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horison Nov 16, 2021 @ 4:00pm
Loot.xml Need Help
Hello! Mods 1) War3zuk HD Pump Jack and 2) War3zuk Lootable Storage cause this error, in the first number 517, the second 519, how can I fix?

err xml loader: loading and parsing loot.xml failed
dublicate lootlist entry with id 517
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Showing 1-13 of 13 comments
bngraham1968 Nov 18, 2021 @ 2:29am 
In War3zuk Lootable Storage open both files and locate id=517

Change both to 650 and save ... this will avoid conflict with game default loot table which from recall last item is around 620.

In War3zuk HD Pump Jack appears to also use 517 but its full of crap that shouldnt even be available to a pump. In this case

Open blocks and change the second items loot to 651

Open its loot file change 517 to 651 and delete the following ... these items shouldnt be found by using this item ... bad mod maker

<item name="resourceBone" count="5,10" prob="0.1"/>
<item name="resourceNail" count="25,50" prob="0.1"/>
<item name="resourceWood" count="10,30" prob="0.1"/>
<item name="resourceCloth" count="5,10" prob="0.1"/>
<item name="resourceDuctTape" count="2,4" prob="0.1"/>
<item name="resourceGlue" count="2,4" prob="0.1"/>
<item name="resourceOil" count="1,2" prob="0.1"/>
<item name="resourceSpring" count="2,4" prob="0.1"/>
<item name="resourceScrapBrass" count="50,100" prob="0.1"/>
<item name="resourceRadiator" count="1,2" prob="0.1"/>
<item name="resourceRockSmallBundle" count="1" prob="0.005"/>
<item name="resourceWoodBundle" count="1" prob="0.005"/>
<item name="resourceIronFragmentBundle" count="1" prob="0.005"/>
<item name="resourcePotassiumNitratePowderBundle" count="1" prob="0.005"/>
<item name="resourceLeadBundle" count="1" prob="0.005"/>
<item name="resourceCoalBundle" count="1" prob="0.005"/>
<item name="resourceOilShaleBundle" count="1" prob="0.005"/>
<item name="ammoGasCanBundle" count="1,1" prob="0.005"/>

Having these items available via this machine will just make the game boring and essentially cheat you out with boredom and burnout

This should solve you issues
horison Nov 18, 2021 @ 10:14am 
Originally posted by bngraham1968:
In War3zuk Lootable Storage open both files and locate id=517

Change both to 650 and save ... this will avoid conflict with game default loot table which from recall last item is around 620.

In War3zuk HD Pump Jack appears to also use 517 but its full of crap that shouldnt even be available to a pump. In this case

Open blocks and change the second items loot to 651

Open its loot file change 517 to 651 and delete the following ... these items shouldnt be found by using this item ... bad mod maker

<item name="resourceBone" count="5,10" prob="0.1"/>
<item name="resourceNail" count="25,50" prob="0.1"/>
<item name="resourceWood" count="10,30" prob="0.1"/>
<item name="resourceCloth" count="5,10" prob="0.1"/>
<item name="resourceDuctTape" count="2,4" prob="0.1"/>
<item name="resourceGlue" count="2,4" prob="0.1"/>
<item name="resourceOil" count="1,2" prob="0.1"/>
<item name="resourceSpring" count="2,4" prob="0.1"/>
<item name="resourceScrapBrass" count="50,100" prob="0.1"/>
<item name="resourceRadiator" count="1,2" prob="0.1"/>
<item name="resourceRockSmallBundle" count="1" prob="0.005"/>
<item name="resourceWoodBundle" count="1" prob="0.005"/>
<item name="resourceIronFragmentBundle" count="1" prob="0.005"/>
<item name="resourcePotassiumNitratePowderBundle" count="1" prob="0.005"/>
<item name="resourceLeadBundle" count="1" prob="0.005"/>
<item name="resourceCoalBundle" count="1" prob="0.005"/>
<item name="resourceOilShaleBundle" count="1" prob="0.005"/>
<item name="ammoGasCanBundle" count="1,1" prob="0.005"/>

Having these items available via this machine will just make the game boring and essentially cheat you out with boredom and burnout

This should solve you issues

Hello! War3zuk HD Pump Jack and I no longer use, in War3zuk Lootable Storage as you said changed the value from 519 to 650, now the same error but with the number 520.
bngraham1968 Nov 18, 2021 @ 10:27pm 
520 is the game supply crate ... and yes you have to fix all those id's to prevent it causing conflict

In War3zuk Lootable Storage what I did was in loot.xml change the first loot id to 600 and increase by 1 for those following till done.

Then in blocks.xml connect the correct loot list value to the respective loot container id

The in loot sus out anything that should or shouldnt be found in any particular container

it'll take a while but if you do it how i explained you should be golden.

if your still in a pickle i can upload the mod i patched online
horison Nov 18, 2021 @ 10:52pm 
Originally posted by bngraham1968:
520 is the game supply crate ... and yes you have to fix all those id's to prevent it causing conflict

In War3zuk Lootable Storage what I did was in loot.xml change the first loot id to 600 and increase by 1 for those following till done.

Then in blocks.xml connect the correct loot list value to the respective loot container id

The in loot sus out anything that should or shouldnt be found in any particular container

it'll take a while but if you do it how i explained you should be golden.

if your still in a pickle i can upload the mod i patched online

Hi, if you don't mind uploading your corrected version. Can I ask you, I for example do not want to play all mods War3zuk, but I like his weapons and all the replacement textures of objects in the game, is it possible to pull them from his main mod?
bngraham1968 Nov 20, 2021 @ 1:17am 
https://1drv.ms/u/s!Am9YIdjNiphcgaJncOIEuE4kJWnk2A?e=SvOCb8

dropbox link

Mind you this above edited mod was a work around for stallions lootable objects ... have about 80+ mods on 3 servers and finally fixed the issue why addon zombies couldnt be harvested with lams zombie harvest mod ... now player can get loot from all zombies.

As for War3zuk only possible for some as others rely on files created by others. If you have the room it might be simpler to use the mod launcher, select War3zuk alpha 19 AIO Overhaul. tell it to copy the game then hit "sync" for mod to download and play it as intended ... nothing to stop players from commenting out items in xmls they dont enjoy or like, like spiders, mine just explode, lol
horison Nov 20, 2021 @ 2:11am 
Originally posted by bngraham1968:
https://1drv.ms/u/s!Am9YIdjNiphcgaJncOIEuE4kJWnk2A?e=SvOCb8

dropbox link

Mind you this above edited mod was a work around for stallions lootable objects ... have about 80+ mods on 3 servers and finally fixed the issue why addon zombies couldnt be harvested with lams zombie harvest mod ... now player can get loot from all zombies.

As for War3zuk only possible for some as others rely on files created by others. If you have the room it might be simpler to use the mod launcher, select War3zuk alpha 19 AIO Overhaul. tell it to copy the game then hit "sync" for mod to download and play it as intended ... nothing to stop players from commenting out items in xmls they dont enjoy or like, like spiders, mine just explode, lol
I replaced the files, now the same error, but with the number 507 and I do not know what mod causes it and how to fix it.
horison Nov 20, 2021 @ 5:19am 
Found out that 507 is in War3zuk Supply Crates mod, now how do I fix it?
horison Nov 20, 2021 @ 5:22am 
I also noticed when I loot the big trash cans on the street, the console gets some red text, later I will make a photo of the error.
Last edited by horison; Nov 20, 2021 @ 5:23am
bngraham1968 Nov 20, 2021 @ 3:20pm 
507 is twitch medical item (game default)

6,12,34,70,110,22,40,51,96,116. All had items added by mod to loot id's so they should be safe without conflict

need to adjust all others

In the War3zuk Lootable Storage I had next available id should be 625

in War3zuk Supply Crates mod, open loot file and locate <lootcontainer id="507"

change this to 625 and increment all others that follow and save

Open blocks.xml and find 507 change to 625, 508 to 626, 509 to 627 and last 510 to 628 and save

This should prevent any loot container clashes
Last edited by bngraham1968; Nov 20, 2021 @ 3:42pm
horison Nov 22, 2021 @ 3:57pm 
Thank you, everything works! How is it possible to use only weapons and replaced War3zuk items? I just don't like the rest of this mod.
horison Nov 22, 2021 @ 4:01pm 
Maybe you can advise mods that replace the textures and objects in the game, I would like to improve the quality of images, etc.
bngraham1968 Nov 23, 2021 @ 4:48pm 
"use only weapons and replaced War3zuk items?"

Find offending item in correct xml and nop it to oblivion ... technical in the game its

<!--

Example for the lure mod

<item name="LureGrenade">
Becomes
<!-- <item name="LureGrenade">
Make sure to include the space

Once completed, save, but remember this could affect other files within the mod so you'll need to track those items down and do the same thing if found.

"replace the textures and objects in the game"

Game assets and some mods are mixed between fixed or modified textures. Some do contain image data related to the item which can be changed for another included image but this is very limited in range and only in xml's that carry such data. Other assets cannot be changed or not without difficulty such as weapons as they contain object placement data.

Im unfamiliar most War3zuk asset changes ... jumped in to test memory leak ... only issue i had was being chased by a giant spider. thats a nope from me ... i run the otherway
bngraham1968 Nov 23, 2021 @ 10:19pm 
Just noticed in the mod launcher before you hit sync theres a box "manage modlets" where you can disable any of the modlets you dont like ... I just done a review of smx and dnspy but their not up to date for modlet creation for v19 ... back to kill this spider
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Date Posted: Nov 16, 2021 @ 4:00pm
Posts: 13