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Change both to 650 and save ... this will avoid conflict with game default loot table which from recall last item is around 620.
In War3zuk HD Pump Jack appears to also use 517 but its full of crap that shouldnt even be available to a pump. In this case
Open blocks and change the second items loot to 651
Open its loot file change 517 to 651 and delete the following ... these items shouldnt be found by using this item ... bad mod maker
<item name="resourceBone" count="5,10" prob="0.1"/>
<item name="resourceNail" count="25,50" prob="0.1"/>
<item name="resourceWood" count="10,30" prob="0.1"/>
<item name="resourceCloth" count="5,10" prob="0.1"/>
<item name="resourceDuctTape" count="2,4" prob="0.1"/>
<item name="resourceGlue" count="2,4" prob="0.1"/>
<item name="resourceOil" count="1,2" prob="0.1"/>
<item name="resourceSpring" count="2,4" prob="0.1"/>
<item name="resourceScrapBrass" count="50,100" prob="0.1"/>
<item name="resourceRadiator" count="1,2" prob="0.1"/>
<item name="resourceRockSmallBundle" count="1" prob="0.005"/>
<item name="resourceWoodBundle" count="1" prob="0.005"/>
<item name="resourceIronFragmentBundle" count="1" prob="0.005"/>
<item name="resourcePotassiumNitratePowderBundle" count="1" prob="0.005"/>
<item name="resourceLeadBundle" count="1" prob="0.005"/>
<item name="resourceCoalBundle" count="1" prob="0.005"/>
<item name="resourceOilShaleBundle" count="1" prob="0.005"/>
<item name="ammoGasCanBundle" count="1,1" prob="0.005"/>
Having these items available via this machine will just make the game boring and essentially cheat you out with boredom and burnout
This should solve you issues
Hello! War3zuk HD Pump Jack and I no longer use, in War3zuk Lootable Storage as you said changed the value from 519 to 650, now the same error but with the number 520.
In War3zuk Lootable Storage what I did was in loot.xml change the first loot id to 600 and increase by 1 for those following till done.
Then in blocks.xml connect the correct loot list value to the respective loot container id
The in loot sus out anything that should or shouldnt be found in any particular container
it'll take a while but if you do it how i explained you should be golden.
if your still in a pickle i can upload the mod i patched online
Hi, if you don't mind uploading your corrected version. Can I ask you, I for example do not want to play all mods War3zuk, but I like his weapons and all the replacement textures of objects in the game, is it possible to pull them from his main mod?
dropbox link
Mind you this above edited mod was a work around for stallions lootable objects ... have about 80+ mods on 3 servers and finally fixed the issue why addon zombies couldnt be harvested with lams zombie harvest mod ... now player can get loot from all zombies.
As for War3zuk only possible for some as others rely on files created by others. If you have the room it might be simpler to use the mod launcher, select War3zuk alpha 19 AIO Overhaul. tell it to copy the game then hit "sync" for mod to download and play it as intended ... nothing to stop players from commenting out items in xmls they dont enjoy or like, like spiders, mine just explode, lol
6,12,34,70,110,22,40,51,96,116. All had items added by mod to loot id's so they should be safe without conflict
need to adjust all others
In the War3zuk Lootable Storage I had next available id should be 625
in War3zuk Supply Crates mod, open loot file and locate <lootcontainer id="507"
change this to 625 and increment all others that follow and save
Open blocks.xml and find 507 change to 625, 508 to 626, 509 to 627 and last 510 to 628 and save
This should prevent any loot container clashes
Find offending item in correct xml and nop it to oblivion ... technical in the game its
<!--
Example for the lure mod
<item name="LureGrenade">
Becomes
<!-- <item name="LureGrenade">
Make sure to include the space
Once completed, save, but remember this could affect other files within the mod so you'll need to track those items down and do the same thing if found.
"replace the textures and objects in the game"
Game assets and some mods are mixed between fixed or modified textures. Some do contain image data related to the item which can be changed for another included image but this is very limited in range and only in xml's that carry such data. Other assets cannot be changed or not without difficulty such as weapons as they contain object placement data.
Im unfamiliar most War3zuk asset changes ... jumped in to test memory leak ... only issue i had was being chased by a giant spider. thats a nope from me ... i run the otherway