Drop Duchy

Drop Duchy

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Update 1.2 - Bug reporting
Hello! Our new big update just came out and we can’t wait for you to try it out. In this patch, we’ve added a lot of new content and made huge technical reworks to implement the #1 most requested feature: a button to undo the last piece.

Unfortunately, we couldn’t catch all the bugs prior to release, but rest assured that I’ll be putting out patches very shortly to fix them all.

If you encounter a bug, you may post it in this thread or head over to the Discord[discord.gg] if you’ve got some videos/screeshots that you want to attach.

JB
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Showing 1-15 of 57 comments
UPDATE occurred in the middle of a game... cannot get to the final "dungeon" boss, there is overlap between the final dungeon and the last two options...game is hung up.
Hi !
I want to report two issues.

First, with the French translation, the description of some pieces are mixed up (exemple : the Strategic Pavilion has the Ranger Base description). Judging by other posts, some other translations might have the same problem (German at least).
I switched back to english and everything is correct.

Second, the achievements "Gatecrasher : defeat the Gate" and "Fort Knox : defeat the Fortification" do not trigger in Steam, despite triggering in game.
Originally posted by Veryan Anduren:
Hi !
I want to report two issues.

First, with the French translation, the description of some pieces are mixed up (exemple : the Strategic Pavilion has the Ranger Base description). Judging by other posts, some other translations might have the same problem (German at least).
I switched back to english and everything is correct.

Second, the achievements "Gatecrasher : defeat the Gate" and "Fort Knox : defeat the Fortification" do not trigger in Steam, despite triggering in game.

Hi thanks for the report, seems like some rows have shifted on our translation spreadsheet, we'll fix that shortly. For the achievements, I'll have a look, don't worry if you launch the game after the patch is out, all the achievements will be awarded.

Originally posted by PKaios:
UPDATE occurred in the middle of a game... cannot get to the final "dungeon" boss, there is overlap between the final dungeon and the last two options...game is hung up.

Sorry about that, I should have added a warning that the older saves aren't compatible with the new patch.
Hello

- when you complete the stage there are several cards to choose as a reward. I noticed perceptible animation delay in cards flipping
- after stage battle complete there is also noticable delay (like 3 seconds) between "Success" popup and "Results" popup
- i can feel how my meta map chip is moving slower now

That's what I noticed for now, but I'm sure there is more, game become very slow in general
Is Conscription supposed to be able to end a run? I did not pay exact attention unfortunately, but after playing an encounter (still in act 1), finishing all pieces, and ready to set my attack patterns (The north) - i noticed i was not able to setup any fights, because i already had ended up at 0 defense, and the game skipped combat phase basically. The only explanation i have is that Conscription did reduce it to zero maybe?
Originally posted by СашаЗавод1986:
Hello

- when you complete the stage there are several cards to choose as a reward. I noticed perceptible animation delay in cards flipping
- after stage battle complete there is also noticable delay (like 3 seconds) between "Success" popup and "Results" popup
- i can feel how my meta map chip is moving slower now

That's what I noticed for now, but I'm sure there is more, game become very slow in general

I did add delay to the cards flipping to give more time to see the new cards backs, will lower the delay a bit. And also there's a 1.5s delay once round is finished now so you have time to undo the last piece if you need. The map pawn didn't change at all, still takes 1 second to move.


Originally posted by Mindriel:
Is Conscription supposed to be able to end a run? I did not pay exact attention unfortunately, but after playing an encounter (still in act 1), finishing all pieces, and ready to set my attack patterns (The north) - i noticed i was not able to setup any fights, because i already had ended up at 0 defense, and the game skipped combat phase basically. The only explanation i have is that Conscription did reduce it to zero maybe?

I'll have a look, Conscription shouldn't trigger when you don't have enough health. Maybe you got to zero with Raiding Camp?
Originally posted by Mindriel:
Is Conscription supposed to be able to end a run? I did not pay exact attention unfortunately, but after playing an encounter (still in act 1), finishing all pieces, and ready to set my attack patterns (The north) - i noticed i was not able to setup any fights, because i already had ended up at 0 defense, and the game skipped combat phase basically. The only explanation i have is that Conscription did reduce it to zero maybe?
Hello. I had the same problem happend to me, but I was playing as the Republic. Before the battle, my health went into negative when Conscription activated. Conscription was upgraded to level 3, and I had 11 health remaining before the battle, so it went down to -9.
"Spin the wheel" challenge might be bugged: I triggered the effect 8 times, and still didn't complete it.
Hello, I want to report an issue about translation.
I compared the English version with Japanese and Korean translations.
Based on the card I have, the description of RANGER BASE and RALLY POINT has been changed to a completely different description.
FARM, WATCHTOWER, LUMBER CAMP, WOODEN FORTESS, MILITIA BASE, SHEPHERD'S HUT are printed without any problems.
(I just started playing this game, so I have a few cards.)
I hope it's fixed well soon. Thank you!
Originally posted by MEOW.MEOW:
Hello, I want to report an issue about translation.
I compared the English version with Japanese and Korean translations.
Based on the card I have, the description of RANGER BASE and RALLY POINT has been changed to a completely different description.
FARM, WATCHTOWER, LUMBER CAMP, WOODEN FORTESS, MILITIA BASE, SHEPHERD'S HUT are printed without any problems.
(I just started playing this game, so I have a few cards.)
I hope it's fixed well soon. Thank you!

Yes this affects a bunch of cards, will be fixed in the patch



Originally posted by Narcissistic Cannibal:
"Spin the wheel" challenge might be bugged: I triggered the effect 8 times, and still didn't complete it.

Ok I'll have a look at this, thanks
When FLUVIAL GUARD spawns troops on your prduction buildings, you can no longer raid them. The resources are not displayed, probably overwritten by the troops. Dont know if that is wanted or a bug.

Love the new patch - well done on the new faction!
Report issues: It seems all the card translations are messed up. I’ve found that in Chinese (both Traditional and Simplified), the card descriptions are incorrect—the text shown belongs to other cards.
GOLD MILL doesnt gather resoruces if the river is linked through a WATERMILL, however Buildings like FLUVIAL GUARD or BOATHOUSE work normally.
Originally posted by SaintOfCards:
When FLUVIAL GUARD spawns troops on your prduction buildings, you can no longer raid them. The resources are not displayed, probably overwritten by the troops. Dont know if that is wanted or a bug.

Love the new patch - well done on the new faction!

This is intended indeed, buildings with troops are considered "attackers" and not targets



Originally posted by Kevin Y:
Report issues: It seems all the card translations are messed up. I’ve found that in Chinese (both Traditional and Simplified), the card descriptions are incorrect—the text shown belongs to other cards.

Thanks, this will be fixed very soon sorry!




Originally posted by SaintOfCards:
GOLD MILL doesnt gather resoruces if the river is linked through a WATERMILL, however Buildings like FLUVIAL GUARD or BOATHOUSE work normally.

Which card is that? You mean the sawmill that collects wood? Or the bridge that gets gold?
BTW on English translations, you might want to clean up (if not already on your list) the use of the word "on border" or "borders". I can't be the only one that doesn't understand what that even means. Do you mean the border of the building tile? The border of the tetris map? etc. It comes up on a lot of building descriptions.
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