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steamapps\common\7 Days To Die\Data\Config\rwgmixer.xml
"Small"=6k, "Medium"=8k, "Large"=10k
You cannot actually make the "entire world all city" - what you can do is make cities much more numerous and/or fewer cities but each one is much larger. Any single city will not cross biome lines however (last I knew) so if you try to make them too huge you can end up with, for example, two or three giant cities in one or two biomes and the other biomes would end up completely empty.
Anyway ... there's a lot of parameters in that file, play around with them and figure out what you want/like.
Oh...last I knew, I would not recommend trying ginormous or massive numbers of cities with a 10k map if you do not have at least 32GB system ram - the map preview generation at the end of the process can spike up total ram used by a great deal. Edit: it improved a lot during one of the A20 updates but modding a 10k like that still takes up a lot of ram.
It was available as a download and it was called Kibofa Valley. I will see if I can find the link.
I haven't tried the XML edited version yet, but I feel like it should be doable on 16gb.