7 Days to Die

7 Days to Die

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Dante Aug 4, 2024 @ 4:32am
Fog inside buildings.
Any way to get rid of this?
Can't believe that this is still a thing even after the 1.0 release.
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Showing 1-11 of 11 comments
Semirotta Aug 4, 2024 @ 4:36am 
Never have I had fog inside buildings. How tiny is your view distance? lowest of the low?...
Dante Aug 4, 2024 @ 4:39am 
Originally posted by Semirotta:
Never have I had fog inside buildings. How tiny is your view distance? lowest of the low?...

View distance is on High. LOD on 100% for reference.
Niliu Aug 4, 2024 @ 4:48am 
Originally posted by Semirotta:
Never have I had fog inside buildings. How tiny is your view distance? lowest of the low?...

It's actually quite common, no need to be derisive.
onanonehand8 Aug 4, 2024 @ 5:18am 
Command line - weather fog 0
Dante Aug 4, 2024 @ 6:22am 
Originally posted by onanonehand8:
Command line - weather fog 0
I'm assuming this disables fog, permanently? I appreciate the workaround although it would be nice if the devs would just fix this.
seven Aug 4, 2024 @ 8:44am 
Originally posted by Dante:
Originally posted by onanonehand8:
Command line - weather fog 0
I'm assuming this disables fog, permanently? I appreciate the workaround although it would be nice if the devs would just fix this.

I think console was meant, not command line. It only lasts for the session. You can turn fog back to normal with weather fog -1 or you can adjust fog to your liking with a number between 0 and 1.

Edit: oh, and it can still rain in buildings. Apparently it's not an easy thing to get weather effects in buildings right.
Last edited by seven; Aug 4, 2024 @ 8:45am
Dante Aug 4, 2024 @ 11:35am 
Originally posted by seven:
I think console was meant, not command line. It only lasts for the session. You can turn fog back to normal with weather fog -1 or you can adjust fog to your liking with a number between 0 and 1.

Edit: oh, and it can still rain in buildings. Apparently it's not an easy thing to get weather effects in buildings right.

Thanks! And yes, raining as well which is even worse. Not sure about how hard is it to fix but apparently 12 years wasn't enough time.
Mardoin69 Aug 4, 2024 @ 11:57am 
I figure the 'rain' isn't really an actual 'object' so, it maybe the reason it's difficult to filter it out... like determining if there's a barrier or not. And, that maybe part of the issue right there... how to determine what is defined as 'inside' or 'outside.' I mean, a we know a room with a roof over our heads technically means we are (more or less) inside. But, what about game coding logic? How do you define the conditions and challenge the conditions to see if they are met? Are there openings... if so, outside weather events can get in... but, then you have to determine where those openings are for different events. Opening above, below, beside the player... I mean, it can be done... it's probably just not on TFP's list of 'important' stuff to work on maybe. It is kind of annoying though.
Dante Aug 4, 2024 @ 1:07pm 
Originally posted by Mardoin69:
I figure the 'rain' isn't really an actual 'object' so, it maybe the reason it's difficult to filter it out... like determining if there's a barrier or not. And, that maybe part of the issue right there... how to determine what is defined as 'inside' or 'outside.' I mean, a we know a room with a roof over our heads technically means we are (more or less) inside. But, what about game coding logic? How do you define the conditions and challenge the conditions to see if they are met? Are there openings... if so, outside weather events can get in... but, then you have to determine where those openings are for different events. Opening above, below, beside the player... I mean, it can be done... it's probably just not on TFP's list of 'important' stuff to work on maybe. It is kind of annoying though.

I don't want to say it's easy to fix but it's something that doesn't happen often in other survival/crafting type games even in early access so it kinda begs the question on why this game still deals with it.
I understand that some houses have holes in the ceiling and that might be hard to code whether it should rain inside or not depending on the type of roofing BUT after 12 years you would assume they would've figured it out by now. Just saying.
I don't know enough about game coding to judge but as a consumer it makes me wonder.

It might not be top of priority list but in 12 years of development it never was so by the looks of it it will never be. It is what it is.
CatPerson Aug 4, 2024 @ 1:20pm 
Re: rain - putting an "eave" 3 blocks wide over open hole windows or doors usually works in terms of not getting "wet" from just standing near that wall hole - or door. It has to be same height as the hole, or maybe one or two blocks higher, tho - too much height between "eave" and open window and it doesn't work/count.

Edit: if it's rain coming through solid blocks tho...yeah, happens occasionally, version to version etc.
Last edited by CatPerson; Aug 4, 2024 @ 1:21pm
Niliu Aug 5, 2024 @ 6:09am 
Ran a few tests myself.

Fog and rain are visibility modifiers, like light, and since the amount of daylight outside impacts light indoors in-game, which is realistic, even covered windows let some light in, whereas night is night, the fog and rain does too, even though it should only potentially affect the amount of available light.

I have found that for the most part, if the building is intact, the fog and rain won't come inside, however, if even a single block is missing, it CAN come inside, but then it's hit and miss.
Last edited by Niliu; Aug 5, 2024 @ 6:10am
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Date Posted: Aug 4, 2024 @ 4:32am
Posts: 11