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Any mod for trader restock time and inventory? (or how do I mod it?)
As the title said. Is there a mod that lets trader change their stock daily (every day) and have more items in their inventory (like a lot, lot more ammos or bullet casing)?
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Showing 1-13 of 13 comments
Mardoin69 Feb 13, 2019 @ 11:04am 
Or, you could use Red Eagle's mod to introduce more traders.
spootyshiznit Feb 13, 2019 @ 3:22pm 
Open traders.xml and look change reset_interval="1" 1 being daily
As for bigger inventory I assume it's the min/max inventory lines before that.
Highspeedpixels Feb 14, 2019 @ 6:02am 
@Mardoin69
Does that work with Navezgane (default map)? I thought that was for RWG?

@Spootyshiznit
I used vanilla plus mod for daily restock already but thanks for the tip. I am not too sure about editing the min/max inventory lines so I'll pass for now.
Mardoin69 Feb 14, 2019 @ 9:29am 
Originally posted by Highspeedpixels:
@Mardoin69
Does that work with Navezgane (default map)? I thought that was for RWG?

I'm not sure but, yeah I would assume it wouldn't work for Nave since it's a pre-determined map. Sorry, I don't play Nave yet... waiting for final release before I play that one.
CellNav Feb 14, 2019 @ 1:30pm 
Originally posted by Highspeedpixels:
As the title said. Is there a mod that lets trader change their stock daily (every day) and have more items in their inventory (like a lot, lot more ammos or bullet casing)?

Another method is to spawn more traders (via spawning menu) inside the current trader location on the map, just as long as you play solo or have admin rights.

Vedui's Guide "for fixing missing trader" (just spawn another static trader)

--> Quick Tips N Tricks - FIX the Closed Trader Bug! <--
Last edited by CellNav; Feb 14, 2019 @ 1:30pm
Highspeedpixels Feb 15, 2019 @ 7:36am 
@cellnav
Would that be fine? That won't cause any problem in the long run right? As in, more than the usual traders with static spawning.

Also since my other topic didn't get much answer, I am trying to ask it here as well. Is it normal for my inventory to get messed up when I Transfer character between world? It worked fine in the vanilla but after adding a few modlets, it seems I can't do it without the items being changed (item id?) to a newly created world/save. Any way to get around that?
vgifford (Banned) Feb 15, 2019 @ 7:51am 
Partial fix here: (I had a similar question)

https://steamcommunity.com/app/251570/discussions/5/1780514838717555136/

Restock time I can direct you to. :)
Last edited by vgifford; Feb 15, 2019 @ 7:52am
Highspeedpixels Feb 15, 2019 @ 8:52am 
Already used a modlet for that, but thank you anyway
Highspeedpixels Feb 16, 2019 @ 6:33am 
@Priest
That looks interesting, but I didn't play navezgane enough yet to branch out in prefabs mod. I mean, it will be quite a while until I get bored of it and I heard RWG is missing a lot of POI (is it true?)

Plus, I don't think prefab is useable/spawnable in default map (navezgane) or do they? (I honestly don't know since I never tried to check prefab mod, but I assume it's RWG thing)
Priest Feb 16, 2019 @ 6:51am 
Its easy to add it in Navezgane, and i can do that in a few days when i finished my current "to do" list
CellNav Feb 16, 2019 @ 9:27pm 
Originally posted by Highspeedpixels:
@cellnav
Would that be fine? That won't cause any problem in the long run right? As in, more than the usual traders with static spawning.

Sorry to respond so late ... I haven't had any problems adding an extra trader. Most of the time I place them in my base or build a simple trading post and spawn them in across the street (for example). No worries about zombie attacks as long as the trader is hidden from view (wandering zombies are harmless as long as they don't get hurt, which makes them select a spot that isn't in their LOS (doors seem to block their LOS, so they won't go inside).

Generally, I declare at some point in my progression to "take on survivors", so in the past I create a new trader entity using default archetype (like the ones in our profile) and declare one trader "survivor" a cook, another an arms dealer, and a third being a junk dealer.

The idea isn't new (more traders) but it's best to get a proper mod. Adding default traders "on the fly" can be helpful when you don't want to restart your game ... :/
Last edited by CellNav; Feb 16, 2019 @ 9:27pm
Highspeedpixels Feb 17, 2019 @ 7:14am 
That kind of mod would be cool. I mean, I haven't gotten that far yet (roughly around Lv26 ish) but I do feel having more npc like trader would be nice.
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Date Posted: Feb 10, 2019 @ 6:03am
Posts: 13