7 Days to Die

7 Days to Die

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Let me ask you guys Why doesn’t my 7 Days to Die MOD work?
There should be no errors in my installation methods~ The version is V1.2 (B27)
Just put it into the Mods folder in the game directory, right? But when I enter the game, it doesn’t work. I am sure that my Mod can work in V1.2. Can you please kindly help me? ?
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Showing 1-7 of 7 comments
seven Dec 28, 2024 @ 7:08am 
Check your output log for errors. If you don't know where that is, launch the game, press F1 and in the upper right corner is a button to open the folder containing the logfile. Then close the game.

Open the log in a text editor. Near the top of the log should be messages about finding your mod. Here you will see errors if it can't load the mod. Later in the log you will find error messages if the mod is not working correctly.
James Dec 28, 2024 @ 9:04pm 
Originally posted by f89519248:
There should be no errors in my installation methods~ The version is V1.2 (B27)
Just put it into the Mods folder in the game directory, right? But when I enter the game, it doesn’t work. I am sure that my Mod can work in V1.2. Can you please kindly help me? ?
Help yourself first to help us help you by providing more useful information.

Your post is equivalent to me saying.....hey, f89519248, I modded my car and it's not working. How do I fix it?
JLR Jan 11 @ 6:44pm 
I'm sorry I did not see your post earlier. Can you upload your file somewhere and send me a link to it? I will gladly have a look at it to see if I can spot any errors. If you want credentials. I am fatrap45 on Nexus Mods and I have published over 150 mods...
To piggy back on the post, and assuming I understood the OPs question... Im having kind of the same problem. Ive been playing 7D2D for years and I often do little simple modlets to the overhauls Im playing to fit my preferences. When I came back around after 1.0 release, I can no longer get a modlet to even load. No errors, no problems, its just not there.

Im playing Rebirth currently and I whipped up a quick modlet to add Tier 6 equipment mods, really simple. Did some quick xml changes tossed it all together into the normal mod file structure and put it in a folder with modinfo, same ways I've done for the last several versions, then tossed it in the mods folder in the 7 days directory. But nothing. Id love to see a red error in the log file, at least Id have something to go on.

What am I missing?
JLR Jan 13 @ 3:49pm 
You are using the new format for the ModInfo.xml file? So it looks something like this one of mine:

<xml>
<Name value="FPS_Animal_Redux" />
<DisplayName value="FPS Animal Redux" />
<Version value="1.2.1" />
<Description value="Rebalances timid and hostile animals and adds Hostile Chickens to the game!" />
<Author value="fatrap" />
<Website value="" />
</xml>

Note.... very important to have NO spaces in the Name value line.
*EDIT* Figured it out and you were spot on Fatrap, it was the modinfo. I first loaded in with the old modinfo, switched it while the game was running and just reloaded my save. Once I did a full restart of the game, it picked it right up.

Yep. First thing I checked. I even grabbed the modinfo.xml from one of the mods that is already running and just changed a few things. Still nothing. I was thinking it might have something to do with trying to mod an overhaul... not sure why, but Im out of guesses. Im currently on Day 28 of a Rebirth run (Great Overhaul btw). Im about to grab any other modlet and see if it runs, something superficial.

Also, in the past I did not have to start a new save if I just made small xml changes. Has this changed? Was also reading about how %appdata% is where the mod folder can go too. Since Rebirth is under the main steam directory, I figured that wouldnt matter, but who knows.
Last edited by Warped_One; Jan 13 @ 4:23pm
JLR Jan 13 @ 4:35pm 
I'm glad that you got it working!
And there are a few things that will require a new game start if they get changed. Not many... but enough that cause a bit of frustration!

I have used both locations for mods and have not seen any difference. I think that I started putting them in the same directory where the 0_TFP_Harmony folder is:

C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\Mods

Important note... do not ever delete that 0_TFP_Harmony folder... it will really bork things up!
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