安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Main thing is just dont hit it into the wall, as that will just be a pass for the other team, which is what your problem is I assume.
Hit it at an angle, so the ball travels alongside the wall, which is going to be a decent enough clear for gold level.
Or just slightly hit it and either travel with the ball or hit it harder afterwards when you have a better shot.
Taking it up the wall is another alternative but that depens on your skill.
Hope this helped!
The main trick is not to rush it. Use a light touch or two driving along the back wall to get the ball past the corner then bang it with a flip once you're past the corner and have a proper angle.
Easy way to practice that is to go into freeplay and just hit the ball up the wall towards a corner then follow it and try to control and clear it out.
That's also a good way to introduce yourself to air roll shots(super important at higher skill levels) since optimal clears from that position often involve air rolling before the flip to get a proper angle and/or power on the clear.
( ͡° ͜ʖ ͡°)
Thanks. Will practice this! :)
( ͡° ͜ʖ ͡°)
The lower ranks tend to not challenge soon enough when defending and then keep trying when they fail instead of rotating out. Unless my guys are compleatly out of position I like to challenge the ball before it turns the cornor. The better I get the fewer saves I make because I'm stopping the shots before they can develope.