Steam installieren
Anmelden
|
Sprache
简体中文 (Vereinfachtes Chinesisch)
繁體中文 (Traditionelles Chinesisch)
日本語 (Japanisch)
한국어 (Koreanisch)
ไทย (Thai)
Български (Bulgarisch)
Čeština (Tschechisch)
Dansk (Dänisch)
English (Englisch)
Español – España (Spanisch – Spanien)
Español – Latinoamérica (Lateinamerikanisches Spanisch)
Ελληνικά (Griechisch)
Français (Französisch)
Italiano (Italienisch)
Bahasa Indonesia (Indonesisch)
Magyar (Ungarisch)
Nederlands (Niederländisch)
Norsk (Norwegisch)
Polski (Polnisch)
Português – Portugal (Portugiesisch – Portugal)
Português – Brasil (Portugiesisch – Brasilien)
Română (Rumänisch)
Русский (Russisch)
Suomi (Finnisch)
Svenska (Schwedisch)
Türkçe (Türkisch)
Tiếng Việt (Vietnamesisch)
Українська (Ukrainisch)
Ein Übersetzungsproblem melden
I suppose if Rocket League ever moves into the eSports realm, people could argue that adding a random ball spawn location/trajectory could potentially give one side a random unfair advantage in critical games.
Actually now that you mention it, that would be true unless the starting positions were also slightly modified to compensate.
If the ball were launched in from the sides instead of just sitting in the middle, the spawns would need to be changed so that opposing players were "mirrored" - meaning if I am positioned in the back right corner of my end of the field, the team member on the other side needs to be on his back left side, instead of his back right as he would be now. That way each team's players would all be exactly the same distance from the ball, no matter where it launches from.
When Rocket League moves into eSports, I think they're going to have to come up with a different kickoff anyway, so they might as well try a new system now.
Imagine if there were a close battle for the 2016 1v1 world championship that goes into overtime. The opposing players spawn by their own nets. Both jet towards the ball hitting it simultaneously, and the ball pops up straight towards one goal for the victory.
I'd say that would be a terrible way for one player to win the title.
Bro, I don't think you understand spatial physics.
Which is fine, since spatial physics has nothing to do with any of this.
That would also be better than the way it is now, but there would still be plenty of instances of two opposing players hitting the ball at exact same moment and angle, resulting in the ball popping out straight towards one goal.
That situation is going to happen no matter what system they use, but I would like them to try to make it as rare as possible, and the only way I can think to do that is if the players don't know exactly where the ball will be coming from.
I still think the ball launcher mechanic would be better as a game modifier, so those who choose to use it can, but they can keep the "pure" version for league play.
What 1v1 matches have you seen where kickoff goals were not an issue? Are they on Youtube or Twitch?
Could you post a few links please?
https://www.youtube.com/watch?v=lL8pt_wxSJA