7 Days to Die

7 Days to Die

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SniperWolfMGS Aug 19, 2023 @ 2:02pm
Darkness Falls A21 Experimental.
Hey Everyone. Khaine released a Darkness Falls patch for A21.1 yesterday.

Khaine: Ok folks, I promised an experimental release after my stream was done.

It is now done, so here you go.

PLEASE REMEMBER THIS IS AN EXPERIMENTAL! There will be bugs. There will be balance issues. Myself and the team have done our best to squash any bugs that would stop your progress and enjoyment of the mod. Hopefully any bug fixing should not cause a save restart, but please remember that SAVE RESTARTS ARE A POSSIBILITY!

If you cannot accept the above, do not download the experimental.

Also, NO THIS IS NOT ON THE MOD LAUNCHER! I never release experimentals on the mod launcher. Please review my manual install video (yes it's for A20 but the method is the same) and do that instead: https://youtu.be/3ku2GZr1x2Y

DF-V5.0.0-DEV-B26

Couple of notes.

You should NOT need a new save. However, make sure you pick up all workbenches, coops, snares and beehives before you update. Put them back afterwards.
This is likely the last build before stable as we've covered most of the bad ♥♥♥♥. So don't expect more for now. Just enjoy.

(IDC) Fixed NRE while scrapping items in the workbench.
(IDC) Fixed stuttering issues and various others.
Fixed Bundle of Flaming Arrows needing bundles of flaming arrows to be made, when it should be arrows, not bundles.
Fixed Succubus Matriarch having too much bonus damage.
Fixed missing mod slot on steel fireaxe.
Fixed some farmed crops having the "Press E" prompt when they shouldn't because the game fails at doing what it's told to do. Are any of you surprised?
Fixed mis-spelled display entry regarding cornmeal food poisoning.
Fixed survivalist torch giving a NORMAL torch if you break it rather than pressing E to pickup.
Changed hold-type on scrap and titanium spears so they can poke through doors properly.
Changed Succubi fireballs to have a large spread so all 3 won't cluster together and just delete players.
Changed vending machines to ONLY spawn broken versions outside of trader POI's. Why? Because of POI reset issues when starting quests in multiplayer. Thanks TFP.
Added a delay to Succubi fireballs (no idea if they'll play the warning sound, but I did try).
Adjusted heat amount on coop/snare/beehive.


Main Download: http://darknessfallsmod.co.uk/DF-V5-DEV-B26.zip (you will need to copy and paste this)
Backup Download 1: https://drive.google.com/file/d/1lTXTtx5jcklcvU9hisuhM4mbydzom6IO/view?usp=sharing
Backup Download 2: https://drive.google.com/file/d/1_pqkw7lY1F05w5E0t5NJ1AS3oqrc_quW/view?usp=sharing

I didn't bother to post the actual patch notes because it's a pretty big wall of text.

Edited for the latest patch 10/4/23
Last edited by SniperWolfMGS; Oct 4, 2023 @ 9:53am
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Showing 16-30 of 46 comments
Similar Sep 6, 2023 @ 1:11pm 
Originally posted by Garion X:
Did you tried this? I got file corruption with this download.
oh, odd. It's been fine for me. I've been playing B21 for four days now.
Bonersaurus Sep 7, 2023 @ 3:06pm 
Damage needs to be tuned better. In full steel and damage mitigation some things hit for next to nothing while the same exact next zed will one shot at full hp.

Also, the welding torch is nearly non-existent in the l-tables.

Lastly, the death penalties are absurd. Can go from 150 wellness to 100 in a single instance.
Last edited by Bonersaurus; Sep 7, 2023 @ 3:06pm
Similar Sep 8, 2023 @ 2:03am 
Originally posted by Bonersaurus:
Also, the welding torch is nearly non-existent in the l-tables.
hm. In B20 they were extremely hard to find, but I haven't had much of a problem in B21 (OTOH, it was a lot harder to find a lathe in B21 than in previous versions).
Similar Sep 9, 2023 @ 2:06am 
Originally posted by Capt. Q. Schwartz:
B22: http://darknessfallsmod.co.uk/DF-V5-DEV-B22.zip
Thanks.
Seems like the site might be just a tad overloaded...
Bonersaurus Sep 9, 2023 @ 10:52pm 
Originally posted by Capt. Q. Schwartz:
B22: http://darknessfallsmod.co.uk/DF-V5-DEV-B22.zip

This version is way better than B19. The drops are more appropriate and the damage scaling isn't all over the place.
onewhofound Sep 16, 2023 @ 6:42am 
Originally posted by Bonersaurus:
Originally posted by Capt. Q. Schwartz:
B22: http://darknessfallsmod.co.uk/DF-V5-DEV-B22.zip

This version is way better than B19. The drops are more appropriate and the damage scaling isn't all over the place.

Indeed, I have yet to encounter the "Explode Randomly" "feature". Succubi and Incubi shoot at me and do lots of damage certainly, but I feel like I am playing an actual game now as opposed to click a random number generator that sometimes kills me.
SniperWolfMGS Sep 16, 2023 @ 7:07am 
Khaine: Ok you horrible lot, Build 23 is ready! Due to POI fixes, you WILL need a new save unless you know how to reset regions properly. As per previous build, A21.1 only.

Regarding stable release, we tried the mod on A21.2 experiemental, and it broke HARD. So we're going to wait for A21.2 to go stable, then release DF as stable. Means we don't need to worry about pushing an update just for that, and gives us time to work on more polish. 🙂

DF-V5.0.0-DEV-B23

Updated SCore for some bug fixes.
(Dayuppy) Fixed the faster build speed not working in multiplayer.
(IDC) Updated the patch for the MP respawn bug.
(IDC) Updated the custom game options mod for wandering horde/screamer zombies on main menu.
(IDC) Fixed zombies spinning FORWARDS when they take a stun, and getting free hits on the player.
(Myth) Fixed many PEP POI's. Full changelog is in the PEP folder.
Fixed the chairs/tables/lockers/etc in both bunkers and Anna's house having incorrect tag for harvesting. They should now benefit from using a wrench (or equivalent) and salvage operations perk.
Fixed incorrect tags on military stealth armor which meant some mods couldn't be installed.
Fixed incorrect display duration on red tea and many other foods/drinks.
Fixed Signal Flare not spawning supply crates and friends.
Fixed Buried Treasure quests failing due to the treasure chest inheriting lockpicking code from another block. Thanks TFP.
Fixed small bunker having no zombies on reset.
(TobiC) Added new main menu image and logo.
(IDC) Added a patch that allows crossbows to take magazine mods properly.
(IDC) Added new trader protection that allows building/repairing within the trader.
(IDC) Added a patch that mostly prevents zombies spawning inside traders.
(Myth) Added Scouts Mod for screamers and their brood.
Added new fruit trees that downgrade on harvest. These will ONLY be for player planted crops, not wild fruit trees.
Added Drum Magazine back to the game as a T2 mod that can stack with other magazine extender mods.
Added Crossbow Autoloader mod. Increases magazine size from 1 to 5.
Added wandering horde mod into base DF and removed the unnecessary folder.
Removed increased harvest amount from fruit trees as player planted ones can now downgrade again.
Changed animation controller for Scout and Anna to the one the scarecrow uses as it should stop them moving around like some kind of possessed demon.
Changed Beehives and Chicken Coops to use IDC's new code so they're easier to "fuel" and get produce from.
Moved scout in Hugh's, Bob's, Rekt's and Joel's POI's AGAIN so players can double up on quests and hopefully not have the scouts randomly fall through walls.
Doubled up ceiling on floors 2 and 3 in the lab bunker as this helps prevent a vanilla LOS bug with ranged zombies.

KNOWN ISSUES.

Localization as per usual. Please post anything that seems odd or is missing.
Loot is sort-of done so look for anything odd (other than zombies, as noted above).
Some blocks may not show HP when damaged. If these are NOT vanilla, please tell me because I know how to fix it.

Main Download: http://darknessfallsmod.co.uk/DF-V5-DEV-B23.zip (you may need to copy and paste this)
Backup Download 1: https://drive.google.com/file/d/1FNwtOLNv9Fd8JyG-RMAPTPOsDEQZsfWw/view?usp=sharing
Backup Download 2: https://drive.google.com/file/d/1YUxj2eg10x8BlGTYN__CPR8JlFBk_Y57/view?usp=sharing
Shadow Sep 26, 2023 @ 3:43am 
the download link does not work for me. can the link be updated?
Capt. W. Schwartz Sep 26, 2023 @ 5:54am 
Originally posted by Shadow:
the download link does not work for me. can the link be updated?
Updated links:
Main Download: http://darknessfallsmod.co.uk/DF-V5-DEV-B25.zip (you may need to copy and paste this)

Backup Download 1: https://drive.google.com/file/d/1oSY3cuUuokOSnZlh7KVVxKVVKabyMvIF/view?usp=sharing
Backup Download 2: https://drive.google.com/file/d/1olw4U_ruEsDbHxQgELygFW0boF9iAHMq/view?usp=sharing
Lady_GlitchXO Oct 2, 2023 @ 5:12pm 
Is anyone else having issues with IDC Core not loading properly? I cannot load my game again due to the IDC Core Not initializing some AD POI or something like that. Any assistance would be greatly appreciated. I am running 21.1. Had this issue with B25 and also with B26. But first time trying Darkness Falls on Alpha 21.
Thank you!
Similar Oct 3, 2023 @ 12:44am 
Originally posted by Chelsbal:
Is anyone else having issues with IDC Core not loading properly? I cannot load my game again due to the IDC Core Not initializing some AD POI or something like that. Any assistance would be greatly appreciated. I am running 21.1. Had this issue with B25 and also with B26. But first time trying Darkness Falls on Alpha 21.
Thank you!
I don't think it's a common problem, judging from the DF forum.

Did you start a new game for B25? I know there were POI changes between B24 and B25 (and also in some earlier versions, I think). Also some changes to do with snares/beehives and such that involved IDC Core.
Between B25 and B26 there were fixes to IDC Core that meant you had to pick up your workstations before switching to B26.
Maybe it's caused by one of those things.
Last edited by Similar; Oct 3, 2023 @ 12:46am
Lady_GlitchXO Oct 3, 2023 @ 8:37am 
I havent gotten far enough to build a base- I continue to get the below error:
Failed Initializing ModAPI instance on mod 'IDCCore' from DLL 'IDCCoreV2.dll'

Comes up before I even click to start new game or continue game. Any help would be greatly appreciated.
Similar Oct 3, 2023 @ 9:17am 
hm. Are you running it without EAC, i.e. from the 7DaysToDie.exe, not the 7DaysToDie_EAC.exe (I think EAC can also be turned off in the launcher)?
EAC causes problems with DF (and most other overhauls, I'd guess), so maybe it could be that.
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Date Posted: Aug 19, 2023 @ 2:02pm
Posts: 46