Tales of Graces f Remastered

Tales of Graces f Remastered

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What game engine was this made in?
I heard some remaster like Baten Kaitos I & II made in Unity so I was wondering if it apply the same to this game?
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Showing 1-12 of 12 comments
jdulzo Jan 17 @ 4:36pm 
This game was converted to Unity.
Oostin Jan 17 @ 5:12pm 
This game uses Unity 2022.3.26f1.
Unity. Unlike the disaster that was Baten Kaitos, where the attention to detail was so lacking that even some major NPC eyes don't blink anymore, this is at least a pretty faithful conversion. Have played on both Wii and PS3.
I see. Thanks for the reply!
It uses Unity? Interesting, it's been running perfectly on Steam Deck (1080p 60 FPS docked) as well as 1440p 120 FPS on my PC, huh, had no idea it was Unity. Weird.
Kaldaien Jan 18 @ 10:14am 
You're just not sensitive to framerate issues I guess :)

It stutters a lot unless you add a third-party framerate limiter set slightly below Unity's limit. I use 119.95 FPS in SK for 120 and you'd probably have to use 59.94 for 60 FPS.
Pinkaw Jan 18 @ 10:50am 
Originally posted by Kaldaien:
You're just not sensitive to framerate issues I guess :)

It stutters a lot unless you add a third-party framerate limiter set slightly below Unity's limit. I use 119.95 FPS in SK for 120 and you'd probably have to use 59.94 for 60 FPS.

I mean, no ? You just have problems with your game, but it's not about being sensitive, game doesn't stutter on most computers
AceMan#1 Jan 18 @ 10:58am 
It doesn't even stutter on my $200 imtdl hd graphics lenovo laptop, it just loads textures slower so takes about 5 seconds for battles to start.
AceMan#1 Jan 18 @ 11:01am 
This game stutter if it had denuvo and it doesn't, make sure your graphics driver is updated to at least around November 2024, having outdated driver caused many issues for me in the past, also make sure to not have any programs running in the background when playing pc games as they can cause comflicts, also turn off your anivirus and internet to make sure no Windows tasks such as windows updates and antivirus scans and so forth dont run.
Kaldaien Jan 18 @ 11:05am 
Originally posted by Pinkaw:
Originally posted by Kaldaien:
You're just not sensitive to framerate issues I guess :)

It stutters a lot unless you add a third-party framerate limiter set slightly below Unity's limit. I use 119.95 FPS in SK for 120 and you'd probably have to use 59.94 for 60 FPS.

I mean, no ? You just have problems with your game, but it's not about being sensitive, game doesn't stutter on most computers
No, no problems with the PC. It's just Unity's framerate limiter.

You can watch it in any software that can measure frametimes, I'm particular to my own software, it's very advanced.

Surprising you can't visually _see_ the stutter though. The lower the Unity limit you select, the worse the timing is. At 30 FPS, it stutters about 4 or 5 times a second, at 60 FPS it's 2 or 3, at 120 FPS it's 1 or 2.

Happens less than Bandai Namco's previous Tales games, but it's still there and unmistakable.




Special K's limiter set 0.5 fps below Unity

https://steamcommunity.com/sharedfiles/filedetails/?id=3409988446

Unity's own limiter

https://steamcommunity.com/sharedfiles/filedetails/?id=3409988337

And that's just sitting idle at the title screen, the absolute least demanding thing you can ask the game to do. It's more obnoxious during gameplay.
Last edited by Kaldaien; Jan 18 @ 11:09am
Originally posted by Kaldaien:
You're just not sensitive to framerate issues I guess :)

It stutters a lot unless you add a third-party framerate limiter set slightly below Unity's limit. I use 119.95 FPS in SK for 120 and you'd probably have to use 59.94 for 60 FPS.

I can 100% confirm I have not noticed a single stutter but only been playing 30 minutes. Walking around. Combat etc.

12700K
4080
Vsync I think is on and set to 120Hz. My monitor is like 165HZ but I think I manually lock it to 162 in Nvidia settings. Like FPS locked to 162.
Maybe I will run into other issues though? I don't know.
I'm still waiting to see if skits get like desynced.

You know a lot more about this stuff but I can't see any hitching or microstutters etc.
Last edited by BlueDragonXD; Jan 18 @ 11:12am
Kaldaien Jan 18 @ 11:17am 
Originally posted by AceMan#1:
This game stutter if it had denuvo and it doesn't, make sure your graphics driver is updated to at least around November 2024, having outdated driver caused many issues for me in the past, also make sure to not have any programs running in the background when playing pc games as they can cause comflicts, also turn off your anivirus and internet to make sure no Windows tasks such as windows updates and antivirus scans and so forth dont run.
That's really not true. I've modified soooo many games now that use Denuvo, can't count them on my fingers and toes.

For the 240 FPS mod for NieR: Replicant, the game performed better before they patched Denuvo out. It's a highly CPU-limited game as soon as you try to push it beyond 60 FPS, and the version with Denuvo has higher peak framerate than the version without it.

The launch build of NieR: Automata also performs better with Denuvo than the patch that Steam got a couple of years ago. That's not directly related to Denuvo, of course, just a ♥♥♥♥♥♥ patch that made image quality and performance worse than when the game shipped :-\




You're not going to find basically any game that has a difference in performance with vs. without Denuvo. CAPCOM's the best place to look for games with performance problems caused by DRM, but those perf. problems are not caused by Denuvo, rather, CAPCOM's proprietary ♥♥♥♥♥♥♥♥.

CAPCOM's anti-tamper remains in their games even after they remove Denvuo, it's not there to prevent piracy, it's there because CAPCOM has a hardon for making life miserable for anyone trying to modify their games, even if it hurts users who aren't even trying to mod the game.

Denuvo itself is pretty much never the problem, you can ask anyone who has ever reverse engineered it or cracked games using it. The problem is always the hairbrained code that the game's developers themselves cooked up and are hiding underneath Denuvo. What sucks, as I just mentioned, is when you've got a developer like CAPCOM who keeps that code in their game after they remove Denuvo. It's still there, they're just not obfuscating it, and it performs just as bad as before they were obfuscating it -- thanks CAPCOM :)
Last edited by Kaldaien; Jan 18 @ 11:18am
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