7 Days to Die

7 Days to Die

View Stats:
LeftPaw Dec 10, 2023 @ 2:00am
Darkness Falls in SP?
Is Darkness falls worth playing solo? I ask because from vids I have watched even a full team have a hard job dealing with the higher level zombies.
< >
Showing 1-12 of 12 comments
Khissi Dec 10, 2023 @ 6:31am 
DF is very much able to be played in solo. However, keep in mind that it will progress in difficulty quite rapidly if you set your xp gain too high, if you set your difficulty too high, if you leave horde night on or off. These things will affect your gamestage and how rapidly the zombies can get out of hand leaving you unable to enjoy the actual storyline... and, there is a storyline.

Remember, you cannot play DF like vanilla and expect to be successful. Khaine has turned 7 Days into a completely different creature, worthy of being experienced slowly and thoroughly where You Tube content creators are there to entertain their watchers. DO NOT PLAY THAT WAY! Play to enjoy and experience the game and you will have a blast!
LeftPaw Dec 10, 2023 @ 8:38pm 
Originally posted by Khissi:
DF is very much able to be played in solo. However, keep in mind that it will progress in difficulty quite rapidly if you set your xp gain too high, if you set your difficulty too high, if you leave horde night on or off. These things will affect your gamestage and how rapidly the zombies can get out of hand leaving you unable to enjoy the actual storyline... and, there is a storyline.

Remember, you cannot play DF like vanilla and expect to be successful. Khaine has turned 7 Days into a completely different creature, worthy of being experienced slowly and thoroughly where You Tube content creators are there to entertain their watchers. DO NOT PLAY THAT WAY! Play to enjoy and experience the game and you will have a blast!

Thanks. So would I be better turning horde night off do you think? I will leave XP gain alone.
Khissi Dec 10, 2023 @ 9:26pm 
If this is your first time playing DF, then yes, turn it off and enjoy the journey. Learn the systems without having to worry over horde night preparations. I almost always leave it turned off until I'm in late game and need it for xp purposes. Otherwise, following the storyline and experiencing the mod that way is far more fun... but that's me. Everyone plays their own way and you'll find your best way to play, too.
LeftPaw Dec 10, 2023 @ 11:57pm 
Originally posted by Khissi:
If this is your first time playing DF, then yes, turn it off and enjoy the journey. Learn the systems without having to worry over horde night preparations. I almost always leave it turned off until I'm in late game and need it for xp purposes. Otherwise, following the storyline and experiencing the mod that way is far more fun... but that's me. Everyone plays their own way and you'll find your best way to play, too.

Great. Thank you very much, you have most likely saved me a world of pain.
ki_ladydarkdeath Dec 12, 2023 @ 11:57pm 
I always play solo yes it is fun. I don't know how much you have seen in vids so I will not say too much but this is my 2 cents worth. I don't do hordes until I have the materials to make the upper tier weapons. No point in having the ability to make something and not the ability to get the supplies to make the stuff. When you get the ability to get the supplies, then turn on the horde to speed leveling. YOU WILL KNOW WHEN YOU HIT THAT STAGE. If you level too fast early game you end up with critters you don't have the weapons to fight nor the ability to get the materials you need to make them, or even if you loot the weapon you can't make the ammo. An alternative is before horde exit and lower the xp to almost nothing. Make sure you wait until after 4am (If you left it on default day length) to exit again to put xp back to where you had it or you will restart the horde.
Similar Dec 13, 2023 @ 4:47am 
I always play solo and I almost never play with horde nights on, and I leave XP gain at the default. It seems to keep things manageable. And if I get curious, doing one or two horde nights don't usually wreck balance either.

Also, try out the spear early game. Lots of people have less than good impressions of spears from playing vanilla, but they've been good in DF for a long time (the scrap iron one especially in the early game).
LeftPaw Dec 14, 2023 @ 10:39pm 
Well, I was enjoying DF a lot, but one thing spoiled it for me and that was the terrible grind.
To start with you have a tiny bag, then you add 1000000 recipe's and the inability to craft from storage, It then becomes a grind to craft the simplest thing.
I spent far to much time sorting through my inventory to find items than I would like.

It would be much better if he added the craft from storage mod if he insists and giving us such a small bag with so many new recipes.
Ray Dec 15, 2023 @ 5:55am 
Yeah science! perk final point gives broadcast from storage.
Khissi Dec 15, 2023 @ 10:00am 
The bag is actually quite large compared to vanilla. I never found that to be an issue, but, being the impatient old lady I am, I did change the progression in my config files to give me 2 points per level up until level 20. Talk about relief from grind! Those few extra points gave me the ability to utilize the Pack Mule perks and that will give you freedom. Also, build yourself a Tailoring workstation and VOILA! you can make a medium backpack so more of your spaces are open... that can also be increased as you level certain professions with an even larger pack and mods that will open even more!

Now, once you get spoiled by that 'craft from containers', yes, it will feel like crazy annoying to craft things. But, if you'd played for years before that lovely mod, you'd know that it's not so bad... just annoying and craft from containers does open up once you get Yeah Science! open all the way. it works very well in solo but can be a bit twitchy in MP.

Do use the special containers prefaced by the word 'lockable' if you need room. Those boxes are enormous and will be the ones you'll want for broadcasting once you're at that point.

Also, farming requires water... consider those lovely ditches filled with water. Grab yourself a hoe, prepare the land all the way down the ditch on both sides, and plant any seeds you find. Works like a charm without all the hassle even before you've taken farming at all! If you find your farm tends to stop growing when you're away having fun looting and ganking zombies, build yourself a scarecrow. Plop it out by your garden and things will work perfectly.
LeftPaw Dec 18, 2023 @ 7:20am 
I tried it again but the storage crafting thing is still super annoying. It's hard enough dealing with the zombies. I wish you could mod the mod for a larger backpack and craft from containers. I might be able to fully enjoy it then. I do like 99% of the mod but that one percent is sort of wrecking it for me.
FaPaThY Dec 19, 2023 @ 8:31am 
You CAN mod for larger backpack and containers and you unlock craft from containers with the last Science perk like was already said. Pick Scientist first if it's such a problem for you.

For larger backpack/containers, search for 'Scrollable Storage for Darkness Falls' on nexus. It even has a patch for QuickStack.
Last edited by FaPaThY; Dec 19, 2023 @ 8:33am
Brevan Dec 19, 2023 @ 5:20pm 
I've played Darkness Falls quite a bit since A19, and A21's Horde so far is pretty tame on standard settings. Rather than turn it off, you could just find a nice solid building and destroy any ladders going to the roof. Prepare yourself a small roofed structure so you can ignore vultures for the first couple weeks (I'd recommend being prepared after that, or at least finding a fresh concrete building to ignore the next Horde). A couple dozen molotovs could get you some valuable early levels if you get a few Zs each bottle. Consider ignoring the "Spiders Dogs Nightstalkers" wave until near morning, so the dog bodies are around to salvage (I think the waves before and after this one do more block damage anyways, due to Construction workers and Tourists).

For backpack space, you should be able to unencumber a row (maybe 2?) with the backpack item you start with (where you got your first class book, 2 skill points, etc), I use one of the starting skill points for Pack Mule (1/2 a row unencumbered). Immediately finish your class's first mission since that always rewards you with clothing, and the shirt, pants, and coat together unencumbers another 1/2 row. The earlier advice about the Medium Backpack (unencumbers another row) is solid, you just need Tools 2, Workbenches 2 (so 4 points), and I think Player level 10 and a Sewing Kit to get that done. Keep an eye out for "Hidden" crates, they usually contain mods, so if you get one of the Tactical vests (chest armor mods) they're good for unencumbering about 1-1.5 rows (you could just craft these mods via the Science Crafting Perk, but it would probably be faster to find them).

Don't worry about "wasting" skill points, later when you loot a book store and scrap most of the books/schematics to notes, it only takes about 60 notes to craft yourself a free skill point (so a Book Factory or Library is like 5 free skill points). I'm pretty sure the Forging and Workbenches skill points are refunded to you when you unlock Labourer.

I know to ignore most ingredients on the ground until I've got initial storage boxes set up. If you do get encumbered, it's only 1% mobility hindrance per slot, so Ski Goggles kinda unencumbers 10 slots, Advanced Fittings mods are worth 2 slots each (so another 10 slots across all gear). The Security class's armor-mobility perk works similarly, but I don't think it counts Padded, so initially it only reduces the penalty of heavier armors (but when the perk's mobility is better than a non-Padded armor's penalty, then you're actually getting faster by wearing heavier armor).

All that aside, make some clay bowls for tree sap as soon as you can, it's around 25% stamina regen boost, and basically free and forever.
Last edited by Brevan; Dec 19, 2023 @ 5:35pm
< >
Showing 1-12 of 12 comments
Per page: 1530 50

Date Posted: Dec 10, 2023 @ 2:00am
Posts: 12