7 Days to Die

7 Days to Die

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Scavvy May 7, 2024 @ 8:43am
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New overhaul out - Afterlife
Afterlife is designed to be an immersive, hardcore, survival overhaul that works with and supports cooperative multiplayer.
Here's a (non-comprehensive) list of some of the mod's features:
- Full "action skill" system- All attributes and skills are action skills. There are no traditional levels.
- All perks are new/custom.
- No time, compass, or map to start with. These items must be acquired,
- No traders or quests (for now; an alternative is being worked on).
- Vitality system. A "general well-being" resource that can be managed in many ways.
- Reworked biomes (forest and desert in particular).
- Reworked world lighting.
- Wasteland megacity (make sure you use RWG with the mod running).
- Several classes and class selection on game start.
- Custom equipment slots including torch, backpack, watch, map, and compass.
- 3 new tool/weapon tiers including scrap, bronze, and inconel,
- Izayo•s weapon packs, so lots and lots of guns (fully integrated with progression).
- IJI rework.
- 6 new •mineables",
- Forge heat system.
- Permanent infection (don't worry, it's manageable).
- Quantity/liquid storage system using glass jars as main item container.
- Weight + backpack capacity inventory system.
- "Dye Tub" enabling crafting of 512 different dye colours.
- "Cartography Table" for sharing map information with allies.
- "Training Dummy" for when you're too scared to go out at night.
- Improved rain effects.
- Some optimisations to try and squeeze a bit more FPS out of the game.
- Blueprint-based building system.
- Various QoL hotkeys (can be seen in-game in the vanilla "info panel").
- And lots of other stuff!
Please see the in-game credits to see what modders and artists made this mod possible.
https://7d2dmodlauncher.org/
or directly at https://dev.azure.com/redbeardt/_git/Afterlife
click the 3 dotted line up the top right and download as zip
discord: https://discord.gg/2cfHGJQhBR
Last edited by Scavvy; Jun 22, 2024 @ 10:08pm
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Showing 31-45 of 133 comments
Wolverine Jun 18, 2024 @ 2:25am 
Is there a discord for this mod? Currently setting this up on my dedicated server, can't wait!
Wolverine Jun 18, 2024 @ 3:52am 
Cant get a dedicated to start, it failes at trying to load: WorldModSettings.

0644386 INF [Gears] Loading World Settings
DirectoryNotFoundException: Could not find a part of the path "C:\Users\johns\AppData\Roaming\7DaysToDie\Saves\Tacuwu Territory\AfterLife 2024\WorldModSettings.xml".
at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x00164] in <03bd9b261dff4c2b8b568aca27f561b2>:0
at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options) [0x00000] in <03bd9b261dff4c2b8b568aca27f561b2>:0
at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean useAsync) [0x00000] in <03bd9b261dff4c2b8b568aca27f561b2>:0
at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int,bool)
at System.Xml.XmlWriterSettings.CreateWriter (System.String outputFileName) [0x00051] in <41838102482648dc890600679ce0a813>:0
at System.Xml.XmlWriter.Create (System.String outputFileName, System.Xml.XmlWriterSettings settings) [0x0000a] in <41838102482648dc890600679ce0a813>:0
at System.Xml.Linq.XElement.Save (System.String fileName, System.Xml.Linq.SaveOptions options) [0x00007] in <804c091ff0d6435eb7de7a8ca0f468bc>:0
at System.Xml.Linq.XElement.Save (System.String fileName) [0x00008] in <804c091ff0d6435eb7de7a8ca0f468bc>:0
at Gears.SettingsManager.GearsSettingsManagerImpl.SaveWorldSettings (System.String fileName) [0x00061] in <25535fed4e344599b7ae7108e2818f5f>:0
at Gears.SettingsManager.HarmonyPatches.GameManager_Harmony.StartAsServer () [0x0001e] in <25535fed4e344599b7ae7108e2818f5f>:0
at (wrapper dynamic-method) GameManager.DMD<GameManager::StartAsServer>(GameManager)
at GameManager+<startGameCo>d__126.MoveNext () [0x002c1] in <477357009e7c466f9f1fa230d1b5570e>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <4bba812690714c578170328b4ec178d0>:0
Scavvy Jun 18, 2024 @ 4:07am 
discord here: https://discord.gg/2cfHGJQhBR the dedicated server issue is due to an incompatible mod thats client only, try removing the gears and torch mod folders for the server. Trader replacement is planned for 1.0
Wolverine Jun 18, 2024 @ 5:25am 
Originally posted by Yak:
discord here: https://discord.gg/2cfHGJQhBR the dedicated server issue is due to an incompatible mod thats client only, try removing the gears and torch mod folders for the server. Trader replacement is planned for 1.0

Removing those mods worked!
RoundishToast Jun 18, 2024 @ 5:37am 
so it can only be attained through mod launcher?? That is a shame if so because my laptop refuses to use mod launcher so i have to download manually.
Morten AP Jun 18, 2024 @ 10:00am 
Originally posted by MrSamuelAdam:
Originally posted by Morten AP:
I get the campfire bug, others there have got that? And know what i do with it?
What's the bug?

The game freeze when i have placed the campfire and cant do anything
Der Joe Jun 18, 2024 @ 10:02am 
Originally posted by RoundishToast:
so it can only be attained through mod launcher?? That is a shame if so because my laptop refuses to use mod launcher so i have to download manually.

Just read the first post. also, because you seem the lazy type, i copypasted that:

Originally posted by Yak:
Please see the in-game credits to see what modders and artists made this mod possible.
https://7d2dmodlauncher.org/
or directly at https://dev.azure.com/redbeardt/_git/Afterlife
click the 3 dotted line up the top right and download as zip
Talzoid Jun 18, 2024 @ 5:01pm 
Originally posted by MrSamuelAdam:
If we want to add quests/traders back into the game, would that be possible?
There is a way but it breaks the mod specific quests..
Scavvy Jun 18, 2024 @ 5:04pm 
Originally posted by Morten AP:
Originally posted by MrSamuelAdam:
What's the bug?

The game freeze when i have placed the campfire and cant do anything

ensure you arent using any other mods. the main issues people seem to have are not using RWG maps, and other mods installed or bepinex.
Anoradord Jun 18, 2024 @ 7:10pm 
Loaded it up on Insane. Got blown out by an unending horde of zombies that took 30 hits to kill.

Overall having a good time, look forward to future updates.
Wragon Jun 18, 2024 @ 10:36pm 
im still trying to figure the zombie spawn system. im so glad i picked sheriff, because i run out of stamina with 2 zombies IF im in good shape. a 3rd show, fat Hawaiian, or the ♥♥♥♥♥♥♥♥ BLUE ZOMBIES , i have to pull out the pistol. im about to have some issues as i ran out of ammo now. speaking of that specific zombie, what the heck is their deal? i just had my day 7 base design ruined because of there existence. not sure if they are in them or not.
ivyfoo Jun 19, 2024 @ 1:26pm 
Just started playing this today and loving it so far.
Originally posted by Yak:
Afterlife is designed to be an immersive, hardcore, survival overhaul that works with and supports cooperative multiplayer.
Here's a (non-comprehensive) list of some of the mod's features:
- Full "action skill" system- All attributes and skills are action skills. There are no traditional levels.
- All perks are new/custom.
- No time, compass, or map to start with. These items must be acquired,
- No traders or quests (for now; an alternative is being worked on).
- Vitality system. A "general well-being" resource that can be managed in many ways.
- Reworked biomes (forest and desert in particular).
- Reworked world lighting.
- Wasteland megacity (make sure you use RWG with the mod running).
- Several classes and class selection on game start.
- Custom equipment slots including torch, backpack, watch, map, and compass.
- 3 new tool/weapon tiers including scrap, bronze, and inconel,
- Izayo•s weapon packs, so lots and lots of guns (fully integrated with progression).
- IJI rework.
- 6 new •mineables",
- Forge heat system.
- Permanent infection (don't worry, it's manageable).
- Quantity/liquid storage system using glass jars as main item container.
- Weight + backpack capacity inventory system.
- "Dye Tub" enabling crafting of 512 different dye colours.
- "Cartography Table" for sharing map information with allies.
- "Training Dummy" for when you're too scared to go out at night.
- Improved rain effects.
- Some optimisations to try and squeeze a bit more FPS out of the game.
- Blueprint-based building system.
- Various QoL hotkeys (can be seen in-game in the vanilla "info panel").
- And lots of other stuff!
Please see the in-game credits to see what modders and artists made this mod possible.
https://7d2dmodlauncher.org/
or directly at https://dev.azure.com/redbeardt/_git/Afterlife
click the 3 dotted line up the top right and download as zip
Originally posted by Yak:
Afterlife is designed to be an immersive, hardcore, survival overhaul that works with and supports cooperative multiplayer.
Here's a (non-comprehensive) list of some of the mod's features:
- Full "action skill" system- All attributes and skills are action skills. There are no traditional levels.
- All perks are new/custom.
- No time, compass, or map to start with. These items must be acquired,
- No traders or quests (for now; an alternative is being worked on).
- Vitality system. A "general well-being" resource that can be managed in many ways.
- Reworked biomes (forest and desert in particular).
- Reworked world lighting.
- Wasteland megacity (make sure you use RWG with the mod running).
- Several classes and class selection on game start.
- Custom equipment slots including torch, backpack, watch, map, and compass.
- 3 new tool/weapon tiers including scrap, bronze, and inconel,
- Izayo•s weapon packs, so lots and lots of guns (fully integrated with progression).
- IJI rework.
- 6 new •mineables",
- Forge heat system.
- Permanent infection (don't worry, it's manageable).
- Quantity/liquid storage system using glass jars as main item container.
- Weight + backpack capacity inventory system.
- "Dye Tub" enabling crafting of 512 different dye colours.
- "Cartography Table" for sharing map information with allies.
- "Training Dummy" for when you're too scared to go out at night.
- Improved rain effects.
- Some optimisations to try and squeeze a bit more FPS out of the game.
- Blueprint-based building system.
- Various QoL hotkeys (can be seen in-game in the vanilla "info panel").
- And lots of other stuff!
Please see the in-game credits to see what modders and artists made this mod possible.
https://7d2dmodlauncher.org/
or directly at https://dev.azure.com/redbeardt/_git/Afterlife
click the 3 dotted line up the top right and download as zip
Ok like that there no quests or traders but how do you sell the stuff you find to make money to buy from ven machines it the ruined traders
ivyfoo Jun 19, 2024 @ 3:55pm 
you can put the cash you find in atms to convert it to dukes, I'm not too far in so that's all I know atm.
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