Tales of Graces f Remastered

Tales of Graces f Remastered

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Getting 120 FPS on Steam Deck
Is this possible? I have the setting on but the FPS only goes to 60. Not sure what else I need to do.
Last edited by Gunbuster; Jan 17 @ 12:08pm
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Showing 1-9 of 9 comments
jdulzo Jan 17 @ 12:10pm 
does your TV/ PC monitor support it?
Last edited by jdulzo; Jan 17 @ 12:12pm
RodakTV Jan 17 @ 12:37pm 
Bruh the steam deck (non oled) only supports 60hz unless you external monitor.
Last edited by RodakTV; Jan 17 @ 12:39pm
Do you have vsync or Deck's inbuilt FPS limiter enabled? Either one of these would explain this.

I wouldn't recommend going past 60 anyway. It will just drain your battery faster for zero benefit.
Originally posted by Gunbuster:
Is this possible? I have the setting on but the FPS only goes to 60. Not sure what else I need to do.

I think this game uses double buffer v-sync by default. Was aiming for 120hz on another device but it would drop to 60, then 40, based on load. With integrated graphics it seems surprisingly heavy on higher resolutions, especially when the core graphical makeup has barely been upgraded from Wii - it's using the higher quality character models from PS3 though. Would hate to blame Unity engine (it's a port to Unity) but it might be that.
The bigger issue is the lack of proper support for 16:10, which manifests in stretched assets and 3D graphics on Steam Deck, unless you change to 1280 x 720 and Windowed mode. Just a heads up in case no one noticed it.
Kaldaien Jan 17 @ 1:21pm 
Originally posted by sporkhead:
The bigger issue is the lack of proper support for 16:10, which manifests in stretched assets and 3D graphics on Steam Deck, unless you change to 1280 x 720 and Windowed mode. Just a heads up in case no one noticed it.
No it doesn't.
The engine correctly supports arbitrary aspect ratios, it will just put black bars on the top and bottom for you.
Originally posted by Kaldaien:
Originally posted by sporkhead:
The bigger issue is the lack of proper support for 16:10, which manifests in stretched assets and 3D graphics on Steam Deck, unless you change to 1280 x 720 and Windowed mode. Just a heads up in case no one noticed it.
The engine correctly supports arbitrary aspect ratios, it will just put black bars on the top and bottom for you.

No it doesn't, on both my 16:10 laptop and the Steam Deck, setting resolution to a 16:10 resolution visibly stretches the rendered 3D graphics up and down. 2D assets like the compass are correctly displayed. Anime cutscenes and the pause/party menu have the left and right chopped off.

It's on Unity, which typically has great support for other aspect ratios to cater to phones and tablets but it doesn't mean the implementation is good here.

If you select a 16:9 resolution in settings then yes, you get the black bars on top and bottom, but that's not what I'm talking about. The default resolution when you play the game on Steam Deck is 1280 x 800, which has issues.

You can also only pick a 16:9 aspect ratio if you set the game to Windowed - it is unavailable on Borderless or Fullscreen.
Last edited by sporkhead; Jan 17 @ 1:41pm
Kaldaien Jan 17 @ 3:13pm 
Originally posted by sporkhead:
Originally posted by Kaldaien:
The engine correctly supports arbitrary aspect ratios, it will just put black bars on the top and bottom for you.

No it doesn't, on both my 16:10 laptop and the Steam Deck, setting resolution to a 16:10 resolution visibly stretches the rendered 3D graphics up and down. 2D assets like the compass are correctly displayed. Anime cutscenes and the pause/party menu have the left and right chopped off.

It's on Unity, which typically has great support for other aspect ratios to cater to phones and tablets but it doesn't mean the implementation is good here.

If you select a 16:9 resolution in settings then yes, you get the black bars on top and bottom, but that's not what I'm talking about. The default resolution when you play the game on Steam Deck is 1280 x 800, which has issues.

You can also only pick a 16:9 aspect ratio if you set the game to Windowed - it is unavailable on Borderless or Fullscreen.
Oh well, we'll fix that too then.

Lyall is currently discussing a fix for ultrawide on Special K's Discord, we extracted the game's display config code and, yeah, they only handled the case where displays are wider than 16:9

else if (num4 > num2) { float num6 = num2 / num4; cameraViewportRect.width = num6; cameraViewportRect.height = 1f; cameraViewportRect.x = (1f - num6) / 2f; cameraViewportRect.y = 0f; Debug.LogInfo(string.Format("★ApplyScreenResolution :CameraViewportRect(currentAspectRatio > aspectRatio16_9) : x {0}, Y {1}, w {2}, h {3})", new object[] { cameraViewportRect.x, cameraViewportRect.y, cameraViewportRect.width, cameraViewportRect.height }), null); }

https://steamcommunity.com/sharedfiles/filedetails/?id=3409417632

That's fixable, and we can implement the other way around also.

Special K Discord: https://discord.gg/SpecialK , we have a channel just for Tales there in the "Games" category.

https://discord.com/channels/778539700981071872/885349679544565761/1329935511992664154
Last edited by Kaldaien; Jan 17 @ 3:16pm
Originally posted by Kaldaien:
Originally posted by sporkhead:

No it doesn't, on both my 16:10 laptop and the Steam Deck, setting resolution to a 16:10 resolution visibly stretches the rendered 3D graphics up and down. 2D assets like the compass are correctly displayed. Anime cutscenes and the pause/party menu have the left and right chopped off.

It's on Unity, which typically has great support for other aspect ratios to cater to phones and tablets but it doesn't mean the implementation is good here.

If you select a 16:9 resolution in settings then yes, you get the black bars on top and bottom, but that's not what I'm talking about. The default resolution when you play the game on Steam Deck is 1280 x 800, which has issues.

You can also only pick a 16:9 aspect ratio if you set the game to Windowed - it is unavailable on Borderless or Fullscreen.
Oh well, we'll fix that too then.

Lyall is currently discussing a fix for ultrawide on Special K's Discord, we extracted the game's display config code and, yeah, they only handled the case where displays are wider than 16:9

else if (num4 > num2) { float num6 = num2 / num4; cameraViewportRect.width = num6; cameraViewportRect.height = 1f; cameraViewportRect.x = (1f - num6) / 2f; cameraViewportRect.y = 0f; Debug.LogInfo(string.Format("★ApplyScreenResolution :CameraViewportRect(currentAspectRatio > aspectRatio16_9) : x {0}, Y {1}, w {2}, h {3})", new object[] { cameraViewportRect.x, cameraViewportRect.y, cameraViewportRect.width, cameraViewportRect.height }), null); }

https://steamcommunity.com/sharedfiles/filedetails/?id=3409417632

That's fixable, and we can implement the other way around also.

Special K Discord: https://discord.gg/SpecialK , we have a channel just for Tales there in the "Games" category.

https://discord.com/channels/778539700981071872/885349679544565761/1329935511992664154

Thanks for checking again and confirming that it's off. Looking forward to seeing a fix.
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