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it wont be easy for you too but its doable and totally worth it
Thank you very much for your responses.
I'm in between right now. On one side, I love good storytelling and I do perfectly fine with horror in writing or even if it's in VN style (with limited animation).
I really like the super tame horror of portal 1+2 but I also like stronger horror.
For comparison, in this year's spooktuber "Parasocial! Paranoia! Paradise!" & "BABELOMANIA" were great for me and they contain considerable levels of horror and "keeping on your toes" kind of horror... But I wonder how harder this one hits by comparison.
I can think of 4 jumpscares (6 if you count getting caught by CM), 1 of thoses being avoidable at the start of the game, one other being predictable as hell. Maybe 5 if you count the fridge but IMO i don't count it as jumpscare.
I saw there's one in the kitchen when it's dark. I dunno when that happens in the story. But it's dark, player is in the kitchen, turning away from the counter and a girl (Mita?) with a deformed scary face appears momentarily with sfx emphasizing it. That one is the kind too much for me.
I also saw a scary looking girl in a hallway, suddenly grabbing the player's hand. That's very mild, doesn't bother me.
Does that help? So, about 4 and that kitchen one is one of them?
yep, that's what I call a jumpscare. just there to be like "BOOOO !!!! scared you !" Cheap as hell but it's okay from time to time.
Biting rejected is obvious as hell, i don't call that a jump scare.
fridge drop is the one I talked as technically one but not really scary.
You could consider elongated ugly mita head a jump scare, but I just found that creepy personally.
there is one in the tutorial. Just don't AFK in front of the mirror and you won't see it.
And there is Mita screen appearance jumpscare ... but it's Mita, so is that really scary ? I would say surprising.
And well, you can count getting stabbed and chainsawed by surprise during infiltration and chase parts a jumpscare technically
What makes every other jumpscare work is that they're still tied to something that's going on:
Mannequin is there to showcase the mechanic mentioned earlier, as well as their speed - thus, the jumpscare mostly comes from how fast they are even if you look at them
Fridge works because it's coming directly from Mita, it does startle quite a lot of players from what i've seen
tutorial one isn't even a jumpscare at all
The screen one comes after the player is eased into it with repetitive tasks + you are put into the scene by Mita herself, but players slowly forget that she's even there
Whenever the player dies it's something that you can see coming already. No surprise factor, thus no jumpscare
Now with the spider... okay, it crawls into the vent and ♥♥♥♥♥ off. What's that face in the corridor? How is it tied to player's/Mita's actions and how does it fit thematically into the area? It's not and it doesn't, thus being the cheapest one