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Decals - interesting question. I tried fully commenting out those blood decal entries and loading a save came up with red console errors that it couldn't load/would skip certain POI prefabs because those blocks (used in the POI) were missing. And the road blood splats were still there, as well. Perhaps such methods would only work if done before generating a new rwg map. so they do not get 'baked into" the worlds files to begin with. I didn't test that (yet). eg, there's a decoration.7.dt file created/put into the world map folder, so maybe such is baked in upon creation. Just theorizing tho.
But yeah, I think they overdid the ground debris stuff - it's way too pervasive. On roads you can remove the entire block and replace with clean player-made asphalt, but that's a lot of work. >.>
Anything you can destroy, or that is destroyed when looting or harvesting, does not respawn except bird nests. Or if you have chunk reset enabled. Or some mod that respawns things. Well, I think the loose rocks respawn.
Another question. The "zombie spawning" option in your game options, if disabled does it remove all zombies from the entire map, or does it simply turn off spawns? In other words, when you start the game up and zombies are spawned, if zombie spawning is off, the initial zombies spawned on game start up will still be there, but no other zombies will spawn in afterwards?
I like the idea of zombies initially being there, and then slowly clearing out the map, so if turning this option off allows for that then that's what I want. I don't want the map completely void of zombies though.
I tried a few things before generating new maps to see if I could make them not spawn. This did not work in a reliable/non-glitch-causing way. Then I tried a few ways to see if I could get the game to substitute another texture/thingie for the blood ones specifically. Fool it into drawing a lot of newspapers instead, for example. Also did not work.
So I'm out of (simpler) ideas. Maybe another case of having to go in and alter the textures in a unity pack itself, to be transparent or make them be chalk cat face outlines instead etc.
They may stick around in the most recent chunk you are/were in, for a brief time. But they will despawn fairly quickly, or once you leave the area, and nothing will replace them/spawn in newly visited chunks (if z's are set to Off). Zombies are not "physically" spawned all over the map at once, nor remain forever if the player is not sorta nearby, for performance reasons.
the only thought I had on this before, for biome spawns, was maybe one could increase respawn delay on all the biome spawning.xml groups to super crazy levels, meaning it would take "months" of game time for them to respawn.
Edit: so as example you could try
Go to biomes.xml, type in decal. Its located near the bottom. You can remove the bloodstains and newspaper on all roads. Just change the value to 0
For instance, maybe some want/don't mind the newspaper clutter but not the blood decals. Or some variation. Guess it's trial and error time.
Sorry, I should have mentioned that. I do not know what each decal texture represents. I changed all the values to 0 and have not seen any newspaper or blood decals. I can play around with each value and report my findings.