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<property name="Magazine_items" value="ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP"/>
This is obviously for 7.62 rounds but it should be similar.
I'd guess you'd still have recipes for 2 types of 5.56 ammo. You could ignore the second, or look at removing those recipes.
Thats at least how i would approach that (or smelt both mods together)
I'll gonna make a backup save and will test two things:
1. Copy-Paste the <item name="ammo556BulletBall"> sources from mod one into mod two to replace the ammo of mod two which I dont want. Then copy the icon into the UIAtlas Folder + change the name of the ammo typ source for each weapon from mod two, so it shouldn't cause any issues regarding the ammo source
2. If method one works, I'll save it as backup again and then try to entirely put both mods together by drag and drop the icons from one mod into the UIAtlas Folder of the other one and put the resources (unity files I believe it was called) into the Resource Folder of the remaining mod + just copy-paste the items step by step into each section of the item.xml of the target mod and keep on doing the same with every other .xml
If this will work, too, then I'll go for that way since it could save me one more mod and redundant double configs.
thanks again for your advices! =)