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For a very first time player, the best party is this:
Frontline:
Lizard Man Barb w/ Heavy Weapons
Lizard Man Barb w/ Light Weapons or Heavy Weapons (Toss a coin, there are more, and better Heavy weapons in the middle to late game, and the best Light Weapon is late game and not that good)
Lizard Man Alchemist w/ Fire Magic, Air Magic and Concentration
Minotaur Alchemist w/ Alchemy and Throwing
For your Frontline guys, get Endure Elements and Accuracy as your first skills. Overall you want 2 to 3 in Accuracy, Max Armor and Max weapon style, put a couple into Critical as well.
Your Alch Wizard, you want 3 in Concentration, Max Fire, 3 in Air and whatever else, maybe a couple in Water, ultimately it doesn't matter because you'll mainly be doing Force Field, Fireball/Fireburst/Meteor Storm and Light, that's it.
Mino Alchemist will be your utility man. Starting strength is good so your throwing weapons will be very nice added ranged damage. His accuracy will suck the most of your fighters but he can throw bombs and brew potions so he's useful. Collect Skulls with him too. Couple into Accuracy, Max Alchemy ASAP and throw a point into Throwing now and then to keep it's strength up. You'll be using Ninja Stars for most of the game. Being able to throw two at the same time from both hands is pretty nice later.
Lizard Men are the best race, period. Their Endure Elements trait means they have 50 resist all right out of the gate, and Fast Metabolism and Poison Immunity are good too, take your pick. With a higher Starting Dex than anything but Ratlings, they already have better base accuracy than any other race. Barbarians are better than Knights in just about every way. Barbs get Strength per level, and huge HP gains per level. +1 protection per level is very pitiful, which will get you an extra 14 or 15 protection by the end of the game, which is nothing. This is why I find Insectoids overrated as well. Their two unique traits are not that useful. 10 Protection isn't that useful. 10% cooldown is but it's not that important. Having 50% resistance to Elements is pretty ♥♥♥♥♥♥♥ important. Lizards laugh at Ice Wraiths, Fire Elementals, Wyverns, The Eyeball enemies etc. Anything that throws elemental attacks, the Lizards basically can take it.
Minotaur because why not? You'll want to collect the Skulls your first go around and he can hold onto them and do very decent Damage from the back row with Shruikens and Throwing Axes, and Bombs
Ratlings are overrated. The cheese is everywhere and they get stat ups with it it but who cares? You'll probably end up with Strength stat ups for your mage or Willpower for your Fighters. Just brew potions for Stat ups, they are incredibly easy to make. With two alchemists you'll be rolling in materials at all times.
Every time you find a Skull, you'll be happy for your minotaur.
Egg? Happy for your Lizard.
Fruit? Happy for your Insect.
Cheese? Happy for your Rat.
Ingredients/Recepies? Happy for your alchemist.
Quarels/Arrows? Happy for your missle weapon user.
Throwing weapons? Happy.
Scroll? Happy.
Heavy Weapon? Happy.
Your party misses out on half of these which will dampen the joy of discovering every corner of the world.
Even If you were trying to create the most overpowered party you still failed because there are way more broken combinations than what you listed and I deliberately stayed away from those.
The party I suggested is also designed to be an easy walkthrough on easy, normal on normal and hard on hard. If I were to show one of the broken ones easy would be boring, normal would be boring and hard would be easy. The challenge is part of the joy of this game, so please don't interpret it like I'm trying to break that for newcomers.
You don't miss out on much of anything with my party. Both frontliners get use out of Light and Heavy armor. Your Lizard Alchemist wizard gets neat staves and orbs, cloaks and jewelry. Your Minotaur gets recipes, throwing weapons, skulls. Your frontliners get heavy weapons, light weapons etc. Food is about the least "cool" thing to find in this game, and making a party based on getting the most out of food is dumb. You don't make your party happier by eating that food, you get random stats which don't mean much.
Your party is fine too, but I don't see why you see the need to neglect mine. My Lizard is much tankier than yours and does almost the same amount of damage. The Insectoid battlemage is the best tank in the game period. My alchemist will do as much damage as a normal missle weapons user even though 5 skillpoints are reserved for alchemy. Lastly my Minotaur will level accuracy aswell as crit, so he will hit and hit very hard compared to your utility Minotaur.
@Master Cheese: your party is pretty versatile which is a good approach to get the most out of the game. Yet there are points that do not make much sense for a first-playthru suggestion because it is also a lot based on information first time players do not have.
It is true that the Battle Mage can become the best tank in the game. Yet it is unusual to pick an armor-focused spellcaster for the front row. This lures players to deviate 4 to 5 skill points for Protection which usually would go into more energy or another magic school. It is possible to have a Battle Mage running around with Armor skill, some Concentration skilled and flinging the top damage spell of the game but then you also need to tell first-time players how to do this a.k.a. spoiler them. Otherwise new players won't know which skills are needed and by the time they find that spell scroll they either been lucky to pick the right skills beforehand or can't get it to work anymore because it requires more skill points then they have left.
A Ratling Alchemist going for Missile Weapons might make sense due to their boosted Dex but actually it doesn't. Your Minotaur rogue showcased it: as ranged attacker he goes Throwing + Accuracy + Critical. With the alchemist being the character to provide the party with potions he'll sink 5 points into alchemy which in return takes away from either Critical or Accuracy skill. Yet both these skills go hand in hand for all(!) ranged weapons. That's why most players found that making an alchemist a spellcaster is way more beneficial.
@AncientToaster: no doubt, having a group of Lizardman seems a good preparation vs. magic damage. Yet there is not that much magic being thrown at the party in general. The most damage dealt is physical melee. True, there are areas and events when you'll face a lot of poison or ice or lightning damage but you can always prepare accordingly by using protective gear or elemental shield spells or simply side-stepping.
What's class is a ROUGE?
Also "aswell" isn't a word, it's two words "as well"
Nah, this guy consistently spells ROGUE wrong, and "aswell" is starting to become an internet trend that needs to stop.
See ya.
I cant' believe you don't know what class a ROUGE is.
Don't you know that MOULIN ROUGE translates as RED MILL?
Also, don't you get that typing "aswell" instead of "as well" saves you time and effort? It's ONE full spacebar less in the process. Your keyboard will last much longer.
Really, ignorance, aswell as prickiness, can be so annoying...
Although it's quite ironic to get corrected by a guy who's writing "WHAT'S class is a rouge?"