Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
That's a good theory but to be clear, this glitch is caused by the interaction with that tight rope and mafioso at the beginning of the video, not by my interaction with the map boundary. My movement on the ground is normal aside from not being able to jump properly. The edge of the world had a slight upward push effect, but the discovery that I could jump to stay afloat was what led to me to start flying, which is indeed a slow fall. It operates on the same principles that you can see when I float around at the dock at about 1:16. My suspicion is that I am somehow operating on tightrope physics after the clamber animation or something to that effect.
I have since replicated this glitch and it definitely seems to be caused by the tightrope. My most consistent method is to climb up the wall, jump so I hit the tightrope, then jump in front of the mafioso and mash B to interact. After the animation plays out, hold towards the direction of the wall that I fall past and mash R+A. It seems to interupt the fall into a clamber animation to climb over that wall. Then after you climb over, you'll be put in the same state as I was in the video. I'm interested in seeing if anyone else can manage to pull it off, too.