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find:
<passive_effect name="WaterChangeOT" operation="base_subtract" value=".0111"/>
and
<passive_effect name="FoodChangeOT" operation="base_subtract" value=".00833"/>
Change their values to zero.
This affects the general food/water loss (that happens even if standing still forever).
There are other lines/parameters re: loss during other actions (like activity) that I assume one could also set to zero. Have not tested it personally since I'm not interested - you can try it.
use god mode. Or the creative mode press U to open the consol click on the backpck then food icon give yourself 100 different stews soups coffee etc
https://7daystodie.fandom.com/wiki/Creative_Menu
Or perhaps they often go AFK and just don't want to come back to a corpse because they forgot and were away too long (happened to me a few times, haha).
But yeah ... if they just don't want to deal with the hassle of huntingcooking/eating etc. they could use Creative and fill a couple chests with nothing but stacks of stews. >.>
<passive_effect name="WaterChangeOT" operation="base_subtract" value=".001"/>
<passive_effect name="FoodChangeOT" operation="base_subtract" value=".0008"/>
It should make hunger/thirst much easier to deal with as now they both go down 10x slower per tick maybe?
It does mean unless you play on 120 minute per day settings, you can go for several days of not eating lol. (but that is a little bit realistic, as when you starve, your body siphons nutrients to maintain vital functions from non-vital functions).
It might be a 'bit' realistic as a human body can sustain maybe 8 to 21 days without food or water maybe, but it varies a lot to what that person does in that spare time...
If they idle a lot and do nothing, then sure, but if they spend energy, then cut down that time by a factor of 2x to 4x less?
There's a iron gut perk that when maxed lets you stack that buff twice as much per usage, meaning you can go even higher.
I was going on the assumption the OP just wanted a game that was a zombie beat up/tower defense/creative building without the food/thirst survival aspect. Not everyone likes that. I remember a lot of people hated the weathersurvival stuff too, but that's so minimized now almost no one complains in that direction anymore.