7 Days to Die

7 Days to Die

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andrewnoble70 Dec 26, 2024 @ 11:59am
mods
could any one please tell me where i can get mods for this game
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Showing 1-14 of 14 comments
BigRowdy Dec 26, 2024 @ 12:56pm 
Mod launcher is easiest as it list everything and keeps it up to date. Plus it keeps your saves local to the drive and not in the appdata where it will be overwritten. That way you can have a copy of vanilla and however many overhaul mods running at the same time and no data is overwritten. Plus it installs everything for you in each case AND it lists and makes available the mods for past alphas. Can also play offline in case internet goes out.

Sure you can do all these things manually but it sure is nice to hit say Darkness Falls for Alpha 19 or whatever and in two clicks have all the work set in motion. Then you can go eat lunch as it installing and comeback and be good to go.
Tahnval Dec 26, 2024 @ 3:35pm 
I found doing it manually (including having multiple instances of the game, both vanilla and however many overhaul mods (or combos of smaller mods) you want) to be easier than using 7DTD modlauncher. That's going to vary from person to person. Either way is viable.

Also, some mods are only available one way. There are mods that aren't available through the 7DTD modlauncher and there are mods that aren't available from either of the main mod sites (Nexus and 7 Days To Die mods). I don't know if there are any that are only available through the 7DTD modlauncher, but that might be the case.
Last edited by Tahnval; Dec 26, 2024 @ 3:37pm
James Dec 26, 2024 @ 6:49pm 
The official website
https://community.7daystodie.com/forum/27-mods/

I strongly suggest installing mods manually since it's super simple, and using 3rd party tools to install mods can lead to several problems during the installations (server disconnections, file extractions, ect.)
BigRowdy Dec 27, 2024 @ 5:00am 
Originally posted by James:
The official website
https://community.7daystodie.com/forum/27-mods/

I strongly suggest installing mods manually since it's super simple, and using 3rd party tools to install mods can lead to several problems during the installations (server disconnections, file extractions, ect.)
I will never understand these folks saying thus. I have never had a single problem in 7 years with the mod launcher. NOT 1.
BigRowdy Dec 27, 2024 @ 5:02am 
Originally posted by Tahnval:
I found doing it manually (including having multiple instances of the game, both vanilla and however many overhaul mods (or combos of smaller mods) you want) to be easier than using 7DTD modlauncher. That's going to vary from person to person. Either way is viable.

Also, some mods are only available one way. There are mods that aren't available through the 7DTD modlauncher and there are mods that aren't available from either of the main mod sites (Nexus and 7 Days To Die mods). I don't know if there are any that are only available through the 7DTD modlauncher, but that might be the case.
The fallout mod is not available in the Mod launcher.
Tahnval Dec 27, 2024 @ 11:40am 
Originally posted by BigRowdy:
Originally posted by James:
The official website
https://community.7daystodie.com/forum/27-mods/

I strongly suggest installing mods manually since it's super simple, and using 3rd party tools to install mods can lead to several problems during the installations (server disconnections, file extractions, ect.)
I will never understand these folks saying thus. I have never had a single problem in 7 years with the mod launcher. NOT 1.

I had several and so have other people. Hence, for example, the recent thread about it.

Different people may have different experiences with the same software, for many reasons. Sometimes for subjective reasons - not everyone is going to find the same software equally convenient to use. Sometimes for objective reasons - the same software isn't necessarily equally reliable on every possible combination of hardware and software that can exist on a PC.

Why have you chosen to refuse to even attempt to understand?

Manual installation of mods gives the user direct control over the placement of files and removes any chance of any flaws introduced by the possibility of a mod manager not working correctly under every possible set of circumstances.

The advantage of using a mod manager is convenience.

In the case of 7DTD, manual installation of mods is extremely convenient anyway.

I think that learning to use a file manager is easier to do than learning to use 7DTD mod launcher. But I understand that will be different for different people. Some people might consider 7DTD mod launcher to be more convenient than manual installation and some people might consider that extra convenience worth the possible problems and worth the reduction in user control and worth the loss of access to some mods. Each to their own.

Originally posted by BigRowdy:
Originally posted by Tahnval:
[..] I don't know if there are any that are only available through the 7DTD modlauncher, but that might be the case.
The fallout mod is not available in the Mod launcher.

"only" and "not" don't mean the same thing. In this context, they mean the opposite thing.

Do you know of any mods that are only available through the 7DTD mod launcher?

The Wasteland is far from being the only mod not available through the 7DTD modlauncher.
Last edited by Tahnval; Dec 27, 2024 @ 11:41am
BigRowdy Dec 27, 2024 @ 3:31pm 
Originally posted by Tahnval:
Originally posted by BigRowdy:
I will never understand these folks saying thus. I have never had a single problem in 7 years with the mod launcher. NOT 1.

I had several and so have other people. Hence, for example, the recent thread about it.

Different people may have different experiences with the same software, for many reasons. Sometimes for subjective reasons - not everyone is going to find the same software equally convenient to use. Sometimes for objective reasons - the same software isn't necessarily equally reliable on every possible combination of hardware and software that can exist on a PC.

Why have you chosen to refuse to even attempt to understand?

Manual installation of mods gives the user direct control over the placement of files and removes any chance of any flaws introduced by the possibility of a mod manager not working correctly under every possible set of circumstances.

The advantage of using a mod manager is convenience.

In the case of 7DTD, manual installation of mods is extremely convenient anyway.

I think that learning to use a file manager is easier to do than learning to use 7DTD mod launcher. But I understand that will be different for different people. Some people might consider 7DTD mod launcher to be more convenient than manual installation and some people might consider that extra convenience worth the possible problems and worth the reduction in user control and worth the loss of access to some mods. Each to their own.

Originally posted by BigRowdy:
The fallout mod is not available in the Mod launcher.

"only" and "not" don't mean the same thing. In this context, they mean the opposite thing.

Do you know of any mods that are only available through the 7DTD mod launcher?

The Wasteland is far from being the only mod not available through the 7DTD modlauncher.
I was using the fallout mod as an example because it is one of the top overhauls. I am not familiar with other major overhaul mods that are not on it, it was the only one I can think of.

Perhaps you would share others? Note I am not doubting what you say, I would like the opportunity to learn.

Yes the benefit is ease of use. But that still does not invalidate my statement about never having a problem. Why can't you be open minded enough to realize many folks never have a problem. Your experience is not the be all end all of the software. Nor is mine it seems.

But if the OP does not even know where to find the mods, I am guessing they may not be good at transferring files into the proper folders. But that is purely speculation.

Now I premise this with the fact that I like to have several overhaul mods concurrent on my system. The experience is thus:

1. install mod launcher
2. seek the mods out in the extensive given list presented by the MM itself.
3. 1 click of a button to make a copy of the game
4. 1 click of a button to install your selected mod. Selected saves to locate at mod location
5. done

repeat as many times as you want.

I currently have 5 different versions of the game if you include vanilla. When I want to play a certain version they are listed, pick the one I want from the launcher and go.

I do add some manual modlets manually. Stay clear for example.

And I will be totally honest with you and reveal my own ineptitude about manual mod installation. That being how to get the overhauls to save in a location other than appdata/roaming/save for each mod installed so that the saves do not overwrite each other.

So for me the ease of use boils down to having most mods located in a list, WITH whatever Alpha you want for those mods, and saving the game locally to each mod.

If I, like you, would have ever had a problem with transferring anything in the past, then I would have done everything manually as you have. But since I didn't, I have not.
Tahnval Dec 27, 2024 @ 3:57pm 
Originally posted by BigRowdy:
[..]Why can't you be open minded enough to realize many folks never have a problem. [..]

You decreed that you were too closed minded to ever understand any other point of view or experience:

Originally posted by BigRowdy:
[..]
I will never understand these folks saying thus. [..]

I didn't. I said the opposite:

Originally posted by Tahnval:
[..] That's going to vary from person to person. Either way is viable. [..]

You're projecting. Or worse.
Last edited by Tahnval; Dec 27, 2024 @ 4:00pm
James Dec 27, 2024 @ 8:24pm 
Originally posted by BigRowdy:
Originally posted by James:
The official website
https://community.7daystodie.com/forum/27-mods/

I strongly suggest installing mods manually since it's super simple, and using 3rd party tools to install mods can lead to several problems during the installations (server disconnections, file extractions, ect.)
I will never understand these folks saying thus. I have never had a single problem in 7 years with the mod launcher. NOT 1.
I think you're in the small minority then. Even overhaul modders suggest installing their mod manually and strongly suggest not using the modlauncher for some of the same reasons I stated. Hell, even sphereii (the creator) himself knows there are problems with it --especially larger files.
BigRowdy Dec 28, 2024 @ 2:09am 
Originally posted by James:
Originally posted by BigRowdy:
I will never understand these folks saying thus. I have never had a single problem in 7 years with the mod launcher. NOT 1.
I think you're in the small minority then. Even overhaul modders suggest installing their mod manually and strongly suggest not using the modlauncher for some of the same reasons I stated. Hell, even sphereii (the creator) himself knows there are problems with it --especially larger files.
Khaine I know hates putting DF on the ML. Yet he always does it. This is the only instance I am aware of.

If I am in the "small minority" why would he even bother.

Spheri has corrected every issue I am aware of including large files. he updates too. Currently at version 5 I think.

Perhaps your opinions were from a first impression of the earlier version.

Anyway, care to teach about concurrent Overhaul mods and how to keep them from overwriting each other?

And I also am interested in the mods that don't work with the mod launcher besides the fallout overhaul.

If you would be so kind as to share...
seven Dec 28, 2024 @ 6:59am 
Originally posted by BigRowdy:

Anyway, care to teach about concurrent Overhaul mods and how to keep them from overwriting each other?

There is a pinned topic above about Mod Folder location. That topic talks about using the -UserDataFolder launch option. This option not only changes the location for mods, but also saves. If you use the option in a shortcut and not on the library page for the game you can have multiple mods using the same exe but loading mods and saving games to a unique location. This is how I do it.

For example, below are my desktop shortcuts for the District Zero and The Wasteland overhauls. I have an overall directory named 7D2D (outside of the steam folder) where I put all the exes and mods. I have a copy of a21.1 in that folder, along with copies of a21.2, 1.0, 1.1 etc. I then have a directory named UserDataFolder (it can be named anything, I just use that for clarity) and all the mods and saves for concurrent games go in there, in separate folders.

So, to add a new overhaul I create a windows shortcut to the appropriate exe and place it on the desktop. I create a new folder within D:\7D2D\UserDataFolder with a name descriptive of the overhaul. Inside that folder I create a Mods folder and that's where I install the mods I'm using. When you launch the game using the shortcut it creates the Saves folder and other folders/files.

Clicking a button is simpler, but this only takes me a minute to do. Downloading the mods takes much longer. And since I'm in control I never have to worry about game or mod or launcher updates messing up my save because they don't update unless I do it manually.

D:\7D2D\a21.1\7DaysToDie.exe -UserDataFolder=D:\7D2D\UserDataFolder\DistrictZero -logfile D:\7D2D\UserDataFolder\DistrictZero\output_log.txt -usenativeinput -skipintro

D:\7D2D\a21.2\7DaysToDie.exe -UserDataFolder=D:\7D2D\UserDataFolder\The_Wasteland -logfile D:\7D2D\UserDataFolder\The_Wasteland\output_log.txt -usenativeinput -skipintro
BigRowdy Dec 28, 2024 @ 9:27am 
Originally posted by seven:
Originally posted by BigRowdy:

Anyway, care to teach about concurrent Overhaul mods and how to keep them from overwriting each other?

There is a pinned topic above about Mod Folder location. That topic talks about using the -UserDataFolder launch option. This option not only changes the location for mods, but also saves. If you use the option in a shortcut and not on the library page for the game you can have multiple mods using the same exe but loading mods and saving games to a unique location. This is how I do it.

For example, below are my desktop shortcuts for the District Zero and The Wasteland overhauls. I have an overall directory named 7D2D (outside of the steam folder) where I put all the exes and mods. I have a copy of a21.1 in that folder, along with copies of a21.2, 1.0, 1.1 etc. I then have a directory named UserDataFolder (it can be named anything, I just use that for clarity) and all the mods and saves for concurrent games go in there, in separate folders.

So, to add a new overhaul I create a windows shortcut to the appropriate exe and place it on the desktop. I create a new folder within D:\7D2D\UserDataFolder with a name descriptive of the overhaul. Inside that folder I create a Mods folder and that's where I install the mods I'm using. When you launch the game using the shortcut it creates the Saves folder and other folders/files.

Clicking a button is simpler, but this only takes me a minute to do. Downloading the mods takes much longer. And since I'm in control I never have to worry about game or mod or launcher updates messing up my save because they don't update unless I do it manually.

D:\7D2D\a21.1\7DaysToDie.exe -UserDataFolder=D:\7D2D\UserDataFolder\DistrictZero -logfile D:\7D2D\UserDataFolder\DistrictZero\output_log.txt -usenativeinput -skipintro

D:\7D2D\a21.2\7DaysToDie.exe -UserDataFolder=D:\7D2D\UserDataFolder\The_Wasteland -logfile D:\7D2D\UserDataFolder\The_Wasteland\output_log.txt -usenativeinput -skipintro
Thanks.
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