安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
If you'd like I can spend a few minutes making a .xml where snakes don't exist (They honestly don't add anything to the game for me, I just keep them there out of laziness.)
EDIT: Well, a couple of .xml edits.
DUDE! That would be amazing if you would :)
It might take longer than a few minutes while I dig through .xml
I haven't been in them for a long time lol
Lol...No rush, just glad someone can offer some help :)
(so that every time a snake is summoned a Rabbit/wolf appear)
Thats only one entity change and no need to dig through the whole gamestage stuff
Hmm my tests gave me unexpected results, safter replacing the snake with tzhe boar definition i still can spawn snakes, even if they are not defined..... i need one look more too
There is no more a definition of snakes, means nothing tells the game to use the snake mesh at all
All changed behind the class name
And my game still spawns them when i click snake in DM spawn mode
Only explanation is that my PC or the game devloped a AI and codes that by themself
And yes i restarted the game after the edit and i definatly started the right copy/version of the game .
Anyway, i didnt test it but here a link to a modlet from 2020 for A18
https://www.nexusmods.com/7daystodie/mods/842
No idea if it still works
The one above that doesnt work and let me clueless behind with no idea why
And the second is to Remove/Replace all 3 spawns in entitygroups.xml
(No idea if removing single entrys cause bugs, so better replace if theres no other entry)
1: create a mod folder
2: add folder in here called snakesbegone
3: go into this folder and make a new folder called config
4: Copy a qualityinfo from games data/config folder into snakesbegone folder
5: rename the file ModInfo
6: open to edit this file and delete its content and replace with
<?xml version="1.0" encoding="UTF-8" ?>
<xml>
<ModInfo>
<Name value="snakesbegone" />
<Description value="no more stupid snakes" />
<Author value="whogivesadamn" />
<Version value="19.6" />
</ModInfo>
</xml>
7: Save the file
8: now copy this modinfo file again
9: go into the config folder and paste modinfo here
10: rename this file to config, save
11: open the file to edit and replace all content with the following
<snakesbegone>
<!-- START -->
<!-- REPLACE specifically animalSnake with animalBoar -->
<set xpath="/entitygroups/entitygroup[contains(@name, '')]/entity[@name='animalSnake']/@name">animalBoar</set>
<!-- END -->
</snakesbegone>
12: save ... now see what happens
-----------------------------------------------------------------------------
Busy fixing mods
elite, enzombies, Robeloto and snufkin all working
fixed lams zombie harvest to work with all above mentioned zombies
Fixed issue between War3zuk Lootable Storage and Stallionsdens LootableObjects
Added many lootable items to tables cause why not. door frames give nails, windows give nails / glass, aircons give mech / elect parts, control panels are searchable for electrical parts / switches, basins give brass faucet / pipe, bath tubs the same. Those annoying fluro lights well you can search them for electrical parts as well ... and many more ... cause why not ... its what I would do.
Many items respawners ... fridges, washing machine, fuel pumps, bus, truck, tyres, and many more. cause as a server admin (3 in au) I hate having to reset areas to fix these annoying issues where an area becomes depleted of resources by players.
https://www.nexusmods.com/7daystodie/mods/842