MiSide
Is it possible to tune down a lot the bigger jumpscares?
For me, the worst ones would be when it's already dark and the soundtrack is picking up. In my case, if it's dark and the music brings up the horror and then something happens suddenly at the same time as the music is too much for me.
However, if such situations could be tuned down, it would help a lot. If out of the 3 elements (lighting, sound, visuals) only one remains for the jumpscare, then it would be great for me.

From what friend told me, there's about 6 to 9 jumpscares based on how sensitive one is. I dunno. Just asking before considering buying.
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Showing 1-15 of 28 comments
horror games probably aren't going to be your cup of tea
There is a lot of pressure in this game, I personally hate horror games but I tried PT and Pool, this game has those as well, along with other scary scenarios… but the game also heals you with lovely Mitas, it is kind of a motivation to keep you going, but still… the early was scary enough to make me afraid of dark for a day.
Vinni2K Jan 4 @ 10:17am 
watching on yt and actually playing is a huge difference
it wont be easy for you too but its doable and totally worth it
brunoais Jan 5 @ 12:42am 
Not my favorite genre but I like horror and I do well with psychological horror. However, I do REALLY bad with jumpscares.
Thank you very much for your responses.
I'm in between right now. On one side, I love good storytelling and I do perfectly fine with horror in writing or even if it's in VN style (with limited animation).
I really like the super tame horror of portal 1+2 but I also like stronger horror.
For comparison, in this year's spooktuber "Parasocial! Paranoia! Paradise!" & "BABELOMANIA" were great for me and they contain considerable levels of horror and "keeping on your toes" kind of horror... But I wonder how harder this one hits by comparison.
Last edited by brunoais; Jan 5 @ 12:43am
Watch a stream of the game so you see where the jump scares are. There's a big difference in shock value if you know when they happen and are prepared.
Yeah... Good point. It might end up just be the workaround for this situation.
0xBACON Jan 5 @ 3:40am 
Git gud or find something else to play. Maybe horror games are not for you. There's a lot of watered down slop in gaming industry already.
Akameka Jan 5 @ 3:46am 
There aren't lot of jumpscare in this game ( and IMO, that's a good thing. Jumpscare have their place in horror genre, but not when the frightening and tension only relies on thoses )

I can think of 4 jumpscares (6 if you count getting caught by CM), 1 of thoses being avoidable at the start of the game, one other being predictable as hell. Maybe 5 if you count the fridge but IMO i don't count it as jumpscare.
Last edited by Akameka; Jan 5 @ 3:48am
I searched online. The fridge is technically a jumpscare but it's mild and there's no buildup to cause me issues. That one's fine for me.

I saw there's one in the kitchen when it's dark. I dunno when that happens in the story. But it's dark, player is in the kitchen, turning away from the counter and a girl (Mita?) with a deformed scary face appears momentarily with sfx emphasizing it. That one is the kind too much for me.

I also saw a scary looking girl in a hallway, suddenly grabbing the player's hand. That's very mild, doesn't bother me.

Does that help? So, about 4 and that kitchen one is one of them?
Originally posted by brunoais:
I searched online. The fridge is technically a jumpscare but it's mild and there's no buildup to cause me issues. That one's fine for me.

I saw there's one in the kitchen when it's dark. I dunno when that happens in the story. But it's dark, player is in the kitchen, turning away from the counter and a girl (Mita?) with a deformed scary face appears momentarily with sfx emphasizing it. That one is the kind too much for me.

I also saw a scary looking girl in a hallway, suddenly grabbing the player's hand. That's very mild, doesn't bother me.

Does that help? So, about 4 and that kitchen one is one of them?
There's one where a reject Mita is sitting in a chair and then as you try to pass by she rushes forward and bites your arm. Those reject Mitas run at you when your back is turned and stop when you look at them. You might jump if one you didn't see catches you.
I actually find the Loop's spider jumpscare to be extremely cheap, given that it's just there to scare the player and disappear
Akameka Jan 5 @ 8:27am 
Originally posted by Plastic ♥♥♥♥♥♥♥♥:
I actually find the Loop's spider jumpscare to be extremely cheap, given that it's just there to scare the player and disappear

yep, that's what I call a jumpscare. just there to be like "BOOOO !!!! scared you !" Cheap as hell but it's okay from time to time.

Biting rejected is obvious as hell, i don't call that a jump scare.

fridge drop is the one I talked as technically one but not really scary.

You could consider elongated ugly mita head a jump scare, but I just found that creepy personally.

there is one in the tutorial. Just don't AFK in front of the mirror and you won't see it.

And there is Mita screen appearance jumpscare ... but it's Mita, so is that really scary ? I would say surprising.

And well, you can count getting stabbed and chainsawed by surprise during infiltration and chase parts a jumpscare technically
Last edited by Akameka; Jan 5 @ 8:28am
Originally posted by Akameka:
Originally posted by Plastic ♥♥♥♥♥♥♥♥:
I actually find the Loop's spider jumpscare to be extremely cheap, given that it's just there to scare the player and disappear

yep, that's what I call a jumpscare. just there to be like "BOOOO !!!! scared you !" Cheap as hell but it's okay from time to time.

Biting rejected is obvious as hell, i don't call that a jump scare.

fridge drop is the one I talked as technically one but not really scary.

You could consider elongated ugly mita head a jump scare, but I just found that creepy personally.

there is one in the tutorial. Just don't AFK in front of the mirror and you won't see it.

And there is Mita screen appearance jumpscare ... but it's Mita, so is that really scary ? I would say surprising.

And well, you can count getting stabbed and chainsawed by surprise during infiltration and chase parts a jumpscare technically

What makes every other jumpscare work is that they're still tied to something that's going on:

Mannequin is there to showcase the mechanic mentioned earlier, as well as their speed - thus, the jumpscare mostly comes from how fast they are even if you look at them

Fridge works because it's coming directly from Mita, it does startle quite a lot of players from what i've seen

tutorial one isn't even a jumpscare at all

The screen one comes after the player is eased into it with repetitive tasks + you are put into the scene by Mita herself, but players slowly forget that she's even there

Whenever the player dies it's something that you can see coming already. No surprise factor, thus no jumpscare

Now with the spider... okay, it crawls into the vent and ♥♥♥♥♥ off. What's that face in the corridor? How is it tied to player's/Mita's actions and how does it fit thematically into the area? It's not and it doesn't, thus being the cheapest one
Renkita Jan 5 @ 11:02am 
its a horror game...
imo, the best jump-scares in this game are the ones that happen in the light.
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Date Posted: Jan 4 @ 9:03am
Posts: 28