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ImWheelieBad 2021 年 11 月 16 日 下午 3:08
Any way to disable certain Zombies/Animals
I am looking for maybe a .xml file where I can remove the snakes...My biggest phobia and would love to remove them

This may seem like a joke post, but I am being legit here!
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正在显示第 1 - 15 条,共 23 条留言
JimmyIowa 2021 年 11 月 16 日 下午 3:10 
Check nexus and mod db. There's lots of mods to remove some zombies and animals. Can't promise you would find one that removes only snakes.
Spider 2021 年 11 月 16 日 下午 3:14 
引用自 Mad_Wentz_There
I am looking for maybe a .xml file where I can remove the snakes...My biggest phobia and would love to remove them

This may seem like a joke post, but I am being legit here!

If you'd like I can spend a few minutes making a .xml where snakes don't exist (They honestly don't add anything to the game for me, I just keep them there out of laziness.)

EDIT: Well, a couple of .xml edits.
最后由 Spider 编辑于; 2021 年 11 月 16 日 下午 3:15
ImWheelieBad 2021 年 11 月 16 日 下午 3:34 
引用自 Spider
引用自 Mad_Wentz_There
I am looking for maybe a .xml file where I can remove the snakes...My biggest phobia and would love to remove them

This may seem like a joke post, but I am being legit here!

If you'd like I can spend a few minutes making a .xml where snakes don't exist (They honestly don't add anything to the game for me, I just keep them there out of laziness.)

EDIT: Well, a couple of .xml edits.


DUDE! That would be amazing if you would :)
Spider 2021 年 11 月 16 日 下午 3:35 
引用自 Mad_Wentz_There
引用自 Spider

If you'd like I can spend a few minutes making a .xml where snakes don't exist (They honestly don't add anything to the game for me, I just keep them there out of laziness.)

EDIT: Well, a couple of .xml edits.


DUDE! That would be amazing if you would :)

It might take longer than a few minutes while I dig through .xml
I haven't been in them for a long time lol
ImWheelieBad 2021 年 11 月 16 日 下午 3:46 
引用自 Spider
引用自 Mad_Wentz_There


DUDE! That would be amazing if you would :)

It might take longer than a few minutes while I dig through .xml
I haven't been in them for a long time lol

Lol...No rush, just glad someone can offer some help :)
Shame on you 2021 年 11 月 16 日 下午 6:16 
Just replace the snakes definition with the rabbit or wolf definition
(so that every time a snake is summoned a Rabbit/wolf appear)
Thats only one entity change and no need to dig through the whole gamestage stuff

Hmm my tests gave me unexpected results, safter replacing the snake with tzhe boar definition i still can spawn snakes, even if they are not defined..... i need one look more too
最后由 Shame on you 编辑于; 2021 年 11 月 16 日 下午 6:35
KellyR 2021 年 11 月 16 日 下午 6:35 
引用自 Nameless
Just replace the snakes definition with the rabbit or wolf definition
(so that every time a snake is summoned a Rabbit/wolf appear)
Thats only one entity change and no need to dig through the whole gamestage stuff
Or the coyote or boar, if you want to replace a semi-hostile animal (snake) with another semi-hostile animal (coyote/boar) but not upgrade it to a hyper-aggro death machine (wolf).
最后由 KellyR 编辑于; 2021 年 11 月 16 日 下午 6:35
Shame on you 2021 年 11 月 16 日 下午 6:41 
I completly dont understand how this still can spawn Snakes after there is no definition of snakes existent (changed the XML directly, not via modlet)
Shame on you 2021 年 11 月 16 日 下午 6:46 
ok thats dark magic
There is no more a definition of snakes, means nothing tells the game to use the snake mesh at all

All changed behind the class name
<entity_class name="animalSnake" extends="animalTemplateHostile"> <property name="Tags" value="entity,animal,hostile,boar,perkAT02,perkAT03"/> <property name="MapIcon" value="ui_game_symbol_tracking_pig"/> <property name="TrackerIcon" value="ui_game_symbol_tracking_pig"/> <property name="IsEnemyEntity" value="false"/><!-- override hostile template setting so he can spawn in safe zones --> <property name="AvatarController" value="AvatarAnimalController"/> <property name="ModelType" value="Standard"/> <property name="HasRagdoll" value="true"/> <property name="PhysicsBody" value="boar"/> <property name="Mass" value="200"/> <property name="Mesh" value="Animals/Boar/AnimalBoarStandardRagdoll"/> <property name="HasDeathAnim" value="true"/> <property name="RootMotion" value="true"/> <property name="RagdollOnDeathChance" value=".5"/> ...

And my game still spawns them when i click snake in DM spawn mode

Only explanation is that my PC or the game devloped a AI and codes that by themself

And yes i restarted the game after the edit and i definatly started the right copy/version of the game .


Anyway, i didnt test it but here a link to a modlet from 2020 for A18
https://www.nexusmods.com/7daystodie/mods/842
No idea if it still works
最后由 Shame on you 编辑于; 2021 年 11 月 16 日 下午 7:42
Nate 2021 年 11 月 16 日 下午 7:44 
there is ways to remove animals Via Xml edits, i used to do it to remove certain things, can't remember but it wasn't too tricky from memory
Shame on you 2021 年 11 月 16 日 下午 7:52 
引用自 Nate
there is ways to remove animals Via Xml edits, i used to do it to remove certain things, can't remember but it wasn't too tricky from memory
In theorie there are 2 easy ways
The one above that doesnt work and let me clueless behind with no idea why
And the second is to Remove/Replace all 3 spawns in entitygroups.xml
(No idea if removing single entrys cause bugs, so better replace if theres no other entry)
最后由 Shame on you 编辑于; 2021 年 11 月 16 日 下午 9:36
Shame on you 2021 年 11 月 17 日 下午 10:52 
To, did you solve the problem ?
bngraham1968 2021 年 11 月 18 日 上午 3:11 
if you want to remove snakes on you own private game or server this should do it.

1: create a mod folder
2: add folder in here called snakesbegone
3: go into this folder and make a new folder called config
4: Copy a qualityinfo from games data/config folder into snakesbegone folder
5: rename the file ModInfo
6: open to edit this file and delete its content and replace with

<?xml version="1.0" encoding="UTF-8" ?>
<xml>
<ModInfo>
<Name value="snakesbegone" />
<Description value="no more stupid snakes" />
<Author value="whogivesadamn" />
<Version value="19.6" />
</ModInfo>
</xml>

7: Save the file
8: now copy this modinfo file again
9: go into the config folder and paste modinfo here
10: rename this file to config, save
11: open the file to edit and replace all content with the following

<snakesbegone>

<!-- START -->

<!-- REPLACE specifically animalSnake with animalBoar -->

<set xpath="/entitygroups/entitygroup[contains(@name, '')]/entity[@name='animalSnake']/@name">animalBoar</set>

<!-- END -->

</snakesbegone>

12: save ... now see what happens

-----------------------------------------------------------------------------

Busy fixing mods

elite, enzombies, Robeloto and snufkin all working
fixed lams zombie harvest to work with all above mentioned zombies

Fixed issue between War3zuk Lootable Storage and Stallionsdens LootableObjects

Added many lootable items to tables cause why not. door frames give nails, windows give nails / glass, aircons give mech / elect parts, control panels are searchable for electrical parts / switches, basins give brass faucet / pipe, bath tubs the same. Those annoying fluro lights well you can search them for electrical parts as well ... and many more ... cause why not ... its what I would do.

Many items respawners ... fridges, washing machine, fuel pumps, bus, truck, tyres, and many more. cause as a server admin (3 in au) I hate having to reset areas to fix these annoying issues where an area becomes depleted of resources by players.
最后由 bngraham1968 编辑于; 2021 年 11 月 18 日 上午 3:12
M&M 2021 年 11 月 21 日 上午 8:51 
this "no snake" modlet is older, but works with the current version.
https://www.nexusmods.com/7daystodie/mods/842
ImWheelieBad 2021 年 11 月 25 日 上午 8:51 
THANK YOU ALL! My situation has been resolved :)
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发帖日期: 2021 年 11 月 16 日 下午 3:08
回复数: 23