Space Pirates and Zombies 2

Space Pirates and Zombies 2

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MisterSpock Jan 14, 2017 @ 5:16am
Early game builds
Im using Laser and SRM (srms have good dps against health) combi.

What build are you using?
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alveolate Jan 15, 2017 @ 12:53am 
when is it considered early game? like, before pulsars? or before large parts?

on small parts, i like ion srms and shotguns. quite unsafe, but very good at 1v1. oh, and zapper pairs are pretty helpful if u can find them.
MisterSpock Jan 15, 2017 @ 1:22am 
Originally posted by alveolate:
when is it considered early game? like, before pulsars? or before large parts?

on small parts, i like ion srms and shotguns. quite unsafe, but very good at 1v1. oh, and zapper pairs are pretty helpful if u can find them.

i think before the larger weapons become available. Like partikelhose.

shotguns are a thing i may try.
WWDragon Jan 15, 2017 @ 2:56am 
I just use the junk weapons up until I have big weapons.
At that point I start using drops off enemies that are 3 part.

I tend to keep the sniper guns, since cannons are effectively a lot more powerful then laser.
Diarmuhnd Jan 15, 2017 @ 3:45am 
mid-Jan, 2017, new updated game : early game build :

1 slot Nose (3), Wings (5) : Omni lasers, Cannons (couple of each)
1 slot wing : mini gun def
1 slot engine : flak def.
1 slot engine : missle
2 slot engine : x2 missle
Cores (8, i think) : mainly watchspires (for turning and speed) & habitat domes(hp+turn&speed w/ 2 star)

Everything has been either a drop or filler purchases after doing some Arena matches and bandit hunting to get better trade deals.

spoilered I have still not reached the campaign progression to have my own starbase, but i have hit lvl 12. I'm slow at the start, farming Rez and Pilot / Faction Reputation.

I have been usinig this nub ship to ram... its fun., :)
Last edited by Diarmuhnd; Jan 15, 2017 @ 4:04am
alveolate Jan 15, 2017 @ 7:29am 
yea now i remember why i don't have an early build - i just use what ever drops off dead ships haha.
Bozobub Jan 15, 2017 @ 11:53am 
Originally posted by Diarmuhnd:
mid-Jan, 2017, new updated game : early game build :

1 slot Nose (3), Wings (5) : Omni lasers, Cannons (couple of each)
1 slot wing : mini gun def
1 slot engine : flak def.
1 slot engine : missle
2 slot engine : x2 missle
Cores (8, i think) : mainly watchspires (for turning and speed) & habitat domes(hp+turn&speed w/ 2 star)

Everything has been either a drop or filler purchases after doing some Arena matches and bandit hunting to get better trade deals.

spoilered I have still not reached the campaign progression to have my own starbase, but i have hit lvl 12. I'm slow at the start, farming Rez and Pilot / Faction Reputation.

I have been using this nub ship to ram... its fun., :)
HP is almost completely useless as a boosted stat on parts. In most battles, it's over LONG before your HP is at zero; in terms of nonweapon stats, shields, speed, and turn rate are by far the most important, followed distantly by armor, and HP never gets out of the starting blocks in the race.

You'll have better ramming success, however, with high-armor noses.

When designing, an important, often overlooked aspect (at least in posted designs) is effective combinations of range. This will multiply your effectiveness, IF carefully designed. For example, a Plasma/Particle Hose setup demands a large amount of engine boost, to quickly get you into (and out of) 350m, where your weapons mesh into a Roiling Cloud O' Doom™, and strong shields will be necessary, as well.
XcuteX Jan 15, 2017 @ 3:23pm 
Early game I have no build, since you're in and out so fast.
'Mid game' I call level 10-19 or so, when you've got medium but not large parts. For that, pulsers, fighters, and maybe ion shotguns.
Late game, pulsers, ion and attack bombers are good. Still trying to find good combinations, especially against strike craft. Explosive and corrosive warheads seem to do well if they connect with starbases.
Diarmuhnd Jan 15, 2017 @ 5:39pm 
welp. my mid game ship is still an abomintation of scav'd parts, witha few nice purcahses. Pretty mucht he same as before, but a few aditions. 1 pulsar, 1 hose etc. (though i had a screenshot of the ship, but i must have deleted by acident. will do that tomorrow)

And on the highest dificulty setting it's still so easy. Dont get me wrong, i do something wrong, and i get nuked, hardcore ; but that rarely happens. Ramming is still awesome.

The new Hanger system is a great touch, much better than before.

At lvl 15ish, and threat lvl 30, i can kill threat lvl 100+ bandits with a little work.
http://steamcommunity.com/sharedfiles/filedetails/?id=843466869
(anyone threat lvl 50-70 is toast). Can take on 2 ships, plus support craft, with alot of work. 3 ships, with support, not so good, uselly get hurt badly; but that will change with batter parts and more skills.
Odbarc Jan 16, 2017 @ 6:02am 
Early on, pure cannons. Everyones shields aren't strong enough to survive a barrage of attacks and then you can peel off parts for extra money or to add to your armaments.
Add some Ion missiles if you want to cut them up a little quicker.
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Date Posted: Jan 14, 2017 @ 5:16am
Posts: 9