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But for *altering* sound bits themselves, I think those sounds are in some compressed resources/file pack, thus not easily accessible (I mean to non-modding types who have no clue/programs necessary for such) - you'd have to unpack, find/alter individual sounds, and repack. And patches might (or might not) mean having to redo.
eg, you can learn how and what tools are needed to do yourself (tools needed can change depending on game) or request it of any modders here/you know, and hope.
Hello. Thanks for the explanation. So the sound files are actually packed. You can't get there easily. This is going to be difficult
I have adapted the Sound.xml for myself as far as possible. I found the Spider Sound and reduced it a lot. I won't know if it will work until I find such a beast.
Unfortunately, I can't identify the said sound that occurs when the container is closed and then bursts away. At least what I adjusted because I thought it might be have no change. I have to search again.
Everything is well sorted in the Sound.xml, but if you don't know exactly what the name is, it's really complicated. Especially since you can't always change and just load the game, change it again, etc..
Let's change the birdnest looting sound. The first problems is that the nest material is Mwood_weak and the sound of wood being destroyed can be loud. So, change it to cloth in blocks.xml
Now after you pull the items out the nest will destroy with a softer sound.
The second problem is if you use the loot all hotkey. Doing a take all uses a louder sound, I guess to punish players that want to loot fast. So, we'll switch that sound to something else, like close_garbage. Find the node in sounds.xml and just substitute close_garbage for takeall1 in the ClipName property.
Now if you do a loot all again you get a quieter poof. This only changes what you hear. By leaving the noise and other values unchanged you still get the punishment.
The first part you would have to do for each loot container you want to change. The second I believe will take care of all the loot alls.
Thank you very much. i try this and it works good for me.
I would not have come up with this idea at all. basically you don't even know if you don't deal with it.
The sounds are packed or not? or is there a possibility to listen to the sound files?
Looking in the game directory the only visible one is for Music (very brief wav files) and they may have changed the resources name - could be the resources.resource one now.
I've unpacked assets from other games before - mostly curiosity, I'm not an major modder sort - but since you often need multiple or different tools for different games I don't bother much anymore. :)
Since this is a Unity game I'd guess a version of UABE (asset bundle extractor) is what some use, but different versions of that might not work with different game versions and ... well, no clue. :)