Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
View distance is on High. LOD on 100% for reference.
It's actually quite common, no need to be derisive.
I think console was meant, not command line. It only lasts for the session. You can turn fog back to normal with weather fog -1 or you can adjust fog to your liking with a number between 0 and 1.
Edit: oh, and it can still rain in buildings. Apparently it's not an easy thing to get weather effects in buildings right.
Thanks! And yes, raining as well which is even worse. Not sure about how hard is it to fix but apparently 12 years wasn't enough time.
I don't want to say it's easy to fix but it's something that doesn't happen often in other survival/crafting type games even in early access so it kinda begs the question on why this game still deals with it.
I understand that some houses have holes in the ceiling and that might be hard to code whether it should rain inside or not depending on the type of roofing BUT after 12 years you would assume they would've figured it out by now. Just saying.
I don't know enough about game coding to judge but as a consumer it makes me wonder.
It might not be top of priority list but in 12 years of development it never was so by the looks of it it will never be. It is what it is.
Edit: if it's rain coming through solid blocks tho...yeah, happens occasionally, version to version etc.
Fog and rain are visibility modifiers, like light, and since the amount of daylight outside impacts light indoors in-game, which is realistic, even covered windows let some light in, whereas night is night, the fog and rain does too, even though it should only potentially affect the amount of available light.
I have found that for the most part, if the building is intact, the fog and rain won't come inside, however, if even a single block is missing, it CAN come inside, but then it's hit and miss.