安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
https://7daystodiemods.com/alpha-20-mods/
You need to create the "Mods" folder
https://steamcommunity.com/sharedfiles/filedetails/?id=2892277465
Most todays mods are "Modlets" these come in a folder with a modinfo.xml
Prefabs belong into the Local Prefabs folder one level higher (but can be in a own subfolder)
And mods (what means direct edited XML´s replace the XML´s in the games own config folder. But to be honest, i would stay away from these mods until you understand how the Modlets and modding works)
?:\Steam\steamapps\common\7 Days To Die\Data\Config
And then there are DLL aka C# mods, since i never touched them i cant say muczh about them. But they need to disable EAC and on a server they need a Clientside manual download. Thats why i never touched them
This is correct, but I'd like to expand on it.
Some people who make Prefabs distribute only the Prefab's files. In that case, you have to put the Prefab's files in your Local Prefab's folder. Here's the path. The "XXXX" part would be whatever represents your Windows UserID:
C:\Users\XXXX\AppData\Roaming\7DaysToDie\LocalPrefabs
Others, like myself, distribute their Prefabs within a modlet. This is both for your convenience AND because we've included files with special configurations, like new City Tiles. Like BGratz said, a modlet is a collection of files and folders. The top-most folder of the modlet will contain a modinfo.xml file. Modlets get placed here:
C:\Users\XXXX\AppData\Roaming\7DaysToDie\Mods
Again, the XXXX depends on your system. It will be your home directory.