Rocket League

Rocket League

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Cr0m_257 24/ago./2016 às 22:18
THERES OP CARS IN ROCKET LEAGUE???¡¡¡¡
well lately I have been setting me on the players that I face and the vehicles they use and realize that those who have made me more annotations have been using the Dominus. Do some research and apparently his hitbox this OP her nose and other things and I got the doubt Will there be vehicles op and if so who use them take advantage of it and other players like leaves us having to face those players ? ....... cof cof rugal

https://www.reddit.com/r/RocketLeague/comments/40kbrt/dominus_is_op_low5ive_from_noob_to_not/ heres a video that i find in this web page.
Última edição por Cr0m_257; 24/ago./2016 às 22:21
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Exibindo comentários 112 de 12
[57th] AngryHatter 24/ago./2016 às 22:45 
What's your native language?
I gather you think the Dominus is over powered?
Okay. now what?
Dentros 24/ago./2016 às 23:44 
If this was the case every video you see of every winning player that is in the top 10 constantly would never not use this car, and that isn't the case.
Gl1tchMaster 24/ago./2016 às 23:58 
Some cars are better than others but I don't think there is enough of a difference between the cars for one car to be considered OP. Dominus is a good car though. Basically Dominus, Breakout, Masamune, Octane, Marauder, and batmobile are generally considered to be the better cars in the game. Aftershock on paper is up there too but personally I think how the car looks a bit different than its actual hitbox makes me want to avoid using it.
John Hadley 25/ago./2016 às 0:24 
Some cars are certainly overpowered compared to others. There is a reason that when you see pros play in RLCS there are many cars that are never used by the top players. Dominus is one of the easier cars to use due to its hitbox being very long which enables it to reach the ball first ever so slightly sooner than cars that are not as long and that also enables it to reach higher into the air on a front flip or aerial than shorter cars do so it has an advantage both offensively and defensively when two cars try to hit the ball at the same time.

There are certainly other cars that are competitive with the Dominus so I don't think it is by any means the one and only ubercar which everyone must use, but it is certainly a top tier car that is superior to some other lesser cars like grog, gizmo, paladin,road hog, x-devil, and scarab for instance.
Última edição por John Hadley; 25/ago./2016 às 0:25
Chasey 25/ago./2016 às 9:58 
I'm not sure it's overpowered, just designed in such a way to facilitate easier practicing, so people find it easier to practice with and get better using it. Practice with any car exclusively, and of course you're going to get very good with it.
TommyEV 25/ago./2016 às 10:36 
Also water is wet
MsCinder<3Rawr<3 25/ago./2016 às 10:39 
Escrito originalmente por John Hadley:
Some cars are certainly overpowered compared to others.

There is no OP cars. All cars can be used equally competitively and do well.


Escrito originalmente por John Hadley:
There is a reason that when you see pros play in RLCS there are many cars that are never used by the top players.

And that reason has nothing to do with how "overpowered" a car is. While this argument could have been made prior to Rocket League v1.11, when cars like the Paladin, Merc, Backfire, Venom, and another or two, all had more drastic turning radius differences on the lower end of the spectrum, it (the argument) cannot be used now. This is because all cars turning radii are really, really similar after Season 2 has been released.

The reason has to do with how familiar the pros are to the cars. Given that those cars had a wider turning radius prior to v1.11, the pros have stuck to the sharper turning cars for months until it was change. Once the change had happened, they were already too used to the cars they have chosen, and refused to play with other cars competitively. RLCS was and is the biggest tournament of Rocket League so far, so they weren't going to use cars that they didn't understand 100%.

The "best" car, is the one that one's brain understands and can fully utilize the best.


Escrito originalmente por John Hadley:
Dominus is one of the easier cars to use due to its hitbox being very long which enables it to reach the ball first ever so slightly sooner than cars that are not as long and that also enables it to reach higher into the air on a front flip or aerial than shorter cars do so it has an advantage both offensively and defensively when two cars try to hit the ball at the same time.

That's not why Dominus was an extremely popular car. In fact, that's not an advantage at all. People, especially high skilled players, position themselves in regards to where their nose is. This is because if you based it on where the "center" of your car is, or the "center of gravity", there are many balls that will go flying past you. You position yourself so you can hit it well.

The Dominus was a "really good" car because it's hitbox matches the model extremely accurately. It makes it easy to calculate how you want to hit the ball when a split second''s glance at your car's model will tell you what you need. Now let's take a look at the "Scarab". It's hitbox doesn't match the model greatly. As well, the Scarab is "sphere-like", but all hitboxes are rectangular.


Escrito originalmente por John Hadley:
There are certainly other cars that are competitive with the Dominus so I don't think it is by any means the one and only ubercar which everyone must use, but it is certainly a top tier car that is superior to some other lesser cars like grog, gizmo, paladin,road hog, x-devil, and scarab for instance.

There are no such thing as "top tier cars".



And before you act like I know nothing of what I am talking about, I play against professional players quite commonly. I am just entering the tournament scene, but that's not my main point. The main point is due to the rank I had in Season 2, Champion, and the fact that I am still climbing (Allstar), means that i face really good players very often. If you don't believe me, look me up on a rank-tracking website like "RocketLeagueStats" or "RocketLeagueTracker", both of which will tell you I was Champion in Season 2, and am Allstar in Season 3 on Doubles, and Shooting Star in Team 3s (but my highest ranked party member is Allstar, and matchmaking is based off the highest ranked party member).
Art Vandelay 25/ago./2016 às 12:03 
Metacars until recently were Octane and Dominus (replacing breakout). Dom for the "racket playstyle" and Octa for a solid all arounder. But it doesn't mean they are better than the rest, really. Dominus had an edge on power turning before nerf (Hotshot was even better in this aspect, but the hitbox wasn't so accurate), so back then we could say it was a top choice. Now it is all pretty evenly leveled.

Dominus was my favorite car even before it was a commom sight. Loved the "racket" playstyle and the power shots, due to the momentum of the long nose and the flatter and accurate hitbox. Switched for Octa shortly before the reset and i'm loving it. An awesome all arounder, and very good for 50/50s, really important on higher ranks, as you have to fight for the ball more often.
Última edição por Art Vandelay; 25/ago./2016 às 12:25
John Hadley 25/ago./2016 às 13:23 
Escrito originalmente por LoRD HoraryHellfire:
Escrito originalmente por John Hadley:
Some cars are certainly overpowered compared to others.

There is no OP cars. All cars can be used equally competitively and do well.


Escrito originalmente por John Hadley:
There is a reason that when you see pros play in RLCS there are many cars that are never used by the top players.

And that reason has nothing to do with how "overpowered" a car is. While this argument could have been made prior to Rocket League v1.11, when cars like the Paladin, Merc, Backfire, Venom, and another or two, all had more drastic turning radius differences on the lower end of the spectrum, it (the argument) cannot be used now. This is because all cars turning radii are really, really similar after Season 2 has been released.

The reason has to do with how familiar the pros are to the cars. Given that those cars had a wider turning radius prior to v1.11, the pros have stuck to the sharper turning cars for months until it was change. Once the change had happened, they were already too used to the cars they have chosen, and refused to play with other cars competitively. RLCS was and is the biggest tournament of Rocket League so far, so they weren't going to use cars that they didn't understand 100%.

The familiarity argument does not explain why someone would use the batmobile and not use the x-devil or the paladin. What explains it is the stats of these cars. The dimensions of the hitbox and the turning rates do matter and that is why most of the top players choose a small subset of the cars for tournament play. Maybe they matter less since 1.11, but they still matter. The argument that the cars are all equal cannot be taken seriously when only about 5 or 6 different cars get any use in the RLCS championship.
Mirage 25/ago./2016 às 14:03 
Cars that are better in one area, lack in another area, so it balances out.
Certain playstyles will fit better with certain cars, but none of the cars are OP.

Dominus gets used a lot because it's a good looking car and the hitbox closely resembles the model, which makes it easier to use.
MsCinder<3Rawr<3 25/ago./2016 às 16:42 
Escrito originalmente por John Hadley:
The familiarity argument does not explain why someone would use the batmobile and not use the x-devil or the paladin.

Yes, it does. They have different hitboxes. Different width. Different length. Different height. Slightly different turning radius. It's all there that can throw one off just barely. These players have 1 or 2 cars completely memorized like the back of their hand. They don't have four cars memorized like this, especially the uncommon ones.



Escrito originalmente por John Hadley:
What explains it is the stats of these cars.

No. There are no "better" stats.


Escrito originalmente por John Hadley:
The dimensions of the hitbox and the turning rates do matter and that is why most of the top players choose a small subset of the cars for tournament play.

I never said they didn't matter at all. I said the differences don't cause OP cars.


Escrito originalmente por John Hadley:
Maybe they matter less since 1.11, but they still matter. The argument that the cars are all equal cannot be taken seriously when only about 5 or 6 different cars get any use in the RLCS championship.

I never said they are all equal. I said they can be used equal competitively. That's the difference. I bet you right now iBP Cosmic would have won RLCS using the unpopular cars IF they had those cars memorized. Why? Because they played better than the opponents every time. They made better decisions. They challenged what they needed to challenge. They had decent teamwork. They did what was requires. Whether they won or not was not because of the cars they used, it was what they did as a player. Cars don't cause a player to win. I can beat you a thousand times over with any car, just like the top 8 teams, top 100 teams, could beat me hundreds of times over. This isn't some sort of class game like World of Warcraft where some classes are just flat out better at the game in PvP at the time.
›Kolanaki 25/ago./2016 às 16:50 
The difference the cars actually make is so minor, you almost wouldn't even notice it unless you're really good at everything.
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Publicado em: 24/ago./2016 às 22:18
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