Rocket League

Rocket League

İstatistiklere Bak:
Freestyle Aerial tips?
Hi, i've got about 60 hrs on Rocket League, so i've mastered most aerials and I can even do a little bit of upside down aerial shots. But i'm nothing close to actually being good at it, so i need some tips on how to improve my freestyle aerials. Any help is appreciated.
< >
24 yorumdan 16 ile 24 arası gösteriliyor
Because telling you how to freestyle whilst you're still learning aerials isn't really helpfull.
You have to know where someone is at before you can tell them the appropriate information.

For the most part you'll learn as you play games, but if you do want to get additional practice you could go to the aerial training like someone already suggested, also the goalie one can be really good for practicing aerials.

Look for the cannon that shoots it high and slow, or any slows shots that give you some time to play with, then try to block the shot from as many angles as you can, which means that you reset the shot each time, and angle your car to make it more difficult.

You can drive out of the goal and try to block the shot upside down, whilst flying backwards, reverse whatever, these kind of skills are a lot more valuable and practical as fancy freestyle flips.

I assume you already did this, but put aerial roll to LB or something aswell.

İlk olarak Mirage tarafından gönderildi:
Because telling you how to freestyle whilst you're still learning aerials isn't really helpfull.
You have to know where someone is at before you can tell them the appropriate information.

For the most part you'll learn as you play games, but if you do want to get additional practice you could go to the aerial training like someone already suggested, also the goalie one can be really good for practicing aerials.

Look for the cannon that shoots it high and slow, or any slows shots that give you some time to play with, then try to block the shot from as many angles as you can, which means that you reset the shot each time, and angle your car to make it more difficult.

You can drive out of the goal and try to block the shot upside down, whilst flying backwards, reverse whatever, these kind of skills are a lot more valuable and practical as fancy freestyle flips.

I assume you already did this, but put aerial roll to LB or something aswell.

Okay i'll try that, thanks for giving me advice.
freestyleing
Okay me pls :D
İlk olarak wub tarafından gönderildi:
Hi, i've got about 60 hrs on Rocket League, so i've mastered most aerials and I can even do a little bit of upside down aerial shots. But i'm nothing close to actually being good at it, so i need some tips on how to improve my freestyle aerials. Any help is appreciated.
play the game. and maybe watch for tutorials on youtube.
Edit: Corrections to formatting

Hi there!

Freestyling is where you're doing various manuevers in the air before hitting the ball mainly for the purpose of not doing "level" flight.

I'm no Kronovi, Kuxir, or Garret, but I've seen quite a bit of stuff in the air and think I can provide some useful insight.

Levels of Aerial Control:
Where are you at on this list?
  1. Basic jumping: Anything that someone can hit with nothing more than a double-jump an some rotation of the car. This is where everyone starts and works for almost any possible case in goaltending. The exception is when the ball is coming in at a high enough speed that the momentum of the ball will take the car with it. You'll need to counter with your own force.

  2. Low-level jump-boost: This generally happens at nothing higher than the top bar of the goals. You can practice these all day long in basic/beginner Aerial Training. I find the boost is relatively minor as far as height goes as the majority of your altitude comes from the jump. The boost simply adds power to your strike.

  3. Jump-boost climbing: This involves anything where double-jumping with the car is insufficient for getting to the ball. There is generally very little control input while in the air at this point. The car is pretty much lined up with the ball for it's hit. This is what you'll end up with in roughly 60% of the "Pro" aerial training.

  4. Controlled flight direction: This is where the classic aerial starts. You go airborne, only to realize you're not lined up correctly and have to start providing control inputs to get the car to intercept the ball correctly. Please note that at this point, the main focus is simply to make contact with the ball in the air. This is what you start with in All-Star Aerial training. Just learning to meet the ball in mid-air

  5. Mid-air contact with general rebound control: You've gone airborne. You can do some mid-flight corrections. Now you're able to send the ball in a general direction. You don't have the precision to put the ball on goal everytime, but you can at least put it in a general part of the pitch. Not simply just hit it and watch it go some random direction.

  6. Directed point-of-contact: At this point, you can reliably intercept the ball in mid-air and adjust the attitude of your car enough so that it bounces off your corner or bumper, or sometimes even the side of your car, to go off in the direction you want. This generally involves very minor adjustments to the car's attitude and is the start of what you have to do at the tail-end of freestyling.

  7. Full-car attitude control strikes: Your ability to control the attitude of the car is now to the point where you can hit the ball in the air using any part of the body of the car (roof, undercarriage, sides, rear, and front) and send it in a specific direction. The most common use of this level of skill is to redirect a shot that's in the air and use the car as a makeshift "paddle" or "wall" for the ball to bounce off of towards the goal (or away).

  8. High-velocity vector changes: This involves changing the direction of the car in the air after reaching substantial speed. This is generally any time the car has to use at least a 45-degree angle in an opposing direction to overcome the initial momentum. E.g. You started going towards your right in the air only to have the ball go in the opposite direction requiring a significant amount of burn time to get the car to change direction in the air. Most of the time, this will result in a redirect and not an airborne power-shot. This is because you'll have very little velocity behind your contact since most of your energy has been spent adjusting your trajectory.

  9. Non-standard attitude flight: This in anything where you're flying with the roof of the car not pointing towards the ceiling. This encompasses all of the above, but with the modification that the car could be knife-edge (on it's side) or inverted (wheels up). At no point does the orientation of the car return to upright for any of these variations.

  10. Freestyling: The holy grail for showmanship, Freestyling is where the attitude of the car is constantly changing during the course of flight towards the ball with final adjustments made just before contact. Please note that freestyling serves no objective purpose than to add flair to the play. It can, however, serve as an indicator of a player's airborne control.

Most freestyling involves simply foward or backflipping the car or performing a fixed rotation while in the air. Most of the time, people will bring the nose up to something over 60-degrees, start an inline roll (left or right), then introduce a little back-stick pressure to get the conical effect.


Practice Suggestion:
  1. Start with the Rookie aerial training. Make sure you can do 9/10 - 10/10 3-5 times with the car upside up.
  2. Go through the Pro aerial training. Make sure you can do 9/10 - 10/10 3-5 times with the car upside up.
  3. Go through the All-Star aerial training. Make sure you can do 9/10 - 10/10 3-5 times with the car upside-up.
  4. Do 1-3 with the car inverted. At no point can the car leave the inverted state. Same criteria apply for completion.
  5. Do 1-3 with the car in knife-edge. This means you'll have the left or the right side of the car up at all times. Pitch will move you left/right and Yaw is what you'll use to move vertically.
  6. Do 1-3 with the car in opposite knife-dge. If you started with the right side up, you'll do them with the left side up.
  7. Do step 1 while this time launching off the side walls before striking the ball. You'll start each shot by going to the nearest side wall, driving up, jumping off, then flying towards the ball with the car upside-up.
  8. Do step 1 while this time launching off the side walls before striking the ball. You'll start each shot by going to the nearest side wall, driving up, jumping off, then flying towards the ball with the car inverted.
  9. Do step 1 while this time launching off the side walls before striking the ball. You'll start each shot by going to the nearest side wall, driving up, jumping off, then flying towards the ball with the car in knife-edge flight for both left and right orientations.
Optional, but recommended: You may repeat 7-9 in Pro and All-Star Training. Note there will be some shots that you won't be able to make it up the wall and into the air in time due to how the ball is launched. However, don't use that as a blanket excuse for all of your misses while practicing.

Practicing Freestyling:
For practicing freestyling, just go into free play, start at one end of the pitch, take to the air, and fly to the other end of the field while rotating the car. I recommend just doing the basic airborne rotations then work on maintaining altitude, followed by flying to the area of the backboard above the goal. Finally, work on hitting the corners of the goal after starting from any point on the pitch. Once you're comfortable with that and can hit the corners of the goal, go into the basic or pro aerial training and do them with the freestyling.


Finale
Congratulations if you've made it this far! This is the conclusion. It's fine to want to freestyle, but realize there's a lot that builds up to being able to freestyle. The best way to work your way up there, is to make sure you can do everything I've put down above with a near 100-percent hit rate on goal. It'll take time and practice. The key here is to hold yourself accountable and make sure you do everything and not accept just any result. Don't just go through the aerial training and shrug off misses as "oh well, I can get that. I was just being lazy". Repeat the shot if you miss. Do all 10 shots. Go back. Do them again. You'll know you have it down when you can do 9/10 or 10/10 fve times in a row for a given restriction. (inverted flight only, knife-edge flight only, etc).

Freestyling is fine as long as you acknowledge it's only for showmanship. Sure there's a small amount of airborne stability from the rotational manuever, but it's really just showmanship. Focus on being effective in the air first, then you can add flair. After all, what's the point of freestyling if you go sailing past the ball?
En son Bach in a Minuet tarafından düzenlendi; 22 Kas 2016 @ 9:29
İlk olarak Bach in a Minuet tarafından gönderildi:
Edit: Corrections to formatting

Hi there!

Freestyling is where you're doing various manuevers in the air before hitting the ball mainly for the purpose of not doing "level" flight.

I'm no Kronovi, Kuxir, or Garret, but I've seen quite a bit of stuff in the air and think I can provide some useful insight.

Levels of Aerial Control:
Where are you at on this list?
  1. Basic jumping: Anything that someone can hit with nothing more than a double-jump an some rotation of the car. This is where everyone starts and works for almost any possible case in goaltending. The exception is when the ball is coming in at a high enough speed that the momentum of the ball will take the car with it. You'll need to counter with your own force.

  2. Low-level jump-boost: This generally happens at nothing higher than the top bar of the goals. You can practice these all day long in basic/beginner Aerial Training. I find the boost is relatively minor as far as height goes as the majority of your altitude comes from the jump. The boost simply adds power to your strike.

  3. Jump-boost climbing: This involves anything where double-jumping with the car is insufficient for getting to the ball. There is generally very little control input while in the air at this point. The car is pretty much lined up with the ball for it's hit. This is what you'll end up with in roughly 60% of the "Pro" aerial training.

  4. Controlled flight direction: This is where the classic aerial starts. You go airborne, only to realize you're not lined up correctly and have to start providing control inputs to get the car to intercept the ball correctly. Please note that at this point, the main focus is simply to make contact with the ball in the air. This is what you start with in All-Star Aerial training. Just learning to meet the ball in mid-air

  5. Mid-air contact with general rebound control: You've gone airborne. You can do some mid-flight corrections. Now you're able to send the ball in a general direction. You don't have the precision to put the ball on goal everytime, but you can at least put it in a general part of the pitch. Not simply just hit it and watch it go some random direction.

  6. Directed point-of-contact: At this point, you can reliably intercept the ball in mid-air and adjust the attitude of your car enough so that it bounces off your corner or bumper, or sometimes even the side of your car, to go off in the direction you want. This generally involves very minor adjustments to the car's attitude and is the start of what you have to do at the tail-end of freestyling.

  7. Full-car attitude control strikes: Your ability to control the attitude of the car is now to the point where you can hit the ball in the air using any part of the body of the car (roof, undercarriage, sides, rear, and front) and send it in a specific direction. The most common use of this level of skill is to redirect a shot that's in the air and use the car as a makeshift "paddle" or "wall" for the ball to bounce off of towards the goal (or away).

  8. High-velocity vector changes: This involves changing the direction of the car in the air after reaching substantial speed. This is generally any time the car has to use at least a 45-degree angle in an opposing direction to overcome the initial momentum. E.g. You started going towards your right in the air only to have the ball go in the opposite direction requiring a significant amount of burn time to get the car to change direction in the air. Most of the time, this will result in a redirect and not an airborne power-shot. This is because you'll have very little velocity behind your contact since most of your energy has been spent adjusting your trajectory.

  9. Non-standard attitude flight: This in anything where you're flying with the roof of the car not pointing towards the ceiling. This encompasses all of the above, but with the modification that the car could be knife-edge (on it's side) or inverted (wheels up). At no point does the orientation of the car return to upright for any of these variations.

  10. Freestyling: The holy grail for showmanship, Freestyling is where the attitude of the car is constantly changing during the course of flight towards the ball with final adjustments made just before contact. Please note that freestyling serves no objective purpose than to add flair to the play. It can, however, serve as an indicator of a player's airborne control.

Most freestyling involves simply foward or backflipping the car or performing a fixed rotation while in the air. Most of the time, people will bring the nose up to something over 60-degrees, start an inline roll (left or right), then introduce a little back-stick pressure to get the conical effect.


Practice Suggestion:
  1. Start with the Rookie aerial training. Make sure you can do 9/10 - 10/10 3-5 times with the car upside up.
  2. Go through the Pro aerial training. Make sure you can do 9/10 - 10/10 3-5 times with the car upside up.
  3. Go through the All-Star aerial training. Make sure you can do 9/10 - 10/10 3-5 times with the car upside-up.
  4. Do 1-3 with the car inverted. At no point can the car leave the inverted state. Same criteria apply for completion.
  5. Do 1-3 with the car in knife-edge. This means you'll have the left or the right side of the car up at all times. Pitch will move you left/right and Yaw is what you'll use to move vertically.
  6. Do 1-3 with the car in opposite knife-dge. If you started with the right side up, you'll do them with the left side up.
  7. Do step 1 while this time launching off the side walls before striking the ball. You'll start each shot by going to the nearest side wall, driving up, jumping off, then flying towards the ball with the car upside-up.
  8. Do step 1 while this time launching off the side walls before striking the ball. You'll start each shot by going to the nearest side wall, driving up, jumping off, then flying towards the ball with the car inverted.
  9. Do step 1 while this time launching off the side walls before striking the ball. You'll start each shot by going to the nearest side wall, driving up, jumping off, then flying towards the ball with the car in knife-edge flight for both left and right orientations.
Optional, but recommended: You may repeat 7-9 in Pro and All-Star Training. Note there will be some shots that you won't be able to make it up the wall and into the air in time due to how the ball is launched. However, don't use that as a blanket excuse for all of your misses while practicing.

Practicing Freestyling:
For practicing freestyling, just go into free play, start at one end of the pitch, take to the air, and fly to the other end of the field while rotating the car. I recommend just doing the basic airborne rotations then work on maintaining altitude, followed by flying to the area of the backboard above the goal. Finally, work on hitting the corners of the goal after starting from any point on the pitch. Once you're comfortable with that and can hit the corners of the goal, go into the basic or pro aerial training and do them with the freestyling.


Finale
Congratulations if you've made it this far! This is the conclusion. It's fine to want to freestyle, but realize there's a lot that builds up to being able to freestyle. The best way to work your way up there, is to make sure you can do everything I've put down above with a near 100-percent hit rate on goal. It'll take time and practice. The key here is to hold yourself accountable and make sure you do everything and not accept just any result. Don't just go through the aerial training and shrug off misses as "oh well, I can get that. I was just being lazy". Repeat the shot if you miss. Do all 10 shots. Go back. Do them again. You'll know you have it down when you can do 9/10 or 10/10 fve times in a row for a given restriction. (inverted flight only, knife-edge flight only, etc).

Freestyling is fine as long as you acknowledge it's only for showmanship. Sure there's a small amount of airborne stability from the rotational manuever, but it's really just showmanship. Focus on being effective in the air first, then you can add flair. After all, what's the point of freestyling if you go sailing past the ball?
well i am not the thread creator but i have urge for thanking you :D
this is by far the longest/well thought comment on steam ive ever seen.
Nice shot!
En son Rusty tarafından düzenlendi; 22 Kas 2016 @ 9:45
Hi there again!

In my previous post, I glossed over a couple of key points of what I think you're trying to get at and what you might want to focus on. My last post was more about aerials in general rather than important parts of freestyling. Here are some additional points that serve as good focus points for developing and strengthening skills for freestyling.

Ball-Goal Vector: This is the line that goes from the ball to the goal. What you want to be able to do is to be able to correctly identify the lines from the ball to the goal for any given situation. This means the ball could be anywhere on the pitch and you can quickly take a look at it and figure out the line from (through) the ball to the target goal. Ideally, you should be able to pick out left side and right side and eventually, the four corners.

Car-Ball Vector: Similar to the previous line, except this goes from your car to the intended strike point on the ball. Starting out, you'll probably just be looking for a side or area of the ball to go to either side of the goal. However, you'll want to be able to correctly identify the direction your car should to go meet the target point/area of the ball.

Helpful Practice That's Not Simply Playing Games:

- Save and watch replays of your games from your perspective and other players. Sure. It's not the same as going out and smacking the ball around the pitch, but it can help provide valuable insight and let you look back at what you could do better. Watch your replays and when you see yourself about to take a shot, pause the replay and take a moment to think of where you should hit the ball to make it go in a specific direction. See how far off you are or if your guess matches with the result if someone does put the ball where they were supposed to.

- Hit the YouTube videos. Watch what the top names and other people do. YT videos from player perspective offer a first-hand look at what to expect when going for the ball. All you have to figure out is why someone did what they did. And watching those videos will help you mentally prepare for your own flights at the ball.


In-Game Practice:
While you can do this anytime, I recommend free-play or aerial training so you can focus on mechanics rather than other people.

- Practice directed shots. Starting with basic striker training and Rookie aerial, pick a target area and work on hitting the ball there. You can even do this in free play by just targeting certain spots on the field or along the wall.

- Practice taking a moment to orient your car in the air. This can be done at any point in the air. You can do aerial training or just fly in the air or off the walls in free play. The idea here is to practice rotating your car around in the air to a specific orientation. You can start by going airborne and trying to set yourself up to land with a specific attitude. Once your comfortable with that, go airborne, move the car around (flips, spins, twists / pitch, yaw, roll) then try to fix your attitude just before landing. Once you're comfortable with that. Try flying at the wall or into the corner area and orienting the car so you land with all four wheels and not bouncing off the map. This is actually a key part of quickly transitioning from the air back to the ground. Finally, go into the aerial training (rookie to all-star) and practicing hitting the ball with specific parts of your car. You don't have to spin/freestyle before hitting it. Just make sure you get the desired part of your car positioned before impact. For example, you might jump, fly and then decide "I should try the tail end of the car!". While airborne, get yourself lined up for your target point, then rotate the car around and see if you can get it set up just before impact.

fin
< >
24 yorumdan 16 ile 24 arası gösteriliyor
Sayfa başına: 1530 50

Gönderilme Tarihi: 23 Nis 2016 @ 14:26
İleti: 24