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It stutters a lot unless you add a third-party framerate limiter set slightly below Unity's limit. I use 119.95 FPS in SK for 120 and you'd probably have to use 59.94 for 60 FPS.
I mean, no ? You just have problems with your game, but it's not about being sensitive, game doesn't stutter on most computers
You can watch it in any software that can measure frametimes, I'm particular to my own software, it's very advanced.
Surprising you can't visually _see_ the stutter though. The lower the Unity limit you select, the worse the timing is. At 30 FPS, it stutters about 4 or 5 times a second, at 60 FPS it's 2 or 3, at 120 FPS it's 1 or 2.
Happens less than Bandai Namco's previous Tales games, but it's still there and unmistakable.
Special K's limiter set 0.5 fps below Unity
https://steamcommunity.com/sharedfiles/filedetails/?id=3409988446
Unity's own limiter
https://steamcommunity.com/sharedfiles/filedetails/?id=3409988337
And that's just sitting idle at the title screen, the absolute least demanding thing you can ask the game to do. It's more obnoxious during gameplay.
I can 100% confirm I have not noticed a single stutter but only been playing 30 minutes. Walking around. Combat etc.
12700K
4080
Vsync I think is on and set to 120Hz. My monitor is like 165HZ but I think I manually lock it to 162 in Nvidia settings. Like FPS locked to 162.
Maybe I will run into other issues though? I don't know.
I'm still waiting to see if skits get like desynced.
You know a lot more about this stuff but I can't see any hitching or microstutters etc.
For the 240 FPS mod for NieR: Replicant, the game performed better before they patched Denuvo out. It's a highly CPU-limited game as soon as you try to push it beyond 60 FPS, and the version with Denuvo has higher peak framerate than the version without it.
The launch build of NieR: Automata also performs better with Denuvo than the patch that Steam got a couple of years ago. That's not directly related to Denuvo, of course, just a ♥♥♥♥♥♥ patch that made image quality and performance worse than when the game shipped :-\
You're not going to find basically any game that has a difference in performance with vs. without Denuvo. CAPCOM's the best place to look for games with performance problems caused by DRM, but those perf. problems are not caused by Denuvo, rather, CAPCOM's proprietary ♥♥♥♥♥♥♥♥.
CAPCOM's anti-tamper remains in their games even after they remove Denvuo, it's not there to prevent piracy, it's there because CAPCOM has a hardon for making life miserable for anyone trying to modify their games, even if it hurts users who aren't even trying to mod the game.
Denuvo itself is pretty much never the problem, you can ask anyone who has ever reverse engineered it or cracked games using it. The problem is always the hairbrained code that the game's developers themselves cooked up and are hiding underneath Denuvo. What sucks, as I just mentioned, is when you've got a developer like CAPCOM who keeps that code in their game after they remove Denuvo. It's still there, they're just not obfuscating it, and it performs just as bad as before they were obfuscating it -- thanks CAPCOM :)