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What nonsense. It's simply an after-thought and nothing more, which will be fixed soon hopefully. There is absolutely no advantages/disadvantages for gamepad vs keyboard/mouse in this type of game.
How on earth would this be an unfair advantage? By your logic the controller is an unfair advantage as you can make much nicer movement adjustment both while on ground and in air. Since a keyboard isn't analog.
Do you even know what you're talking about?
You already can look around freely with a controller using the right thumb-stick. With keyboard and mouse you can't. Sure, you can bind it to the mouse, but if I look to the right and stop moving the mouse, the camera will immediately re-center which is very disorienting.
With a controller, it doesn't do this. So your logic with everything having to be "100% equal for a Xplatform to work" is contradicting.
It already isn't 100% equal because console gamepad players have much finer control over their movements than WASD/mouse players. In that sense, WASD/mouse users need some kind of benefit so that it balances out.
Get out of here with your "l2p" attitude. As far as I'm aware the majority of "professional" players in this game alternate between ball cam and regular cam.
How on earth would it be unfair if us PC users were able to use our mouse to control the camera? What else would we control it with? Numpad?
Console users already have, as already mentioned MUCH finer control, especielly for aerial movement. I really don't understand how us being able to use the mouse to control the camera would be an unfair advantage.
Especially since we can already do it, but as I said;
The issue is that the camera re-centers as soon as you stop moving the camera around with your mouse. It DOES NOT do this with a controller.
You sure must be ignorant if you truly think it would be unfair for us mouse and keyboard users to be able to use the manual camera without it always re-centering.
This is important, devs!
Something like this literally take less than 5 minutes to implement in UnrealEngine 3, and it makes it so much more playable with a keyboard & mouse.
It is just that they determined this suggestion (first suggested two years ago) is garbage and said 'no.'
Then I'd love to hear what the reasoning is for this suggestion to be "garbage"? If you can have fine free look control on a gamepad, why wouldn't us using a keyboard and mouse be able to have that feature as well?
It does not give us an advantage, if anything, using a gamepad has not only the advantage of much finer control due to analog input - but also the ability to make proper use of free look.
Keyboard and mouse have none of these, and implementing proper working functionality for the mouse to look around without the camera automatically resetting it would take no less than a few minutes.
I see literally no reason for this not to be added other than the developers being lazy.
Care to elaborate as to how it would give an advantage? Hatter's "answer" was just that the developers thought the idea was "garbage" - which seems more like some pessimist answer and not something the developers would actually say.
As far as I know back when I was playing, they didn't say a single word regarding this feature. So instead of putting words in their mouth, do link to a quote of theirs.
It seems to me most people don't use free look because it makes it a lot harder to control your car whilst in the air. The advantage is strictly situational awareness while on the ground - and this advantage is true for both a gamepad and keyboard and mouse.
However, a gamepad has the luxury of the camera not resetting automatically, where as if you use a keyboard and mouse - it does, which is incredibly annoying and makes free look a bother to use more than anything.
Now please, do tell me how this would give us an unfair advantage over gamepad users whom already have the much important advantage of analog input for fine control?