7 Days to Die

7 Days to Die

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LORD_K Nov 19, 2015 @ 7:58am
Where's the recipe to forge nails?
I can not find, as in olei recipies and there is no 'nail'.
Try the recipe that makes nail and not the mold!
This:
<recipe name = "nail" .....
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Showing 1-15 of 16 comments
Valmar Nov 19, 2015 @ 11:14am 
There is no recipe for nails. You make nails in the forge with the nail mold. The mold is what determines it, not the recipes.xml.

<item id="683" name="nail_Mold">
<property name="Meshfile" value="Items/Crafting/mold" />
<property name="Material" value="metal" />
<property name="HoldType" value="21" />
<property name="Stacknumber" value="1" />
<property name="MoldTarget" value="nail" />
<property name="Group" value="Forging/Molds" />
<property class="Preview">
<property name="Zoom" value="28" />
<property name="Pos" value="0,-0.05" />
<property name="Rot" value="90,45,0" />
</property>
</item>


What were you hoping to do with the nails? Adjust the amount you get from the mold?
Last edited by Valmar; Nov 19, 2015 @ 11:16am
LORD_K Nov 19, 2015 @ 3:38pm 
Originally posted by Valmar:
There is no recipe for nails. You make nails in the forge with the nail mold. The mold is what determines it, not the recipes.xml.

....

What were you hoping to do with the nails? Adjust the amount you get from the mold?


I'm trying to adjust the time of production of nails, I'm losing a lot of fuel (coal mainly: p), wanted to reduce the time to produce and save a bit of fuel too.
Thanks for info Valmar.
LORD_K Nov 19, 2015 @ 3:41pm 
Taking advantage, tell if pays more, produce iron ingot, steel ingot and then make nails, or use scrap iron or iron ore direct as I was confused by this.
Valmar Nov 19, 2015 @ 4:12pm 
I'm actually not sure if you can adjust the production time when it comes to the forge. You can adjust how much you get in return but I don't believe you can adjust the timer.

As for what is the most effecient method of crafting nails (if I understood your question right, honestly it confused me a bit) I couldn't say for sure. I know the amount you get in return is determined by the weight values. So whatever has the highest weighit should net you the most resource.

ingotsteel 96
ingotiron 48
ironore 96
scrapIron 8

So, if this is right, it looks like iron ore gives you the same amount as a steel ingot. I didn't check this in the game though. I'm just guessing based off the xml files and my admitedly limited understanding of the forge mechanics.

Probably the most effective method is to use the iron ore though.

Last edited by Valmar; Nov 19, 2015 @ 4:13pm
LORD_K Nov 20, 2015 @ 1:26am 
My question is simple.But he said you have no way to adjust the time. So where do I adjust the amount? As for the question, it is that my forge are consuming all combustivvel used and do not finish the task, do not know if it's a bug or if it's because of the performance of my machine. So I must make amends somehow my spending, or reduce time and save fuel or increase production with the same amount of fuel. Excuse me if the translation is not good, I do not have fluent English and 'translator google' often does not help much.
Valmar Nov 20, 2015 @ 6:47am 
If you want to adjust how much you get for your materials you'd need to adjust the weight of the item. In this case, the nail.

<item id="644" name="nail">
<property name="Meshfile" value="Items/Tools/nailProjectilePrefab" />
<property name="Material" value="metal" />
<property name="HoldType" value="16" />
<property name="Stacknumber" value="500" />
<property name="Weight" value="4" />
<property class="Action1">
<!-- UseAction -->
<property name="Class" value="Projectile" />
<property name="DamageEntity" value="10" />
<property name="DamageBlock" value="0.2" />
<property name="Explosion.ParticleIndex" value="0" />
<!-- no expl. -->
<property name="Velocity" value="500" />
<property name="FlyTime" value="1.2" />
<property name="LifeTime" value="1" />
<property name="DamageBonus.head" value="6" />
<property name="DamageBonus.glass" value="25" />
<property name="DamageBonus.wood" value="0.1" />
<property name="DamageBonus.earth" value="0" />
<property name="DamageBonus.metal" value="0" />
<property name="DamageBonus.cloth" value="0" />
</property>
<property name="Group" value="Ammo/Weapons" />
</item>


Lower the weight value to increase how many nails you get for your resources. So changing it to 2 would give you twice as many nails for the same amount of resources.


You could increase the burn time of whatever you use most to fuel your forge.

Find the item or block you use most for burning and adjust this line:

<property name="FuelValue" value="100" />

The higher the value, the longer it burns. If you'd like I made a "fuel log" mod that adds a special log that burns longer.

Blocks.xml

<block id="1810" name="Fuel_Log">
<property name="CustomIcon" value="trunkPine" />
<property name="CustomIconTint" value="5C5347" />
<property name="Class" value="Trunk" />
<property name="Material" value="wood+wood" />
<property name="Shape" value="New" />
<property name="Model" value="Pole1m" />
<property name="Texture" value="21,21,116,116,116,116" />
<property name="FuelValue" value="540" />
<drop event="Destroy" name="Fuel_Log" count="1" />
</block>


recipes.xml

<recipe name="Fuel_Log" count="1" scrapable="False" craft_time="15" learn_exp_gain="20" craft_exp_gain="10">
<ingredient name="trunkPine" count="1" grid="0, 0" />
<ingredient name="tallow" count="1" grid="0, -1" />
</recipe>


These special fuel logs should burn significantly longer.
LORD_K Nov 20, 2015 @ 10:21am 
Thank Valmar, you are a good person, has collaborated too, if they were all like that, the world would be better.
Good game.
LORD_K Nov 21, 2015 @ 5:55am 
At blocks, in fuel_log, i hope change:
<property name="CustomIconTint" value="5C5347" />
but i no know the value for it, if is possible change.
I hope one other color to make different of normal.
I can change? To?
Valmar Nov 21, 2015 @ 6:50am 
You can change it to any color you'd like.

You can find color codes here:

http://www.colorpicker.com/

Just locate the color you'd like and put the #code of that color into the "value" of the customicontint property.


For example if you wanted it to have a bright orange color tint you would use F78F05.

<property name="CustomIconTint" value="F78F05" />



Does that make sense?
LORD_K Nov 21, 2015 @ 1:06pm 
Well, does make sense, but not getting hit, I get the impression that the texture is sobreboe color, at last there was no visual change;
The intention was that the fuel trunks stood out, a similar color or texture of the red furniture (forgot the name of these);
Valmar Nov 21, 2015 @ 4:27pm 
The CustomIconTint is only for the ICON. Not the actual in-game model or texture. It's only for the icon you see in your toolbelt or inventory.
LORD_K Nov 21, 2015 @ 7:30pm 
Originally posted by Valmar:
The CustomIconTint is only for the ICON. Not the actual in-game model or texture. It's only for the icon you see in your toolbelt or inventory.

Yes, and of storage boxes, not work? (are same thing for all, no see any change)
Last edited by LORD_K; Nov 21, 2015 @ 7:32pm
Valmar Nov 21, 2015 @ 7:51pm 
Yes. Again the CustomIconTint property only effects the tint of the icon itself. It has nothing to do with the in-game model.
LORD_K Nov 22, 2015 @ 1:56am 
OK, I'll leave it at that.
thanks.
Spider Nov 22, 2015 @ 10:38am 
Custome tints only work on items icons(things in the item.xml) they will not work on blocks icons (block.xml)
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Date Posted: Nov 19, 2015 @ 7:58am
Posts: 16