7 Days to Die

7 Days to Die

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Chance Gray 21. sep. 2024 kl. 14.52
Mod Recommendations?
My friend and I are about through with a 1.0 playthrough. I'm to understand some overhaul mods for this are pretty good... the ones that popped out were Undead Legacy and Darkness Falls; the latter sounded the best to me, but it doesn't look like either are up to date with the game version.

We aren't mod-heavy players, but stuff like SupCom's LOUD mod take the base game and expand it so beautifully... I imagine 7D has something like it.

Anything you all would recommend? We don't care about graphics or little mods, really... just that's it's stable and makes us forget there is a base game. XD
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Tahnval 21. sep. 2024 kl. 16.13 
This will probably get moved to the modding subforum, but here's my ha'porth anyway:

Compared with vanilla:

Undead Legacy has more complexity and slower progression.

Darkness Falls has more complexity and is harder and scales a lot more and has a story.

War3zUK has more complexity and far less scaling, a deliberate design choice because it's a gameworld that doesn't care about the player. It's the hardest early game that I know of, though I think Darkness Falls scales to a higher difficulty than War3zUK later in the game.

Joke Mod is not just a joke. It's a full overhaul mod and a very good one. Also a joke. Many jokes. It's available for A22/1.0 now. Maybe you could give it a go and see what you think of it, since it's available for A22/1.0 now.

28 Alphas Later is also available for A22/1.0, but I've not played it and have no idea what it's like.

Outback Roadies is 7DTD in Australia. The biggest change from vanilla is the wide array of animals eager to kill you and very able to do so.

Wild West is 7DTD set in late 19th century USA, best played on the custom map that comes with the mod (because it has only POIs made or changed to fit the mod setting). The endgame differs a lot from vanilla because the guns are only what would have been available in the late 19th century. There is an experimental early machinegun, but it's very hard to make and far too heavy to carry around. Base defence only, really.

The Wasteland is 7DTD with a taste of the Fallout franchise. I liked it.

I also liked Preppocalypse, War of the Walkers, Age of Oblivion, Apocalypse Now and TongoMOD. Maybe some more I don't remember.

If you like base building, UBBI (Unnecessarily Beautiful But Immersive) is the mod for you. It adds many things to base building. Many, many things. Including many things that look new, as opposed to the post-apocalypse nonsense trope of newly made things made with new materials automagically changing into filthy ragged stained things the instant you finish making them.

Here's a good place to start:

https://7daystodiemods.com/overhaul-mods/
Chance Gray 21. sep. 2024 kl. 16.38 
Opprinnelig skrevet av Tahnval:
https://7daystodiemods.com/overhaul-mods/

Methinks it did get moved. I didn't even know there was a subforum for this. XD

Thanks for the input here. I did find the same website you posted, but several were posted for use with 1.0, and many more didn't seem to be updated at all recently.

The hardest part of finding good mods, to us, is finding something that adds content without really changing the heart of the game *too* much. I mean... yeah, I'm all for seeing more weapons and vehicles, sure... but, like 1.0 did, it made everything before it in their own trees basically useless. Sounds like, from a lot of these posted, this was a common issue people had.

Looks like we may hop on the Joke mod, for sure. Again... thanks for the help!
Tahnval 21. sep. 2024 kl. 19.46 
Opprinnelig skrevet av Chance Gray:
Opprinnelig skrevet av Tahnval:
https://7daystodiemods.com/overhaul-mods/
[..]
Thanks for the input here. I did find the same website you posted, but several were posted for use with 1.0, and many more didn't seem to be updated at all recently.

You can filter for A22/1.0 mods (https://7daystodiemods.com/1-0-mods/), but if that site has a way of applying two filters (i.e. A22/1.0 overhaul mods) I don't know what it is.

You could make a second (or third or fourth, etc) installation of 7DTD and install different mods on different installations. That way you could have different alphas installed at the same time and try mods that haven't been updated to the current A22/1.0. It's a surprisingly simple process, little more than copy+paste. Let me know if you want me to describe how to do it.

The hardest part of finding good mods, to us, is finding something that adds content without really changing the heart of the game *too* much. [..]

Maybe overhaul mods might not be what you're looking for, depending on how much change to the core of the game you consider too much.

Maybe compopack (lots of new POIs) and some smaller mods to change things to your taste, enough change but not too much?
James 21. sep. 2024 kl. 20.05 
Opprinnelig skrevet av Chance Gray:
The hardest part of finding good mods, to us, is finding something that adds content without really changing the heart of the game *too* much. I mean... yeah, I'm all for seeing more weapons and vehicles, sure... but, like 1.0 did, it made everything before it in their own trees basically useless. Sounds like, from a lot of these posted, this was a common issue people had.
You might wanna give this a shot?

Vanilla Reloaded (DVS 5.1)
https://www.nexusmods.com/7daystodie/mods/4572?tab=description

FYI, I recommend downloading/installing mods manually (it's super easy) and not using a third party app like Nexus.
Prismatic Platypus 24. sep. 2024 kl. 7.41 
Removing the annoying sound when shooting trader or turrets shoot own blocks:

https://www.nexusmods.com/7daystodie/mods/5585
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