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And minibikes? Those are practically nonexistent. Makes the minibike engines super hard to get.
i'm using compo pack and nothing else. Last I played was maybe 6 months ago on a potato PC and I don't recall running into this issue. This PC is more than up to the task. Same issue through 4 map generations. Going to try another one and just let it sit forever to see if it ever gets through to the preview.
EDIT: Let it run for about 10 minutes while on the "generation complete" screen with no luck moving on to a preview. Was playing vanilla 7dtd before this and didn't have the issue.
Everytime you generate another map it'll use up more RAM, I usually restart the game after doing 4-5 with 32GB RAM. And more so for when you do finally get to play the game. You can see how much RAM is being used system wide via CTRL+SHIFT+ESC then go to Performance tab and take a look at Memory, ignore what the processes tab says per app since its not accurate.
Any other issues I'm sure someone could help on the UL Discord server. Common tips are to ensure you running 100% Undead Legacy mod, no other mods used and that includes Compo Pack and if you did redownload 7DTD. Verifying the files won't help as you may have left over modlets or custom POIs that interfere with generation. And just copy and paste the vanilla 7DTD folder and add UL so you always keep modded playthroughs separate - just note the savegame when you load.
These are only 8k maps. Happens every time. I don't have a chance to generate multiple maps because each one requires a restart. I'm on a Ryzen 7600 with 64GBs. Wasn't seeing this on a 6 year old system that had been downgraded to even older parts.
I did try lowering preview quality to see what would happen. Still nothing after 10 minutes or so. One click and windows tells me the program stopped responding.
It's a fresh install in its own copied folder from the steam install.
Next time I restart a game I'll do another clean install without compo pack to see what happens. I tend to start over frequently, so I'll give it a go soon.
Tried sticking one to a wall adjacent to a safe thinking it might not take the full damage of the charge and the safe still disappeared. Tried a vault door and that seemingly took the correct damage.
My only thought is it's a new mechanic to slow progression as I'm on T3 quests, but trying to loot T4's and 5's turns the loot to scrap. Either that or it's bugged. I searched but didn't turn up anything. Searched patch notes as well, but it's possible I missed something.
Edit: spawned a few chests to test.
First hardened was turned to scrap. Second one took no damage. A second charge did 1/4 hps.
First large safe was turned to scrap. Second try did no damage. Stuck 5 charges to the same safe and did no damage.
Small hardened chest took No damage with 2 charges. A second small hardened chest took the appropriate damage leaving 1 swing with a pick to finish it. A third small hardened chest was turned to scrap.
Moe showed up and had a timed charge stuck to his forehead. He took the appropriate amount of damage.
You know you can just hold interact on a locked item and the demo charge shows up as an option like the picks, right? No manual throwing, just a delay, a boom, and it's open.