Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://community.7daystodie.com/topic/35797-khaines-v10-modlets-bigger-backpacks-lockable-slots-behemoths-random-wandering-hordes-etc/
They didn't take anything away from spawning.xml either. They only added to it when they added zoning to the game by including spawn tags for each one, but they never removed anything.
The spawning.xml always been used to only change zombie spawn; biome, time, rate and class and that's it...and this hasn't changed since atleast A17.
The 'wilderness' lines has never changed the amount of zombies in the wild either. It has always been used to ONLY change the animal spawn rate and time and this hasn't changed either. The only change they made here was the reference name from 'wilderness' to 'wildgame' since they made 'wilderness' it's own zone. But it still works the same way.
What has changed alot are the entitygroup, class, gamestage and gameevents xml's and how they work with the spawning.xml-- which are the 4 files you're going to have to edit the most if you want less zombies spawning in the wilderness.
The only changes you need to make in spawning.xml is increasing the max count (and lowering delay is optional) for downtown and cities.
The changes you will need to make to have less zombies in the wild are commenting out "scout" (screamers) and "wandering" (hordes) in the other XMls I mentioned above.
If you are not sure what exactly algame meant, then dont say "no you are wrong". There was a way to reduce wilderness zombies to 0. I played like that too. The spawning.xml changed from " tags="wilderness" " to " notags="commercial,industrial,downtown,residential,rural,gateway,countryresidential,countrytown" " ... so algame, if you read this (or anyone who has the same problem). You have to change the Number in the line of the "notag" line to 0, to have no wilderness spawns. as seven told you before. Just wanted to clarify that james was wrong to answer like that. :)