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https://support.steampowered.com/kb_article.php?ref=2037-QEUH-3335
With a count 6 that means whenever that group is called upon it will select 6 items within it. So I wouldn't recommend such a high number.
First off the group has incorrect commens in it that could be breaking it.
"<!—-" is not proper. Its supposed to be <!--
Rather than commenting those out I'd recommend just removign them.
Also ensure that this new group comes BEFORE the book group. If a group or container calls on another group that is added to the file AFTER it then it will break. Everything has to be in the correct order.
Several of your quotation marks also appear to be the wrong format somehow. I'm not sure how. I recommend you use notepad++ with plugin XML Tools for this. It will tell you when you make these mistakes. Very handy.
Try this (use it as-is, don't try adding stuff to it):
<lootgroup name="gunBooks" count="1">
<item name="ak47Schematic"/>
<item name="augerSchematic"/>
<item name="chainsawSchematic"/>
<item name="rocketLauncherSchematic"/>
<item name="shotgunSlugSchematic"/>
<item name="smgSchematics"/>
<item name="sniperRifleSchematic"/>
<item name="theEnforcerMagazine"/>
<item name="pumpShotgunSchematic"/>
<item name="sawedoffPumpShotgunSchematic"/>
<item name="pistolBook"/>
</lootgroup>
<lootgroup name="books" count="1">
<item group="rareBooks" loot_prob_template="rareBookTemplate"/>
<item group="commonBooks"/>
<item group="gunBooks"/>
</lootgroup>
The code in the filecabinet is also wrong. It should be this:
<item group="gunBooks" prob="1"/>
I know it doesn't look different but the one you used had weird quotation marks that weren't standard. Again, not sure how/why that happened. I would recommend leaving the file cabinet alone though as it already drops books which will now have a fairly high chance of dropping gun books anyway. But up to you.
Changed:
<lootcontainer id="25" count="1,3" size="4,3" sound_open="UseActions/open_garbage" sound_close="UseActions/close_garbage" loot_quality_template="baseTemplate">
<item name="egg" count="1" prob="0.15"/>
<item name="feather" count="8,15" prob="0.85"/>
Original:
<lootcontainer id="25" count="1,3" size="4,3" sound_open="UseActions/open_garbage" sound_close="UseActions/close_garbage" loot_quality_template="baseTemplate">
<item name="egg" count="1" prob="0.25"/>
<item name="feather" count="4,10" prob="0.75"/>
change the container count values to get more loot roll chances (low, high)
change the item count to get more individual items (min, max) per success
"prob" is the probability of having a successful loot roll ( 1 = 100%)
eg.
<lootcontainer id="25" count="3,5" size="4,3" sound_open="UseActions/open_garbage" sound_close="UseActions/close_garbage" loot_quality_template="baseTemplate">
<item name="egg" count="1,3" prob="0.25"/>
<item name="feather" count="8,16" prob="0.75"/
^
This would give you the chance of finding between 3 and 5 loot rolls when you open the nest.
For each of those rolls, you have a 25% Chance of finding between 1-3 eggs, and a 75% of getting 8-16 feathers