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that aside - if an update to this mod, a remake of this mod, or the ability to play a16 version of this mod were to come available im all for it!
also in regards to the creator passing deepest sympathy to family and friends. i believe the creator would want it to be continued and without intruding on the family i believe it would be a heartfelt if done correctly to let them know the passing of their loved one effected many people who didnt even know him personally. so long as his name is kept on the mod i believe it would be what any creator would want. i mean why do creators create?. just my opinion
when i played it before, (local/solo), it was mainly a case of extracting it into the main game folders, or data subfolders, possibly overwriting some dlls, and it worked.
what dated version do you have? if i still have access to it i could put it somewhere, but have a quick look in the version you have, as there might be a readme or something in case a certain step needs to be carried out?
At this point I'm just trying to learn how to mod to get these things brought up to date to play on a current alpha. unfortunately Ive never actually messed with code so starting from ground up will say i have successfully recreated several 2d objects recipes as well as placing them in the world correctly (or so it seems) the issue I'm having now is turning a 2d object into a place-able 3d object(i.e. planting a seed packet to make it a plant and only being able to do that on a crop block) again something I've never done before. ive joined some modding communities so maybe one day i will get to play the mod as it was intended XD
while my opinion in my previous post still stands i doubt my recreation will ever go public as i dont know the legal stand point of things =(
To elliminate all possible sources of trouble uninstall 7dtd first. Then go to c:\Program Files\steam\steamapps and manually erase 7daystodie folder. Then install A16 version of 7dtd. When installed important step is to copy 7daystodie folder from stamapps into other place (for example c:\7dtdstarv folder). Download starvation master mod and unpack. Then copy unpacked files over c:\7dtdstarv.
No lancher is really needed. Since you have copy of 7dtd aside of steam library you may update 7dtd to the actual version to have starvation and A19 on same computer. There are some drawbacks like you need lot of hdd space and in case you have ssd its higjly recommanded to place 7dtdstarv folder on ssd. Starvation total minimum ram requirement is 8GB but many people had troubles to run on those configuration. Consider 16GB ram as minimum.
I will certainly be available to provide the code and some basic guiding through the messy code to the right persons, but it will probably be quite an endeavour bringing it to the current version. As for me, I probably wont have time for anything but "consulting" :)
we have not forgotten., I still consider Starvation as true modding masterpiece. You guys did excellent work.
As I was thinking the work for new starvation can be divided into following:
- XML modding (bringing back all ores, items, blocks, weapons, enemies, loots, quests, game mechanics) - all possible thru XML changes. This I consider for huge volume but technically easy job
- Modeling (creating/re-using already existing models od POIs , enemies, workbenches, icons..) some experience with especially injecting 3D models will be needed here
- Coding and code injection - this would be the toughest part. As I understand this was all done in C#. The code used game API and was added into assembly. I believe this API may'd changed with each 7dtd version and original code won't work. Custom menus, some of NPC behave, bandits, animal breedings, bee hives, drill/santa quests, nuclear reactor, steam/gas energy conductors, automated crops collection has to be contolled by active C# code and it would be hell to make it working perfectly again with less possible server performance impact.
Did I forgot to something what has to be mentioned here?
I believe it can be actually easier to make those things in future versions of 7dtd since they are activelly working on bandit code for example and perhaps better support for modders.
Please let us see your view on "work needs to be done" structure a bit closer. You have most experience from all of us here.
Cheers!
Most of the code was just working on custom classes which might be doable even by beginners (even with messy code), and can be phased with ease since there are few dependencies, and the modding tool took care of all the hard work. I believe this is still doable with the new tools.
Some of the most interesting features though, required some manual injection (my cecil nemesis) and I have no idea how much easier or harder that have gotten (food spoilage, some of exo suit features, the "head kill shot but still dismember anywhere" that I loved, ...). Those were the bits that really made it harder to jump between versions, since you had to manually look for the right place to inject the code.
All in all, my advise to anyone wanting to pick this up OR do any modding is start small and easy (like fishing, for example), keep it simple and fun. As soon as fun starts to diminish, slow down, get back to funny stuff, even if it's a stupid idea no one likes ;)
And yes, take full advantage of new game features to save work, for sure.
For me the mod picked up on things the FP said were going to be in the game (keeping animals, food spoilage ect) and the mod filled these gaps very well.
The one thing i REALLY miss apart from many others is... "box traps and the keeping of chickens and rabbits in there own coops and hutches).
This was awesome and i have tried to ask a few people (that have more skill than i) to see if it would be possible to have this small part of the Starvation mod turned into a Modlet all on it's own, i even asked Mad mole if he could look into this to fulfil missing content they said would be in final game ... sadly it looks like even this part of the mod will not even be a thing anymore.
I really wish someone could keep just this part of your great mod alive... to date and to me, no one has come close to doing this one small thing better than your mod.
If anyone does manage to make this part of the Starvation mod into it's own Modlet pls let me know. ;)