7 Days to Die

7 Days to Die

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Fragment Fox Nov 17, 2019 @ 7:40am
Starvation Mod for Alpha 18
Title for anyone who remembers or played Starvation last updated for A 16. Does anyone else want to see the mod updated for the current version?

For those who don't know or haven't played it, Starvation mod was one of the best mods. It kept much of the base game recipes while adding many new ones. It was well ahead of it's time, with electricity and generators before they were added, weapon mods (sights, lasers, grips), new weapons NPC recruiting and tasking, several new wildlife, animal taming, NPC bandits, many new crops to harvest, new workstations (anvil, science station, kitchen counter and oven, fridges for keeping food from spoiling, bugs and rats that eat/destroy crops. Oh did I forget to mention boss zombies, exo-skeleton suit, and the nuclear power plant where you could turn it on and craft nuclear bombs?

Let's see if we can get enough support to bring back this mod!
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Showing 46-60 of 73 comments
Fragment Fox Jun 22, 2020 @ 10:58am 
Originally posted by Viator:
Is there still a server up for this?
Not right now that I know of. I was going to host one through Zero Tier but now A19 is dropping soon.
Zahnory Jul 18, 2020 @ 9:01pm 
appears that i am WAY late to this.... but i am a newbie (kinda) to the game in general I've only been playing for a couple months. i found out about this mod while looking for something with more advanced farming . the looks of this mod are amazing and while i have tried to find ways to get a way to play it (taking steam back to A16 and downloading the mod via the mod launcher and the site) i have not found a way to actually play it - so if anyone can, any help would be fantastic!

that aside - if an update to this mod, a remake of this mod, or the ability to play a16 version of this mod were to come available im all for it!

also in regards to the creator passing deepest sympathy to family and friends. i believe the creator would want it to be continued and without intruding on the family i believe it would be a heartfelt if done correctly to let them know the passing of their loved one effected many people who didnt even know him personally. so long as his name is kept on the mod i believe it would be what any creator would want. i mean why do creators create?. just my opinion
Last edited by Zahnory; Jul 18, 2020 @ 9:07pm
pgames-food Jul 19, 2020 @ 5:01pm 
hi i think i have an archive of starvation (master) from github, dated 18th March 2012 somewhere....
when i played it before, (local/solo), it was mainly a case of extracting it into the main game folders, or data subfolders, possibly overwriting some dlls, and it worked.

what dated version do you have? if i still have access to it i could put it somewhere, but have a quick look in the version you have, as there might be a readme or something in case a certain step needs to be carried out?
Fragment Fox Jul 19, 2020 @ 5:39pm 
I can't remember what I specifically I had an issue with but I'm pretty sure I had an issue installing/playing it when I did a rollback to A16. If you're using the 7DTD mod launcher it should still work as far as I know I think it just takes some troubleshooting.
Zahnory Jul 20, 2020 @ 1:11am 
i think the version of starvation i have is dated later 2016. i tried everything that i could i did try the launcher as well as installing a16 and replacing the files - when i go to load it up i get a black screen - if i try to load up just a16 without any alterations it seems to work fine.
At this point I'm just trying to learn how to mod to get these things brought up to date to play on a current alpha. unfortunately Ive never actually messed with code so starting from ground up will say i have successfully recreated several 2d objects recipes as well as placing them in the world correctly (or so it seems) the issue I'm having now is turning a 2d object into a place-able 3d object(i.e. planting a seed packet to make it a plant and only being able to do that on a crop block) again something I've never done before. ive joined some modding communities so maybe one day i will get to play the mod as it was intended XD

while my opinion in my previous post still stands i doubt my recreation will ever go public as i dont know the legal stand point of things =(
Last edited by Zahnory; Jul 20, 2020 @ 1:13am
PiC Jul 21, 2020 @ 12:17am 
Bulletproof starvation Installation(without mod manager):
To elliminate all possible sources of trouble uninstall 7dtd first. Then go to c:\Program Files\steam\steamapps and manually erase 7daystodie folder. Then install A16 version of 7dtd. When installed important step is to copy 7daystodie folder from stamapps into other place (for example c:\7dtdstarv folder). Download starvation master mod and unpack. Then copy unpacked files over c:\7dtdstarv.
No lancher is really needed. Since you have copy of 7dtd aside of steam library you may update 7dtd to the actual version to have starvation and A19 on same computer. There are some drawbacks like you need lot of hdd space and in case you have ssd its higjly recommanded to place 7dtdstarv folder on ssd. Starvation total minimum ram requirement is 8GB but many people had troubles to run on those configuration. Consider 16GB ram as minimum.
I have been looking for something like this mod FOREVER.. I do hope something like it is available in the future as well.
Fragment Fox Jan 13, 2021 @ 6:48pm 
Originally posted by snaggletoothzombie:
I have been looking for something like this mod FOREVER.. I do hope something like it is available in the future as well.
I just launched it before I read your comment lol. I install the latest alpha on one hard drive and install A16 with Starvation on another hard drive. Maybe when 7DTD is fully released they'll do one last update for the mod...
Did he post the source code? If so, someone could possibly revive it!
Fragment Fox Aug 18, 2021 @ 8:49pm 
There's a discord server. Every few months someone posts about trying to bring it back. I think there is a handful of people working on it but nothing made public.
Mortelentus Aug 19, 2021 @ 10:53am 
Hello, glad to see it was not forgotten. We've had a few talks between the remaining members, but between lack of time and lack of knowledge we never really worked it out.

I will certainly be available to provide the code and some basic guiding through the messy code to the right persons, but it will probably be quite an endeavour bringing it to the current version. As for me, I probably wont have time for anything but "consulting" :)
PiC Aug 26, 2021 @ 2:20pm 
Hi Mortelentus,
we have not forgotten., I still consider Starvation as true modding masterpiece. You guys did excellent work.

As I was thinking the work for new starvation can be divided into following:

- XML modding (bringing back all ores, items, blocks, weapons, enemies, loots, quests, game mechanics) - all possible thru XML changes. This I consider for huge volume but technically easy job

- Modeling (creating/re-using already existing models od POIs , enemies, workbenches, icons..) some experience with especially injecting 3D models will be needed here

- Coding and code injection - this would be the toughest part. As I understand this was all done in C#. The code used game API and was added into assembly. I believe this API may'd changed with each 7dtd version and original code won't work. Custom menus, some of NPC behave, bandits, animal breedings, bee hives, drill/santa quests, nuclear reactor, steam/gas energy conductors, automated crops collection has to be contolled by active C# code and it would be hell to make it working perfectly again with less possible server performance impact.

Did I forgot to something what has to be mentioned here?

I believe it can be actually easier to make those things in future versions of 7dtd since they are activelly working on bandit code for example and perhaps better support for modders.

Please let us see your view on "work needs to be done" structure a bit closer. You have most experience from all of us here.
Cheers!
Last edited by PiC; Aug 26, 2021 @ 2:24pm
Mortelentus Aug 27, 2021 @ 5:15am 
That's about it, you said it perfectly. As far as I have followed modding tools progression it looked like it was going on a good direction, making things a bit easier.

Most of the code was just working on custom classes which might be doable even by beginners (even with messy code), and can be phased with ease since there are few dependencies, and the modding tool took care of all the hard work. I believe this is still doable with the new tools.

Some of the most interesting features though, required some manual injection (my cecil nemesis) and I have no idea how much easier or harder that have gotten (food spoilage, some of exo suit features, the "head kill shot but still dismember anywhere" that I loved, ...). Those were the bits that really made it harder to jump between versions, since you had to manually look for the right place to inject the code.

All in all, my advise to anyone wanting to pick this up OR do any modding is start small and easy (like fishing, for example), keep it simple and fun. As soon as fun starts to diminish, slow down, get back to funny stuff, even if it's a stupid idea no one likes ;)

And yes, take full advantage of new game features to save work, for sure.
Last edited by Mortelentus; Aug 27, 2021 @ 5:20am
nachtschatten72 Sep 2, 2021 @ 5:37am 
Originally posted by SAiNT:
Title for anyone who remembers or played Starvation last updated for A 16. Does anyone else want to see the mod updated for the current version?

For those who don't know or haven't played it, Starvation mod was one of the best mods. It kept much of the base game recipes while adding many new ones. It was well ahead of it's time, with electricity and generators before they were added, weapon mods (sights, lasers, grips), new weapons NPC recruiting and tasking, several new wildlife, animal taming, NPC bandits, many new crops to harvest, new workstations (anvil, science station, kitchen counter and oven, fridges for keeping food from spoiling, bugs and rats that eat/destroy crops. Oh did I forget to mention boss zombies, exo-skeleton suit, and the nuclear power plant where you could turn it on and craft nuclear bombs?

Let's see if we can get enough support to bring back this mod!
yeah pls bring it back to a19 or a20 maybye.
Garit Jax Dec 16, 2021 @ 11:34am 
Hi Mortelentus... I'd just like to say how much i LOVED the "Starvation Mod". It's sad that it will not be worked on and kept alive BUT i totally understand why.
For me the mod picked up on things the FP said were going to be in the game (keeping animals, food spoilage ect) and the mod filled these gaps very well.
The one thing i REALLY miss apart from many others is... "box traps and the keeping of chickens and rabbits in there own coops and hutches).
This was awesome and i have tried to ask a few people (that have more skill than i) to see if it would be possible to have this small part of the Starvation mod turned into a Modlet all on it's own, i even asked Mad mole if he could look into this to fulfil missing content they said would be in final game ... sadly it looks like even this part of the mod will not even be a thing anymore.
I really wish someone could keep just this part of your great mod alive... to date and to me, no one has come close to doing this one small thing better than your mod.

If anyone does manage to make this part of the Starvation mod into it's own Modlet pls let me know. ;)
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Date Posted: Nov 17, 2019 @ 7:40am
Posts: 73