7 Days to Die

7 Days to Die

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Mega City World?
ive seen some people generating a random world that is all city.
i asked how its done and all they said was its done with xml edits.
can any1 show me how to do it?
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Showing 1-6 of 6 comments
CatPerson Mar 6, 2022 @ 8:22pm 
The file you want to play around with is this one/here:

steamapps\common\7 Days To Die\Data\Config\rwgmixer.xml

"Small"=6k, "Medium"=8k, "Large"=10k

You cannot actually make the "entire world all city" - what you can do is make cities much more numerous and/or fewer cities but each one is much larger. Any single city will not cross biome lines however (last I knew) so if you try to make them too huge you can end up with, for example, two or three giant cities in one or two biomes and the other biomes would end up completely empty.

Anyway ... there's a lot of parameters in that file, play around with them and figure out what you want/like.

Oh...last I knew, I would not recommend trying ginormous or massive numbers of cities with a 10k map if you do not have at least 32GB system ram - the map preview generation at the end of the process can spike up total ram used by a great deal. Edit: it improved a lot during one of the A20 updates but modding a 10k like that still takes up a lot of ram.
Last edited by CatPerson; Mar 6, 2022 @ 8:26pm
8_Hussars Mar 6, 2022 @ 9:20pm 
Early on in A20 a contributor generated as many cities as they could through XML edits.

It was available as a download and it was called Kibofa Valley. I will see if I can find the link.
War3zuk Mar 7, 2022 @ 8:12am 
You can make the world 1 city if playing 5k as the max load is 2500 blocks... you can make it pretty damn big lol.... That being said ive rebuilt my mixer file to have much larger cities.. & im sure there are others out there if you want it just pm me or something & ill send it assuming you have mods already running you can drop it into
EvilNecroid Mar 7, 2022 @ 6:30pm 
damn i have 16gb
FT Mar 8, 2022 @ 12:49am 
Comparing a regular AdvancedGen 6K map with no cities/buildings etc seems to use only a couple gb less RAM than an AdvancedGen 10K map with cranked cities/buildings after a bit of flying around to explore the cities (and wilderness in the 6K map).
I haven't tried the XML edited version yet, but I feel like it should be doable on 16gb.
FT Mar 8, 2022 @ 11:59am 
Originally posted by .♥~*°("_")°*~♥.:
But if you want to try, search a worldmap War3zuk (I don't talk about the mod War3zuk but truly a worldmap), but it's something like 4k or 6k I don't remember well... It's a map with a river in the center & mega large city on the north & on the south.
Using any particular AdvancedWorldGen settings, or all default settings?
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Date Posted: Mar 6, 2022 @ 7:28pm
Posts: 6