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I gather you think the Dominus is over powered?
Okay. now what?
There are certainly other cars that are competitive with the Dominus so I don't think it is by any means the one and only ubercar which everyone must use, but it is certainly a top tier car that is superior to some other lesser cars like grog, gizmo, paladin,road hog, x-devil, and scarab for instance.
There is no OP cars. All cars can be used equally competitively and do well.
And that reason has nothing to do with how "overpowered" a car is. While this argument could have been made prior to Rocket League v1.11, when cars like the Paladin, Merc, Backfire, Venom, and another or two, all had more drastic turning radius differences on the lower end of the spectrum, it (the argument) cannot be used now. This is because all cars turning radii are really, really similar after Season 2 has been released.
The reason has to do with how familiar the pros are to the cars. Given that those cars had a wider turning radius prior to v1.11, the pros have stuck to the sharper turning cars for months until it was change. Once the change had happened, they were already too used to the cars they have chosen, and refused to play with other cars competitively. RLCS was and is the biggest tournament of Rocket League so far, so they weren't going to use cars that they didn't understand 100%.
The "best" car, is the one that one's brain understands and can fully utilize the best.
That's not why Dominus was an extremely popular car. In fact, that's not an advantage at all. People, especially high skilled players, position themselves in regards to where their nose is. This is because if you based it on where the "center" of your car is, or the "center of gravity", there are many balls that will go flying past you. You position yourself so you can hit it well.
The Dominus was a "really good" car because it's hitbox matches the model extremely accurately. It makes it easy to calculate how you want to hit the ball when a split second''s glance at your car's model will tell you what you need. Now let's take a look at the "Scarab". It's hitbox doesn't match the model greatly. As well, the Scarab is "sphere-like", but all hitboxes are rectangular.
There are no such thing as "top tier cars".
And before you act like I know nothing of what I am talking about, I play against professional players quite commonly. I am just entering the tournament scene, but that's not my main point. The main point is due to the rank I had in Season 2, Champion, and the fact that I am still climbing (Allstar), means that i face really good players very often. If you don't believe me, look me up on a rank-tracking website like "RocketLeagueStats" or "RocketLeagueTracker", both of which will tell you I was Champion in Season 2, and am Allstar in Season 3 on Doubles, and Shooting Star in Team 3s (but my highest ranked party member is Allstar, and matchmaking is based off the highest ranked party member).
Dominus was my favorite car even before it was a commom sight. Loved the "racket" playstyle and the power shots, due to the momentum of the long nose and the flatter and accurate hitbox. Switched for Octa shortly before the reset and i'm loving it. An awesome all arounder, and very good for 50/50s, really important on higher ranks, as you have to fight for the ball more often.
The familiarity argument does not explain why someone would use the batmobile and not use the x-devil or the paladin. What explains it is the stats of these cars. The dimensions of the hitbox and the turning rates do matter and that is why most of the top players choose a small subset of the cars for tournament play. Maybe they matter less since 1.11, but they still matter. The argument that the cars are all equal cannot be taken seriously when only about 5 or 6 different cars get any use in the RLCS championship.
Certain playstyles will fit better with certain cars, but none of the cars are OP.
Dominus gets used a lot because it's a good looking car and the hitbox closely resembles the model, which makes it easier to use.
Yes, it does. They have different hitboxes. Different width. Different length. Different height. Slightly different turning radius. It's all there that can throw one off just barely. These players have 1 or 2 cars completely memorized like the back of their hand. They don't have four cars memorized like this, especially the uncommon ones.
No. There are no "better" stats.
I never said they didn't matter at all. I said the differences don't cause OP cars.
I never said they are all equal. I said they can be used equal competitively. That's the difference. I bet you right now iBP Cosmic would have won RLCS using the unpopular cars IF they had those cars memorized. Why? Because they played better than the opponents every time. They made better decisions. They challenged what they needed to challenge. They had decent teamwork. They did what was requires. Whether they won or not was not because of the cars they used, it was what they did as a player. Cars don't cause a player to win. I can beat you a thousand times over with any car, just like the top 8 teams, top 100 teams, could beat me hundreds of times over. This isn't some sort of class game like World of Warcraft where some classes are just flat out better at the game in PvP at the time.