7 Days to Die

7 Days to Die

Statistiche:
Subquake 20 set 2016, ore 20:39
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[Mod] Subquake's Undead Legacy
A20 Features
• New user interface with advanced customization (Options -> Video -> User Interface)
• New item quality system with ability to upgrade any item at Maintenance Station
• New action skills
• New research system (Perks don't unlock recipes, you have to research schematics)
• New encumbrance system with inventory being limited by item/block weight
• New map waypoints with additional 50 custom POI icons
• New lockpicking minigame similar to fallout series
• New material progression
• New items, blocks, recipes, vehicles and more
• New Maintenance Station for repairing and upgrading items
• New Recycling Station with over 1000 item/block recipes to break them down
• New wrecked vehicle repair system, that allows in world vehicle wreck repair
• New inventory and storage system with sorting, searching and broadcasting
• New powered light RGB customization
• New and overhauled traders
• Attribute and perk overhaul (Perks don't unlock recipes or higher tiers)
• Crafting overhaul (with recipes able to give byproducts like empty jars etc)
• Improved Journal UI with thematic topic header images
• Vehicles HUD improvements, showing speedometer, encumbrance and more
• More immersive world interaction, water sources require jars to interact, fuel barrels and pumps require fuel cans, you can pick up almost any decorative block, storage container, electrical light or workstation through [E] radial context menu.
• Pick up almost anything, including wild plants, furniture, storage, lights workstations
• And more features for You to discover Adventurer!
• Roadmap (work in progress): https://ul.subquake.com/roadmap

Download
https://ul.subquake.com/download

Donate
https://www.patreon.com/subquake
https://www.paypal.me/Subquake

Links
Website: https://ul.subquake.com
Discord: https://discord.gg/bGd5QTreUf
Manual install guide (full): https://www.youtube.com/watch?v=O0jImOiGe-U
Manual install guide (quick): https://i.imgur.com/wenSkYb.png
Ultima modifica da Subquake; 24 nov 2022, ore 23:40
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Just started playing this mod. I like it, but there is one issue I seem to keep having: it's day 2 and I already have policemen zombies, dire wolves, and ferals?! I've died 5 times and haven't even managed to get to level 2! Is this normal? Is there a way to put the zombie-spawns to a more fair progression?
Messaggio originale di SaintOfAether:
Just started playing this mod. I like it, but there is one issue I seem to keep having: it's day 2 and I already have policemen zombies, dire wolves, and ferals?! I've died 5 times and haven't even managed to get to level 2! Is this normal? Is there a way to put the zombie-spawns to a more fair progression?
Dire wolves are always in the mix from the start. Fat cops are uncommon and ferals should only appear at night sometimes in the early days. Just sounds like you had a rough night. In UL, nights are more deadly.
Could also depend on what/where you were going. The POIs are kinda ranked so if you tried to get into one that was a higher lvl they can have tougher zombies in them. I have fought ferals day 1... in fact my last play-through my buddy and I had a very similar experience and we also died about 5x each before we cleared the first POI it was a 2 story like hardware store and had tough zombies inside including 1 feral.
Sorry if this isn't the proper place to ask this but I was wondering how you find a motorcycle engine. I don't think I've seen any motorcycles in the world spawn to disassemble .
Messaggio originale di RouterChild:
Sorry if this isn't the proper place to ask this but I was wondering how you find a motorcycle engine. I don't think I've seen any motorcycles in the world spawn to disassemble .
Are you playing with Compo Pack? Because that would reduce the chances of finding them
Messaggio originale di Subquake:
Messaggio originale di RouterChild:
Sorry if this isn't the proper place to ask this but I was wondering how you find a motorcycle engine. I don't think I've seen any motorcycles in the world spawn to disassemble .
Are you playing with Compo Pack? Because that would reduce the chances of finding them
Nah only using undead legacy
Messaggio originale di RouterChild:
Messaggio originale di Subquake:
Are you playing with Compo Pack? Because that would reduce the chances of finding them
Nah only using undead legacy
Could just be bad luck. I don't see anywhere near as many motorcycles as I do cars just in general.

And minibikes? Those are practically nonexistent. Makes the minibike engines super hard to get.
Ultima modifica da Midas; 8 mag 2023, ore 17:49
Messaggio originale di Midas:
Messaggio originale di RouterChild:
Nah only using undead legacy
Could just be bad luck. I don't see anywhere near as many motorcycles as I do cars just in general.

And minibikes? Those are practically nonexistent. Makes the minibike engines super hard to get.
Well at least I'm not the only one
Messaggio originale di RouterChild:
Messaggio originale di Midas:
Could just be bad luck. I don't see anywhere near as many motorcycles as I do cars just in general.

And minibikes? Those are practically nonexistent. Makes the minibike engines super hard to get.
Well at least I'm not the only one
The lack of motorbike spawns is a known problem that is mentioned daily. Hopefully their probability will be increased in UL 2.7. Especially within towns and cities. Having them outside random houses would be a nice touch.
Messaggio originale di iV7Z:
Messaggio originale di RouterChild:
Well at least I'm not the only one
The lack of motorbike spawns is a known problem that is mentioned daily. Hopefully their probability will be increased in UL 2.7. Especially within towns and cities. Having them outside random houses would be a nice touch.
I will work on that, yep :)
Anyone have an issue with map generation preview? Map generation takes about 4 minutes and goes through without a hitch, but then just sort of hangs with the music still rolling. Clicking brings up the windows "this program has stopped responding" prompt. Waiting an inordinate amount of time will just hang on "map generation complete". I can still use the map just fine after a reload but generation never makes it to the preview stage.

i'm using compo pack and nothing else. Last I played was maybe 6 months ago on a potato PC and I don't recall running into this issue. This PC is more than up to the task. Same issue through 4 map generations. Going to try another one and just let it sit forever to see if it ever gets through to the preview.

EDIT: Let it run for about 10 minutes while on the "generation complete" screen with no luck moving on to a preview. Was playing vanilla 7dtd before this and didn't have the issue.
Ultima modifica da Necko; 10 mag 2023, ore 23:38
Necko, it'll seem to hang (may do several times) but be patient and let it finish generating the random map preview. On a 10k map it may take 10-15 minutes on my 12900K so yours may take longer. You could get a quicker preview by changing from Default to a lower preview quality but you'll always be limited by how slow the game generates RWG in A20.

Everytime you generate another map it'll use up more RAM, I usually restart the game after doing 4-5 with 32GB RAM. And more so for when you do finally get to play the game. You can see how much RAM is being used system wide via CTRL+SHIFT+ESC then go to Performance tab and take a look at Memory, ignore what the processes tab says per app since its not accurate.

Any other issues I'm sure someone could help on the UL Discord server. Common tips are to ensure you running 100% Undead Legacy mod, no other mods used and that includes Compo Pack and if you did redownload 7DTD. Verifying the files won't help as you may have left over modlets or custom POIs that interfere with generation. And just copy and paste the vanilla 7DTD folder and add UL so you always keep modded playthroughs separate - just note the savegame when you load.
Messaggio originale di SMiThaYe:
Necko, it'll seem to hang (may do several times) ...

These are only 8k maps. Happens every time. I don't have a chance to generate multiple maps because each one requires a restart. I'm on a Ryzen 7600 with 64GBs. Wasn't seeing this on a 6 year old system that had been downgraded to even older parts.

I did try lowering preview quality to see what would happen. Still nothing after 10 minutes or so. One click and windows tells me the program stopped responding.

It's a fresh install in its own copied folder from the steam install.

Next time I restart a game I'll do another clean install without compo pack to see what happens. I tend to start over frequently, so I'll give it a go soon.
A new issue that I'm seeing is timed charges blowing up safes and hardened lock boxes. It turns them to scrap or they just vanish despite being locked with full HPs. Reinforced chests and small safes don't have this problem, only the large hardened and large safes. I've tried 5 different boxes all with the same result and in different games. I don't think I've tried the small hardened chest yet.

Tried sticking one to a wall adjacent to a safe thinking it might not take the full damage of the charge and the safe still disappeared. Tried a vault door and that seemingly took the correct damage.

My only thought is it's a new mechanic to slow progression as I'm on T3 quests, but trying to loot T4's and 5's turns the loot to scrap. Either that or it's bugged. I searched but didn't turn up anything. Searched patch notes as well, but it's possible I missed something.

Edit: spawned a few chests to test.

First hardened was turned to scrap. Second one took no damage. A second charge did 1/4 hps.

First large safe was turned to scrap. Second try did no damage. Stuck 5 charges to the same safe and did no damage.

Small hardened chest took No damage with 2 charges. A second small hardened chest took the appropriate damage leaving 1 swing with a pick to finish it. A third small hardened chest was turned to scrap.

Moe showed up and had a timed charge stuck to his forehead. He took the appropriate amount of damage.
Ultima modifica da Necko; 11 mag 2023, ore 21:03
Messaggio originale di Necko:
A new issue that I'm seeing is timed charges blowing up safes and hardened lock boxes. It turns them to scrap or they just vanish despite being locked with full HPs. Reinforced chests and small safes don't have this problem, only the large hardened and large safes. I've tried 5 different boxes all with the same result and in different games. I don't think I've tried the small hardened chest yet.

Tried sticking one to a wall adjacent to a safe thinking it might not take the full damage of the charge and the safe still disappeared. Tried a vault door and that seemingly took the correct damage.

My only thought is it's a new mechanic to slow progression as I'm on T3 quests, but trying to loot T4's and 5's turns the loot to scrap. Either that or it's bugged. I searched but didn't turn up anything. Searched patch notes as well, but it's possible I missed something.

You know you can just hold interact on a locked item and the demo charge shows up as an option like the picks, right? No manual throwing, just a delay, a boom, and it's open.
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