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I just made worlds that were 1024 and 2048 in size and the former had a super tiny playable area with not a lot of POIs.
The 1024 size world was like 75% radiation zone and promptly crashed with errors after I completed the starter quests because there wasn't a trader to send me too.
I'd personally set 2048 to be as small as I'd want to make a world to maintain a mix of things to do and hopefully spawn a trader.
I can see if i can poke around in the XML’s to see if i can find the deadzone for the radiation when i got the time.
im currently not even near my home in sweden as my family thought it was a good idea to the canary islands for our new year celebration...
Anyway, back to the topic of this discussion...
Im guessing its gonna be somewhere in the worldgen XML (can’t remember the exact name as i havent touched 7 days in a long while) as i Said i Will poke around and see if i can find anything.
Also, happy new 2k19
edit: also the loot abundance code is now on line 661
edit 2: if you are lookin to modify the experience/xp multiplier it should be in the same batch of code as the loot abundance, it also contains loot respawn time
good to know, TBH i kinda expected it to have changed 5 years later down the line lol