7 Days to Die

7 Days to Die

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Low Roar Jan 21, 2022 @ 3:47pm
Is there a way to turn off hunger/thirst?
or mod
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Showing 1-7 of 7 comments
CatPerson Jan 21, 2022 @ 4:28pm 
entityclasses.xml

find:
<passive_effect name="WaterChangeOT" operation="base_subtract" value=".0111"/>
and
<passive_effect name="FoodChangeOT" operation="base_subtract" value=".00833"/>

Change their values to zero.
This affects the general food/water loss (that happens even if standing still forever).
There are other lines/parameters re: loss during other actions (like activity) that I assume one could also set to zero. Have not tested it personally since I'm not interested - you can try it.
Jaunitta 🌸 Jan 21, 2022 @ 4:48pm 
Enable cheats option found in the game settings on the Continue Game or Start New Game screen and is located under the Advanced tab.
use god mode. Or the creative mode press U to open the consol click on the backpck then food icon give yourself 100 different stews soups coffee etc
https://7daystodie.fandom.com/wiki/Creative_Menu
CatPerson Jan 21, 2022 @ 4:58pm 
I thought God Mode only works in debug/dev mode. Just having the creative block menu on doesn't do it I think. At any rate God Mode means you take no damage at all and maybe they don't want that. Although you can always turn it on for 2 seconeds to fill water/food bars then off again.

Or perhaps they often go AFK and just don't want to come back to a corpse because they forgot and were away too long (happened to me a few times, haha).

But yeah ... if they just don't want to deal with the hassle of huntingcooking/eating etc. they could use Creative and fill a couple chests with nothing but stacks of stews. >.>
Last edited by CatPerson; Jan 21, 2022 @ 4:59pm
Kai Jan 21, 2022 @ 5:09pm 
Maybe make a modlet for it:
<passive_effect name="WaterChangeOT" operation="base_subtract" value=".001"/>
<passive_effect name="FoodChangeOT" operation="base_subtract" value=".0008"/>

It should make hunger/thirst much easier to deal with as now they both go down 10x slower per tick maybe?

It does mean unless you play on 120 minute per day settings, you can go for several days of not eating lol. (but that is a little bit realistic, as when you starve, your body siphons nutrients to maintain vital functions from non-vital functions).

It might be a 'bit' realistic as a human body can sustain maybe 8 to 21 days without food or water maybe, but it varies a lot to what that person does in that spare time...

If they idle a lot and do nothing, then sure, but if they spend energy, then cut down that time by a factor of 2x to 4x less?
Last edited by Kai; Jan 21, 2022 @ 5:12pm
Kai Jan 21, 2022 @ 5:14pm 
Originally posted by CatPerson:
I thought God Mode only works in debug/dev mode. Just having the creative block menu on doesn't do it I think. At any rate God Mode means you take no damage at all and maybe they don't want that. Although you can always turn it on for 2 seconeds to fill water/food bars then off again.

Or perhaps they often go AFK and just don't want to come back to a corpse because they forgot and were away too long (happened to me a few times, haha).

But yeah ... if they just don't want to deal with the hassle of huntingcooking/eating etc. they could use Creative and fill a couple chests with nothing but stacks of stews. >.>
Red tea reduces the hunger/thirst drain over time, and if you craft a crap load of them maybe use them all until you have 60 minutes worth of reductions?

There's a iron gut perk that when maxed lets you stack that buff twice as much per usage, meaning you can go even higher.
CatPerson Jan 21, 2022 @ 5:19pm 
Originally posted by Kai:
Red tea reduces the hunger/thirst drain over time, and if you craft a crap load of them maybe use them all until you have 60 minutes worth of reductions?

There's a iron gut perk that when maxed lets you stack that buff twice as much per usage, meaning you can go even higher.
Sure, there's lots of options that would reduce the general hassle.

I was going on the assumption the OP just wanted a game that was a zombie beat up/tower defense/creative building without the food/thirst survival aspect. Not everyone likes that. I remember a lot of people hated the weathersurvival stuff too, but that's so minimized now almost no one complains in that direction anymore.
Last edited by CatPerson; Jan 21, 2022 @ 5:19pm
Kai Jan 21, 2022 @ 5:20pm 
It looks like Good Digestion perk is capped at 16 minutes lol, so you gotta be drinking red tea often but that refills thirst so it's kinda moot.
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Date Posted: Jan 21, 2022 @ 3:47pm
Posts: 7