path/higher power draw.
Maybe even add a T3 tool that can dig in an arc of some sort so we can get rid of those mountains with a bit less repetition.
It just seems a lot more logical. Perhaps Dj wants there to be a hassle with using it, but that just seems like unnecessary hoops to jump through. Personally, I'd prefer the option to go up or down, ideally.
I agree with the idea of some overlap with the BFL. I would even suggest both be adjustable in size to an extent. The BFL still has the critical advantage of being able to punch through ore to distinguish it.
I see the two machines being able to work together quite well - the AE to efficiently clear rock and the BFL to clear ore at a slightly higher cost power cost. Maybe even incorporate the BFL as an addon module to the AE to consolidate the tools into one.
I agree here with Neeneko, all 6 directions for excavator would be cool.
I like to make 3x3 excavations in horizontal way to my drills.