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+1
This way they can try to finish the game in this lifetime instead of adding a feature that would slow that down to a crawl that would make its current rate of progress (which isn't nearly as slow as it might first look
Complete or not, it's not that bad. Even so, it makes no sense to implement tertiary features until
Maybe, maybe not. One of the risks of development is the possibility of having to shelve the project.
Il peut y avoir d'autres raisons aussi, mais c'est la principale.
Steam Workshop won't be added until near the end of development just before or even after release. The developers don't want the workshop to get crowded with tens of thousands of unusable mods that were made for Alpha stages of the game, and the only way to avoid that is to defer the addition of the workshop.
There may be other reasons as well- But that is the primary one.
De plus, vous ne voulez pas faire comme les autres jeux qui lancent l'atelier trop tôt et qui, au moment de la sortie du jeu, ont rendu caducs 80 % des mods de l'atelier. Et grâce à l'absence de contrôle de version de Steams, il n'y a pas de moyen clair de savoir ce qui est actuel et valide sans que l'auteur du mod ne l'indique directement dans la description de son mod.
Traduit avec www.DeepL.com/Translator (version gratuite)
......
It's a case of putting the chicken before the egg. You can't have the workshop until the modding platform it requires is built. The modding platform for 7 Days is still in Flux.
Plus you don't want to be like other games that start Workshop too early, and by the time they release 80% of the mods in the workshop are invalid. And thanks to Steams lack of version control, there is no clear way to tell what is current and valid without the mod author directly stating it in their mod description.
this question comes up so often about workshop.
make a sticky that directs poeple to the nexus 7d2d mod page
And if I were going to pick a link to use for mods, the Nexus is absolutely the last place I would list.