7 Days to Die

7 Days to Die

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how to install mods?
Is there some walkthrough somewhere?
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Showing 1-15 of 20 comments
Tahnval Nov 5, 2024 @ 8:57pm 
Yes, many of them. Some of them are up to date. Some aren't. Just look for one that's for 1.0 and you should be fine.

In almost all cases, it boils down to downloading mod, unzipping mod, putting the mod's folder in the mods directory for 7DTD. So, for example, the path for the UI mod I use is C:\7DTD overhaul\mods\Jakmeister999's Enhanced HUD (V1.0). The files for the mod are in the mod's folder. Your path will probably be different, since I'm not modding the standard installation under Steam. The default path for the 7DTD mods folder would be
C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die on Steam under Windows.

If you're at all familiar with the file manager for your OS, it's trivial. The mods folder location may change in the future (I vaguely recall a patch note saying it would) but at the moment that folder works fine.

Some mods might require different steps. If so, it'll be in the mod's description.

Some mods unzip with a directory structure including a mods directory, so watch out for that or you might end up with the mod installed in a mods directory beneath the 7DTD mods directory. That won't work - the mod has to be in the 7DTD mods directory. Probably a hangover from earlier versions of 7DTD, which didn't install with the mods directory already in place.

There's also a mod manager for 7DTD - 7DTD modlauncher. Some people prefer that. I prefer to do it manually.

Personally, I don't mod the main installation. I leave that be to autoupdate and I make a 2nd (or 3rd, or 4th) installation and mod that. 2nd (etc) installations don't autoupdate, so you won't have a modded game broken by the base game autoupdating in a way that the mod isn't compatible with. You can make additional installations of 7DTD by simply copy-pasting the entire 7DTD folder and all subfolders to somewhere else, anywhere else, then creating a shortcut to the exe in the copy. It'll hook into Steam and work just fine. You can also do it within Steam, which is probably even simpler but I've never done it and forgotten how.

EDIT: I've noticed that I'm using both "folder" and "directory". Same meaning. I'm old enough to be used to calling them directories, not folders.
Last edited by Tahnval; Nov 5, 2024 @ 9:13pm
Gwizzz Nov 6, 2024 @ 3:49am 
There are also a lot of mods that work for A21.2, the version that still has clothes, and all of the fixes for water, etc. Version 1+ is another step in the wrong direction.
Last edited by Gwizzz; Nov 6, 2024 @ 3:50am
Extract & put mod in:

...\7 Days To Die\Mods\

& you have to respect the architecture:

...\7 Days To Die\Mods\ModName (name without space & any special/strange symbol)

Inside ModName, you must have:
ModInfo.xml & maybe a file .dll in depend about the mod
& you must have in general folders as Config, Resources, UIAtlases

Note that you should of course install the good version mod for the good version of the game but some mods can continue to work with the last version of the game, example some mod for a21 & v1.0 can work with v1.1, all depend about what the mod do... & so, you need to install & test mod one per one & no install all in the same time & of course test mod in a new party & not in your current savegame...

The last thing, you should do a copy of the game & install mod in it, that will avoid with next new update you will may not to can continue your savegame cause of no compatible mod with the update.
King Sirloin Nov 6, 2024 @ 10:39pm 
I'm just getting a whole heap of red lines of text with 'NullReferenceException' in them come up after clicking 'Spawn'. I have to Ctrl Alt Del to restart game. All mods are in the correct folder.
Tahnval Nov 6, 2024 @ 11:05pm 
Originally posted by King Sirloin:
I'm just getting a whole heap of red lines of text with 'NullReferenceException' in them come up after clicking 'Spawn'. I have to Ctrl Alt Del to restart game. All mods are in the correct folder.

I can think of 3 possibilities;

1) You've deleted the TFP Harmony mod that's preinstalled in the mods folder. It's needed for quite a few mods.

2) One or more of the mods you have installed has some other mod requirement(s). It's common for larger mods to require other mods. Some mods are essentially tools/libraries for other mods to use. For example, Sphereii's SCore mod. You'd have to check the descriptions for each of the mods you're using to check for dependencies.

3) One or more of the mods you've installed isn't compatible with the version of the base game that you're using. Quite a few people had that problem with OCBStopFuelWaste. For some reason, the required version of that mod seems less clear than it is with most mods.

It could be a combo of 2 and 3, i.e. that a mod other mod(s) are dependent on isn't compatible with the version of the base game you're using. I did that once - installed new versions of mods for a new version of the base game, but forgot to get a new version of SCore and re-used the one I already had. Which wasn't compatible with the new version of the base game.

You could try narrowing down the problem by removing mods one at a time until the game works - the last mod you removed was the problem. Then restore the others one at a time, to verify that none of those was also a problem. Or remove them all and add them one at a time. Testing each mod individually, however you do it.
Last edited by Tahnval; Nov 6, 2024 @ 11:08pm
King Sirloin Nov 8, 2024 @ 1:52pm 
It's not the Harmony file, it's one of the other mods is either not updated, simply does not work with the latest version or requires other files as you suggested.

Too many of them just don't work because they're not maintained or updated. Extremely frustrating.

I did get a few of the minor ones to work, but none of the vehicles will.
Tahnval Nov 9, 2024 @ 8:30am 
Have you tried BDub's vehicles? It's a couple of dozen new vehicles and it's marked as being compatible with v1.1:

https://www.nexusmods.com/7daystodie/mods/342

https://7daystodiemods.com/bdubs-vehicles/

I think they're the same version.
King Sirloin Nov 13, 2024 @ 9:41pm 
Tried them all. Game doesn't load after hitting 'Spawn'. Just get a whole lot of red text scrolling. Removed mods now game loads but is corrupted. Nothing in any storage crates, and only one inventory slot.... all labels for storage crates erased. These mods are just unreliable and dangerous.
James Nov 13, 2024 @ 9:50pm 
Originally posted by King Sirloin:
Tried them all. Game doesn't load after hitting 'Spawn'. Just get a whole lot of red text scrolling. Removed mods now game loads but is corrupted. Nothing in any storage crates, and only one inventory slot.... all labels for storage crates erased. These mods are just unreliable and dangerous.
If you are still not able to load a game then you haven't tried everything.

One of the main things I'm seeing is this

Originally posted by King Sirloin:
.......Nothing in any storage crates, and only one inventory slot......all labels for storage crates erased......

This means you are trying to make major changes to an existing save file instead of starting a new game/save between each change.
King Sirloin Nov 13, 2024 @ 10:44pm 
I installed the mods I wanted, started a brand new game, cheated in a few items and perks so as not to start from complete scratch again, but nothing in the game is lootable now. The only mods allowing the game to run is horn to open trader doors and an elevator mod. No other vehicle or weapons or quality of life mods work. I've made it to end game player before, now just looking to add something new in mods, but they just corrupt the game. I'm checking they're updated for 1.1 but just get problems.
Tahnval Nov 13, 2024 @ 10:45pm 
Originally posted by King Sirloin:
Tried them all. Game doesn't load after hitting 'Spawn'. Just get a whole lot of red text scrolling. Removed mods now game loads but is corrupted. Nothing in any storage crates, and only one inventory slot.... all labels for storage crates erased. These mods are just unreliable and dangerous.

I've used dozens of mods for 7DTD, most of them overhaul mods (the largest, most complex mods and thus most likely to cause problems). The only times I've had any problems it's been my fault for doing something wrong.

The mods are neither unreliable nor dangerous.

Wait...you weren't installing mods onto an existing savegame, were you? That's never a supported course of action. It might work. Or not.

I only mod before starting a new game, preferably on a fresh installation. It's part of the reason I don't mod my primary installation, only a copy of it as a secondary installation. Part of the advantage of doing that is that I can just delete the modded secondary installation and create a new one by copying the primary installation, thus ensuring a fresh install for my next modded playthrough.

7DTD is a breeze to mod easily. A fact I was reminded of when installing the Fallout: London mod for Fallout 4 plus another mod or two on top of it.
Tahnval Nov 13, 2024 @ 10:47pm 
Originally posted by King Sirloin:
I installed the mods I wanted, started a brand new game, cheated in a few items and perks so as not to start from complete scratch again, but nothing in the game is lootable now. The only mods allowing the game to run is horn to open trader doors and an elevator mod. No other vehicle or weapons or quality of life mods work. I've made it to end game player before, now just looking to add something new in mods, but they just corrupt the game. I'm checking they're updated for 1.1 but just get problems.

OK...since you added mods one at a time (you said you'd done that) you know which mod is the one that's causing the problems. Which one is it?
King Sirloin Nov 13, 2024 @ 11:21pm 
All of them, except the two mentioned. Found the culprit to be PantsRangedPack of weapons. It required other folders too which weren't obvious, and caused problems. A shame, because it had nice looking weapons in it.
Last edited by King Sirloin; Nov 14, 2024 @ 12:55pm
HondaRadio Nov 14, 2024 @ 8:55am 
When you download and unzip mods they often come packed into an additional 'parent' folder eg 'improved scary zombies 1.78 mod/scary zombies/mod files'. This breaks them. You need to delete that ('scary zombies 1.78 mod in this example') and move the folder it contains directly into 'Mods' in the 7DTD directory. You also need all 0_TFP harmony for most of them or you will get lots of NREs do not delete it.
Tahnval Nov 14, 2024 @ 3:22pm 
Did you by any chance install Craft From Containers? You mention quality of life and that's a common QoL mod.

Unfortunately, it's abandoned and doesn't work in 1.0 onwards. It causes errors with containers, which could match your description of the problems you're having.

There is an unofficial update of it by a different modder. That version does work in 1.0 and later. I'm using it in my current playthrough.

IIRC the craft from containers functionality is also an option in the SCore mod library.

Another possibility that comes to mind is an outdated version of OCBStopFuelWaste, another widely used QoL mod. That causes an endless string of red errors in the console when a fuel-burning workstation either runs out of fuel or finishes a job (smelting ore, cooking, whatever).
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