Rocket League

Rocket League

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Manava Feb 23, 2017 @ 11:41am
Turn Radius
Turn Radius a pain in the a$$, i mean why is everyone caring about it??! i honestly press my drift button or whatever everytime i wanna do a sharp turn. Now what actually pisses me off is the fact that everyone is comparing the turn radius to the Octane so i went to try the turn radius on the octane and compare it to some of the other cars and i just couldnt careless. Everyone says this care is bad and this is good because the turn rad this is just BS i was expecting something and got nothing. Pro players might say it because they wanna get that edge but why the fk should we care.If you are a new player just use whatever it doesnt matter.
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Showing 1-15 of 23 comments
Arkay Feb 23, 2017 @ 11:52am 
I think part of the reason people care is that it seems weird and a little lazy from a game dev. Really, there's no reason the devs couldn't make all cars behave completely identically - having the wheels we see in-game be the same wheels the vehicles use for their physics is purely optional and had they taken more care, they could have avoided doing so.

In a game where there's a neat focus on car cosmetics, having cars have what I can only describe as accidental performance differences, means that sometimes picking the car body you like is unnecessarily penalising players.

Also, Argumentum-Ad-Drift doesn't work, considering that slides are still effected by vehicle handling.
Mirage Feb 23, 2017 @ 12:51pm 
Turn radius is noticeable between the best and worst car, but even then it's not massive, and it's really not going to make a difference in the average game, there might be a certain situation at some point where somehow it makes a difference, but that can work as an advantage aswell.
It could be balanced like if the turn radius is bad the car would get a speed boost or accelleration boost or be more energy efficient or better areo dynamics ANYTHING to balance this BS. The best and worst turn radius really are noticable, its a big issue.

Hope they get a balance patch one day.
JimmydaWurst Feb 23, 2017 @ 1:41pm 
There is also hitboxes and air control as well that are different. The car with the ♥♥♥♥ turn radius (Gizmo) has one of the better hitboxes. So in a way they do have other stats to off-set the low rated stats. I am by no means a MLG pro but I can tell differences in cars.
Mirage Feb 23, 2017 @ 2:06pm 
Originally posted by InquisitorPaladinofLordlyCaliber:
It could be balanced like if the turn radius is bad the car would get a speed boost or accelleration boost or be more energy efficient or better areo dynamics ANYTHING to balance this BS. The best and worst turn radius really are noticable, its a big issue.

Hope they get a balance patch one day.

Your suggestions are way more game breaking than turn radius.
Last edited by Mirage; Feb 23, 2017 @ 2:12pm
Arkay Feb 23, 2017 @ 2:07pm 
Originally posted by Doubleclick:
Originally posted by Ostler:
I think part of the reason people care is that it seems weird and a little lazy from a game dev. Really, there's no reason the devs couldn't make all cars behave completely identically - having the wheels we see in-game be the same wheels the vehicles use for their physics is purely optional and had they taken more care, they could have avoided doing so.

I think they would have had to make all of the cars on the same base, with the wheels in the same positions, in order to make that happen. That would get pretty boring.

Not necessarily. The wheels you see and the wheels the cars could actually be using could be in different locations. Think of it like a set of real, invisible wheels and another set of visible, but purely cosmetic ones.

Originally posted by Mirage:
Originally posted by InquisitorPaladinofLordlyCaliber:
It could be balanced like if the turn radius is bad the car would get a speed boost or accelleration boost or be more energy efficient or better areo dynamics ANYTHING to balance this BS. The best and worst turn radius really are noticable, its a big issue.

Hope they get a balance patch one day.

You're suggestions are way more game breaking than turn radius.

I disagree -
If cars are inherently imbalanced based on hitboxes and wheel positioning, then adding in vehicle-specific stats would at least build on that.
It's not easy to have a selection of vehicles all with their own attributes be balanced, but it would at least be an attempt at balance.
What we have now is a set of 3 or 4 cars that have an advantage, and the facade that all cars are equal because the devs haven't done so deliberately.
Last edited by Arkay; Feb 23, 2017 @ 2:16pm
Mirage Feb 23, 2017 @ 2:19pm 
You're just going to add another factor that needs to be balanced without it actually fixing anything. The turn radius is a very minor thing, and I doubt you can supply any evidence that matches are lost or won because of it. Having cars be faster is going to cause issues across the board, being faster is a huge advantage, way way more than the turn radius is.
Arkay Feb 23, 2017 @ 2:25pm 
Originally posted by Mirage:
The turn radius is a very minor thing, and I doubt you can supply any evidence that matches are lost or won because of it.
I think the fact that the same 3 or 4 cars make up the overwhelming majority of the vehicle choices for experienced players, moreso the higher up the ranks you go, speaks for itself.
Bun Feb 23, 2017 @ 2:29pm 
Originally posted by Ostler:
Originally posted by Mirage:
The turn radius is a very minor thing, and I doubt you can supply any evidence that matches are lost or won because of it.
I think the fact that the same 3 or 4 cars make up the overwhelming majority of the vehicle choices for experienced players, moreso the higher up the ranks you go, speaks for itself.
It's more about the hitbox and the pivot, all of the 4 popular cars have the pivot towards the back so it's the pivot that needs to be sent more towards the back for the cars that don't have it.
Last edited by Bun; Feb 23, 2017 @ 2:30pm
Manava Feb 23, 2017 @ 2:37pm 
Originally posted by Ostler:
Originally posted by Mirage:
The turn radius is a very minor thing, and I doubt you can supply any evidence that matches are lost or won because of it.
I think the fact that the same 3 or 4 cars make up the overwhelming majority of the vehicle choices for experienced players, moreso the higher up the ranks you go, speaks for itself.
The reason why experienced players use these 4 cars (Bat mobile Octane Dom and Breakout) is because the car frame kinda shows the player the hitbox.
Last edited by Manava; Feb 23, 2017 @ 2:37pm
Mirage Feb 23, 2017 @ 2:37pm 
Originally posted by Ostler:
Originally posted by Mirage:
The turn radius is a very minor thing, and I doubt you can supply any evidence that matches are lost or won because of it.
I think the fact that the same 3 or 4 cars make up the overwhelming majority of the vehicle choices for experienced players, moreso the higher up the ranks you go, speaks for itself.
Even though the Octane has a pretty poor turning radius. Masamune, X-devil and Hotshot are amongst the best, and how many of those do you see in top tier games?

Statistically all these 'top' cars aren't all that great. There are some bad cars out there, but for the most part all the good cars are a compromise between statistics.
Majority of cars are perfectly viable for top tier play, but feel of the car, hitbox vs visual of the car and general look of the car play an equal if not bigger part than statistics.

Manava Feb 23, 2017 @ 2:39pm 
Originally posted by Mirage:
Originally posted by Ostler:
I think the fact that the same 3 or 4 cars make up the overwhelming majority of the vehicle choices for experienced players, moreso the higher up the ranks you go, speaks for itself.
Even though the Octane has a pretty poor turning radius. Masamune, X-devil and Hotshot are amongst the best, and how many of those do you see in top tier games?

Statistically all these 'top' cars aren't all that great. There are some bad cars out there, but for the most part all the good cars are a compromise between statistics.
Majority of cars are perfectly viable for top tier play, but feel of the car, hitbox vs visual of the car and general look of the car play an equal if not bigger part than statistics.
Thats kinda reinforce my opinion. Whats matter is the car shape rather than it stats
Mirage Feb 23, 2017 @ 2:43pm 
Pretty sure your point was turning radius, but nevermind.
Well they could open up the game to more modding and let people tweak the cars for themselves to see if it would be better or worse. They already let you make maps, how about letting us tweak how the cars behave for like one off matchs.
Ruffled Feb 23, 2017 @ 3:36pm 
This is probably irrelevant but have you tried tweaking the deadzone (if using a controller)? It made a difference for me. I know this is about turn radius but figured id ask.
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Date Posted: Feb 23, 2017 @ 11:41am
Posts: 23