7 Days to Die

7 Days to Die

Statistieken weergeven:
Any way to disable certain Zombies/Animals
I am looking for maybe a .xml file where I can remove the snakes...My biggest phobia and would love to remove them

This may seem like a joke post, but I am being legit here!
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1-15 van 23 reacties weergegeven
Check nexus and mod db. There's lots of mods to remove some zombies and animals. Can't promise you would find one that removes only snakes.
Origineel geplaatst door Mad_Wentz_There:
I am looking for maybe a .xml file where I can remove the snakes...My biggest phobia and would love to remove them

This may seem like a joke post, but I am being legit here!

If you'd like I can spend a few minutes making a .xml where snakes don't exist (They honestly don't add anything to the game for me, I just keep them there out of laziness.)

EDIT: Well, a couple of .xml edits.
Laatst bewerkt door Spider; 16 nov 2021 om 15:15
Origineel geplaatst door Spider:
Origineel geplaatst door Mad_Wentz_There:
I am looking for maybe a .xml file where I can remove the snakes...My biggest phobia and would love to remove them

This may seem like a joke post, but I am being legit here!

If you'd like I can spend a few minutes making a .xml where snakes don't exist (They honestly don't add anything to the game for me, I just keep them there out of laziness.)

EDIT: Well, a couple of .xml edits.


DUDE! That would be amazing if you would :)
Origineel geplaatst door Mad_Wentz_There:
Origineel geplaatst door Spider:

If you'd like I can spend a few minutes making a .xml where snakes don't exist (They honestly don't add anything to the game for me, I just keep them there out of laziness.)

EDIT: Well, a couple of .xml edits.


DUDE! That would be amazing if you would :)

It might take longer than a few minutes while I dig through .xml
I haven't been in them for a long time lol
Origineel geplaatst door Spider:
Origineel geplaatst door Mad_Wentz_There:


DUDE! That would be amazing if you would :)

It might take longer than a few minutes while I dig through .xml
I haven't been in them for a long time lol

Lol...No rush, just glad someone can offer some help :)
Just replace the snakes definition with the rabbit or wolf definition
(so that every time a snake is summoned a Rabbit/wolf appear)
Thats only one entity change and no need to dig through the whole gamestage stuff

Hmm my tests gave me unexpected results, safter replacing the snake with tzhe boar definition i still can spawn snakes, even if they are not defined..... i need one look more too
Laatst bewerkt door Shame on you; 16 nov 2021 om 18:35
Origineel geplaatst door Nameless:
Just replace the snakes definition with the rabbit or wolf definition
(so that every time a snake is summoned a Rabbit/wolf appear)
Thats only one entity change and no need to dig through the whole gamestage stuff
Or the coyote or boar, if you want to replace a semi-hostile animal (snake) with another semi-hostile animal (coyote/boar) but not upgrade it to a hyper-aggro death machine (wolf).
Laatst bewerkt door KellyR; 16 nov 2021 om 18:35
I completly dont understand how this still can spawn Snakes after there is no definition of snakes existent (changed the XML directly, not via modlet)
ok thats dark magic
There is no more a definition of snakes, means nothing tells the game to use the snake mesh at all

All changed behind the class name
<entity_class name="animalSnake" extends="animalTemplateHostile"> <property name="Tags" value="entity,animal,hostile,boar,perkAT02,perkAT03"/> <property name="MapIcon" value="ui_game_symbol_tracking_pig"/> <property name="TrackerIcon" value="ui_game_symbol_tracking_pig"/> <property name="IsEnemyEntity" value="false"/><!-- override hostile template setting so he can spawn in safe zones --> <property name="AvatarController" value="AvatarAnimalController"/> <property name="ModelType" value="Standard"/> <property name="HasRagdoll" value="true"/> <property name="PhysicsBody" value="boar"/> <property name="Mass" value="200"/> <property name="Mesh" value="Animals/Boar/AnimalBoarStandardRagdoll"/> <property name="HasDeathAnim" value="true"/> <property name="RootMotion" value="true"/> <property name="RagdollOnDeathChance" value=".5"/> ...

And my game still spawns them when i click snake in DM spawn mode

Only explanation is that my PC or the game devloped a AI and codes that by themself

And yes i restarted the game after the edit and i definatly started the right copy/version of the game .


Anyway, i didnt test it but here a link to a modlet from 2020 for A18
https://www.nexusmods.com/7daystodie/mods/842
No idea if it still works
Laatst bewerkt door Shame on you; 16 nov 2021 om 19:42
there is ways to remove animals Via Xml edits, i used to do it to remove certain things, can't remember but it wasn't too tricky from memory
Origineel geplaatst door Nate:
there is ways to remove animals Via Xml edits, i used to do it to remove certain things, can't remember but it wasn't too tricky from memory
In theorie there are 2 easy ways
The one above that doesnt work and let me clueless behind with no idea why
And the second is to Remove/Replace all 3 spawns in entitygroups.xml
(No idea if removing single entrys cause bugs, so better replace if theres no other entry)
Laatst bewerkt door Shame on you; 16 nov 2021 om 21:36
To, did you solve the problem ?
if you want to remove snakes on you own private game or server this should do it.

1: create a mod folder
2: add folder in here called snakesbegone
3: go into this folder and make a new folder called config
4: Copy a qualityinfo from games data/config folder into snakesbegone folder
5: rename the file ModInfo
6: open to edit this file and delete its content and replace with

<?xml version="1.0" encoding="UTF-8" ?>
<xml>
<ModInfo>
<Name value="snakesbegone" />
<Description value="no more stupid snakes" />
<Author value="whogivesadamn" />
<Version value="19.6" />
</ModInfo>
</xml>

7: Save the file
8: now copy this modinfo file again
9: go into the config folder and paste modinfo here
10: rename this file to config, save
11: open the file to edit and replace all content with the following

<snakesbegone>

<!-- START -->

<!-- REPLACE specifically animalSnake with animalBoar -->

<set xpath="/entitygroups/entitygroup[contains(@name, '')]/entity[@name='animalSnake']/@name">animalBoar</set>

<!-- END -->

</snakesbegone>

12: save ... now see what happens

-----------------------------------------------------------------------------

Busy fixing mods

elite, enzombies, Robeloto and snufkin all working
fixed lams zombie harvest to work with all above mentioned zombies

Fixed issue between War3zuk Lootable Storage and Stallionsdens LootableObjects

Added many lootable items to tables cause why not. door frames give nails, windows give nails / glass, aircons give mech / elect parts, control panels are searchable for electrical parts / switches, basins give brass faucet / pipe, bath tubs the same. Those annoying fluro lights well you can search them for electrical parts as well ... and many more ... cause why not ... its what I would do.

Many items respawners ... fridges, washing machine, fuel pumps, bus, truck, tyres, and many more. cause as a server admin (3 in au) I hate having to reset areas to fix these annoying issues where an area becomes depleted of resources by players.
Laatst bewerkt door bngraham1968; 18 nov 2021 om 3:12
this "no snake" modlet is older, but works with the current version.
https://www.nexusmods.com/7daystodie/mods/842
THANK YOU ALL! My situation has been resolved :)
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