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<item id="683" name="nail_Mold">
<property name="Meshfile" value="Items/Crafting/mold" />
<property name="Material" value="metal" />
<property name="HoldType" value="21" />
<property name="Stacknumber" value="1" />
<property name="MoldTarget" value="nail" />
<property name="Group" value="Forging/Molds" />
<property class="Preview">
<property name="Zoom" value="28" />
<property name="Pos" value="0,-0.05" />
<property name="Rot" value="90,45,0" />
</property>
</item>
What were you hoping to do with the nails? Adjust the amount you get from the mold?
I'm trying to adjust the time of production of nails, I'm losing a lot of fuel (coal mainly: p), wanted to reduce the time to produce and save a bit of fuel too.
Thanks for info Valmar.
As for what is the most effecient method of crafting nails (if I understood your question right, honestly it confused me a bit) I couldn't say for sure. I know the amount you get in return is determined by the weight values. So whatever has the highest weighit should net you the most resource.
ingotsteel 96
ingotiron 48
ironore 96
scrapIron 8
So, if this is right, it looks like iron ore gives you the same amount as a steel ingot. I didn't check this in the game though. I'm just guessing based off the xml files and my admitedly limited understanding of the forge mechanics.
Probably the most effective method is to use the iron ore though.
<item id="644" name="nail">
<property name="Meshfile" value="Items/Tools/nailProjectilePrefab" />
<property name="Material" value="metal" />
<property name="HoldType" value="16" />
<property name="Stacknumber" value="500" />
<property name="Weight" value="4" />
<property class="Action1">
<!-- UseAction -->
<property name="Class" value="Projectile" />
<property name="DamageEntity" value="10" />
<property name="DamageBlock" value="0.2" />
<property name="Explosion.ParticleIndex" value="0" />
<!-- no expl. -->
<property name="Velocity" value="500" />
<property name="FlyTime" value="1.2" />
<property name="LifeTime" value="1" />
<property name="DamageBonus.head" value="6" />
<property name="DamageBonus.glass" value="25" />
<property name="DamageBonus.wood" value="0.1" />
<property name="DamageBonus.earth" value="0" />
<property name="DamageBonus.metal" value="0" />
<property name="DamageBonus.cloth" value="0" />
</property>
<property name="Group" value="Ammo/Weapons" />
</item>
Lower the weight value to increase how many nails you get for your resources. So changing it to 2 would give you twice as many nails for the same amount of resources.
You could increase the burn time of whatever you use most to fuel your forge.
Find the item or block you use most for burning and adjust this line:
<property name="FuelValue" value="100" />
The higher the value, the longer it burns. If you'd like I made a "fuel log" mod that adds a special log that burns longer.
Blocks.xml
<block id="1810" name="Fuel_Log">
<property name="CustomIcon" value="trunkPine" />
<property name="CustomIconTint" value="5C5347" />
<property name="Class" value="Trunk" />
<property name="Material" value="wood+wood" />
<property name="Shape" value="New" />
<property name="Model" value="Pole1m" />
<property name="Texture" value="21,21,116,116,116,116" />
<property name="FuelValue" value="540" />
<drop event="Destroy" name="Fuel_Log" count="1" />
</block>
recipes.xml
<recipe name="Fuel_Log" count="1" scrapable="False" craft_time="15" learn_exp_gain="20" craft_exp_gain="10">
<ingredient name="trunkPine" count="1" grid="0, 0" />
<ingredient name="tallow" count="1" grid="0, -1" />
</recipe>
These special fuel logs should burn significantly longer.
Good game.
<property name="CustomIconTint" value="5C5347" />
but i no know the value for it, if is possible change.
I hope one other color to make different of normal.
I can change? To?
You can find color codes here:
http://www.colorpicker.com/
Just locate the color you'd like and put the #code of that color into the "value" of the customicontint property.
For example if you wanted it to have a bright orange color tint you would use F78F05.
<property name="CustomIconTint" value="F78F05" />
Does that make sense?
The intention was that the fuel trunks stood out, a similar color or texture of the red furniture (forgot the name of these);
Yes, and of storage boxes, not work? (are same thing for all, no see any change)
thanks.