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I wouldn't recommend going past 60 anyway. It will just drain your battery faster for zero benefit.
I think this game uses double buffer v-sync by default. Was aiming for 120hz on another device but it would drop to 60, then 40, based on load. With integrated graphics it seems surprisingly heavy on higher resolutions, especially when the core graphical makeup has barely been upgraded from Wii - it's using the higher quality character models from PS3 though. Would hate to blame Unity engine (it's a port to Unity) but it might be that.
The engine correctly supports arbitrary aspect ratios, it will just put black bars on the top and bottom for you.
No it doesn't, on both my 16:10 laptop and the Steam Deck, setting resolution to a 16:10 resolution visibly stretches the rendered 3D graphics up and down. 2D assets like the compass are correctly displayed. Anime cutscenes and the pause/party menu have the left and right chopped off.
It's on Unity, which typically has great support for other aspect ratios to cater to phones and tablets but it doesn't mean the implementation is good here.
If you select a 16:9 resolution in settings then yes, you get the black bars on top and bottom, but that's not what I'm talking about. The default resolution when you play the game on Steam Deck is 1280 x 800, which has issues.
You can also only pick a 16:9 aspect ratio if you set the game to Windowed - it is unavailable on Borderless or Fullscreen.
Lyall is currently discussing a fix for ultrawide on Special K's Discord, we extracted the game's display config code and, yeah, they only handled the case where displays are wider than 16:9
https://steamcommunity.com/sharedfiles/filedetails/?id=3409417632
That's fixable, and we can implement the other way around also.
Special K Discord: https://discord.gg/SpecialK , we have a channel just for Tales there in the "Games" category.
https://discord.com/channels/778539700981071872/885349679544565761/1329935511992664154
Thanks for checking again and confirming that it's off. Looking forward to seeing a fix.