Rocket League

Rocket League

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The kickoff really needs to be changed
Insted of just leaving the ball in the center every time, which always leads to either a massive pile-up or a lucky goal for one team, why not put two of the cannons from the training modes on each side of the midfield walls, then have one of them shoot the ball across the midfield line, at a random trajectory and strength?

Particularly in solo duels, the current system results in a ton of lucky shots either going directly in the goal, or getting a very favorable bounce that leads to an easy shot for one of the two players. This is totally unsatisfying when I am the one scoring, and totally frustrating when I'm the one scored on.

It also leads to an inflated score at the end, where the number of goals scored does not accurately reflect the skill of each player.

Other benefits of this new system: It would encourage players to practice aerials, which is among the hardest and most important skills in the game. And if you do happen to score on the kickoff, it would be a great highlight for the replay.
Zuletzt bearbeitet von ThreeSon; 17. Juli 2015 um 17:50
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YEPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP:csgoct::csgohelmet::csgox::penguintank::crate::jarate::sticky:
Ursprünglich geschrieben von ThreeSon:
Ursprünglich geschrieben von AJSA Dr Zeus:
Agreed. A decent team will send 1 player backwards at kickoff to guard the goal and will easily be able to prevent the kickoff goal.

This doesn't apply to 1v1 though. In a duel you can't stay back to guard the goal unless you're an absolute ace keeper. And even then you're not getting any advantage by doing so unless the opposing player really screws up the kick.

I still come to the point that, while the current kickoff may work fine in some cases, I haven't heard any reason not to change it, since it would fix the problems in 1v1 without making the other modes any worse.

At least, I would hope the devs would try the idea and put it in a beta test to see how it works.
Like I said, as a game modifier it would be great.

I suppose if Rocket League ever moves into the eSports realm, people could argue that adding a random ball spawn location/trajectory could potentially give one side a random unfair advantage in critical games.
I see no downside to this. Also makes it interesting
Ursprünglich geschrieben von AJSA Dr Zeus:

I suppose if Rocket League ever moves into the eSports realm, people could argue that adding a random ball spawn location/trajectory could potentially give one side a random unfair advantage in critical games.

Actually now that you mention it, that would be true unless the starting positions were also slightly modified to compensate.

If the ball were launched in from the sides instead of just sitting in the middle, the spawns would need to be changed so that opposing players were "mirrored" - meaning if I am positioned in the back right corner of my end of the field, the team member on the other side needs to be on his back left side, instead of his back right as he would be now. That way each team's players would all be exactly the same distance from the ball, no matter where it launches from.



Ursprünglich geschrieben von AJSA Dr Zeus:

I suppose if Rocket League ever moves into the eSports realm, people could argue that adding a random ball spawn location/trajectory could potentially give one side a random unfair advantage in critical games.

When Rocket League moves into eSports, I think they're going to have to come up with a different kickoff anyway, so they might as well try a new system now.

Imagine if there were a close battle for the 2016 1v1 world championship that goes into overtime. The opposing players spawn by their own nets. Both jet towards the ball hitting it simultaneously, and the ball pops up straight towards one goal for the victory.

I'd say that would be a terrible way for one player to win the title.
Bean 19. Juli 2015 um 9:01 
Ursprünglich geschrieben von ThreeSon:
Actually now that you mention it, that would be true unless the starting positions were also slightly modified to compensate.

If the ball were launched in from the sides instead of just sitting in the middle, the spawns would need to be changed so that opposing players were "mirrored" - meaning if I am positioned in the back right corner of my end of the field, the team member on the other side needs to be on his back left side, instead of his back right as he would be now. That way each team's players would all be exactly the same distance from the ball, no matter where it launches from.

Bro, I don't think you understand spatial physics.
Ursprünglich geschrieben von Hexagon:
Bro, I don't think you understand spatial physics.

Which is fine, since spatial physics has nothing to do with any of this.
Why not just do it basketball style? Just pop it straight in to the air when the countdown ends. Makes the middle clash more over territory, and greatly reduces the chance of a random 2~3 second goal. Also removes the random-ness in case of e-sports.
Ursprünglich geschrieben von Hunter:
Why not just do it basketball style? Just pop it straight in to the air when the countdown ends. Makes the middle clash more over territory, and greatly reduces the chance of a random 2~3 second goal. Also removes the random-ness in case of e-sports.

That would also be better than the way it is now, but there would still be plenty of instances of two opposing players hitting the ball at exact same moment and angle, resulting in the ball popping out straight towards one goal.

That situation is going to happen no matter what system they use, but I would like them to try to make it as rare as possible, and the only way I can think to do that is if the players don't know exactly where the ball will be coming from.
sounds good
Ursprünglich geschrieben von ThreeSon:
Ursprünglich geschrieben von Hunter:
Why not just do it basketball style? Just pop it straight in to the air when the countdown ends. Makes the middle clash more over territory, and greatly reduces the chance of a random 2~3 second goal. Also removes the random-ness in case of e-sports.

That would also be better than the way it is now, but there would still be plenty of instances of two opposing players hitting the ball at exact same moment and angle, resulting in the ball popping out straight towards one goal.

That situation is going to happen no matter what system they use, but I would like them to try to make it as rare as possible, and the only way I can think to do that is if the players don't know exactly where the ball will be coming from.
Having watched a handful of top-tier players 1v1, I've never seen the kickoff goal to be an issue for people who really know what they're doing, as they would in the eSports realm.

I still think the ball launcher mechanic would be better as a game modifier, so those who choose to use it can, but they can keep the "pure" version for league play.
Ursprünglich geschrieben von AJSA Dr Zeus:
Having watched a handful of top-tier players 1v1, I've never seen the kickoff goal to be an issue for people who really know what they're doing, as they would in the eSports realm.

What 1v1 matches have you seen where kickoff goals were not an issue? Are they on Youtube or Twitch?
Zuletzt bearbeitet von ThreeSon; 19. Juli 2015 um 9:53
The ones I've watched were on youtube.
ThreeSon 19. Juli 2015 um 10:25 
Ursprünglich geschrieben von AJSA Dr Zeus:
The ones I've watched were on youtube.

Could you post a few links please?
Don't have time to hunt them down, but here's one that's been pretty popular recently:

https://www.youtube.com/watch?v=lL8pt_wxSJA
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Geschrieben am: 17. Juli 2015 um 14:15
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