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https://steamcommunity.com/app/2530980/discussions/0/510695968495110353/
Might be a few ways you can fix it if it is an issue. But we likely need someone like Kaldaien to chime in on this?
When I get to a point where I can reliably be poisoned. I might test this out a little. Now for all I know I may already have my GPU settings configured where this is not an issue. In such case I might come back and just report that it works for me at least.
- On 120 FPS, one tick is 72 HP damage.
- On 30 and 60 FPS, one tick is 36 HP damage.
Sometimes it seems to even tick twice in succession (causing 72/144 HP loss in the time of one tick).
And sometimes on 30 FPS, it doesn't even tick at all? Maybe it's some mechanic I'm missing? But it seems to always tick on 60/120.
EDIT: Noticed I have VSync off still, but this doesn't seem to change anything.
I'd call this a relatively minor problem though, all things considered :) When we modded Tales of Zesteria for 60 FPS, we had to re-write part of a cutscene because the physics of the NPC's camera didn't work right at > 30 FPS and one of the NPCs would get stuck and the cutscene never ended. Had to modify the pathing ever so slightly to avoid the collision.