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As I said in my initial comment, I fully understand the thought process behind the mechanic, but that doesn't mean I have to like it.
And "Impossible" is extremely arbitrary. Even if that is so, I would much rather have that risk than the complete lack of satisfaction that could come from actually overcoming that challenge.
For me, the satisfaction of revenge after a death in the game isn't enough, it must be about a huge setback, even preventing me from even thinking of going back to the place I failed for awhile. It's why I play with the setting : delete all on death (backpack and belt) and the setting to keep any debuffs I had when dying.
Your decisions/actions have much more importance when failure cost more and all the risks in the game get suddenly way more serious. At least for me.
I don't even know where to start as far as making it myself.
You're a lot more hardcore than me lol, I respect that.
I will put a bit time on this to make a mod if there is none existanse yet or option in game to disable Z despawn on player death...